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Belisarivs

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Posts posted by Belisarivs

  1. For Honour and Glory seems dead...there hasn't been any update/post there for half a year :)

    And anything prevents you from posting there?

    There wasn't lot of updates due to lack of interest of community and it also started too soon.

    You are free to join whenever you wish.

    But if you prefer to reinvent wheel by redoing research, you are free to do so, of course. But why?

  2. I don't believe that Romans burned their old stations. They either fortified them and thus making them permanent fortresses or disassembled them and taken them away.

    Legionaries always camped in camps which were properly guarded. Every legionary carried part of fortifications and equipment needed for construction of defenses.

  3. actually a little info for you i do share my money ive donated over 150 dollars to my clans website and i do plan on donating around 75 dollars to wfg soo stick that in you pipe and smoke it....i said nothing about graphics...im talkin about game engines and a lot of other things that sc2 other wise known as STARCRAFT 2 (i thought everyone knew that) has a budget for!

    Hm. Personal attack? Nice.

    And game engine is what? Mainly visual side. Better engine allows you to use nicer effects, more detailed models ...

    I didn't say I don't know Starcraft 2. I asked whether this is what you mean with SC2.

  4. Then use Blender. It is for free and supports Collada IIRC.

    Sorry, you can't expect developers to rework model support just because someone doesn't want to use Blender or buy commercial software.

    That is it. 0AD team lacks developers (I mean coders) and any less necessary work done just delays release of 0AD.

    Blender is good enough. I do believe, that it isn't Blender which limits modellers, but their skill.

    Same with textures. None will convince me, that you can't make in GIMP textures as nice as in Photoshop.

    There's no need for cannon against sparrows.

  5. I was thinking whether opensourcing will help the game.

    Well, if it is GPL compatible, it can be incorporated into Linux distributions. However, it is too large for this in greater scale.

    Well, I can tell you, that at least soon after you open the code, this will be done for openSUSE. Although unofficially as I have found capable packager, who promised me to do it and that it is no problem.

    Apart from that, I'm rather sceptic about other distributions.

    Also, theoretically, it can bring in some new people. But as you know, talk is cheap and I wouldn't expect anything extraordinary.

    Also, other game developers will borrow your code for other OSS game and maybe offer some cooperation in return so your game can start another excellent projects and get credit and help in return.

    However, there is risk that other developers will "borrow" your code for own commercial projects and earn money on your work. It is difficult to find out (if it is even possible) and even harder to prove it.

    Another disadvantage is, that it means additional work like documentation and so (do you comment sources during development a lot or not?, fully commented sources could be enough).

    Conclusion:

    I, personally, appreciate your decision. Although it can give you a lot, most probably it won't except additional work.

    So, don't expect too much, don't put too much effort into it (which could delay main work on development) and keep up a good work.

    Thank you.

  6. Currently openSUSE Factory (development 11.2), but I mainly use Ubuntu 9.04 (both OS 64bit).

    I also have Windows XP for games (due to vendor Lock-in via DX) but I don't find them useful for anything else and thus don't boot them for other reason.

    I have never tried MAC. And I'd like to. But I'm not eager to buy yet another machine.

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