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Belisarivs

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Posts posted by Belisarivs

  1. I bet Vista doesn't have the window decorations disappear at random intervals, and doesn't have windows occasionally be entirely black until you minimise and restore them. But Beryl is much more fun to use ;). (I had 0 A.D. running on the rotating cube desktop a while ago, which was nice, though it took a couple of days to compile enough of Gentoo...)

    I wrote it wrongly. That is why I did decent corrections to the text. I was disturbed several times and wrote it under impression of IMHO rather impolite request for revealing exact date when 0AD is out.

    Back to the Beryl. I meant it that for me it is quite obvious, that developers of Windows did not enjoy their work. You can not compare of stability of Final product (it sounds weird as we all know that none Windows are final product, at least until several service packs are released) ready for stores and experimental subversion snapshot under heavy development where new features are added still even when it has many already.

    What we can compare is number of features. None can argue, that Aero is no match for Beryl in this.

    I thing, that M$s attempt to go with Linux and Mac OS on par with desktop had little affect and it will last only short time.

    And it is obvious to me, that MS is clearly copying from Mac while adding almost none own desktop features.

    It surprises me a lot that while it has so few features, it is so hardware hungry.

    I think currently the only plan is for x86 (so not PPC or x86-64), though it shouldn't be impossible to port the code onto others. We don't have any plans at the moment about processor-specific compiler flags (optimising for i386 vs pentium4 vs pentium-m or whatever) or even about what compiler to use (gcc vs icc) - the difference in performance will probably be quite small, so it's not terribly important, but I guess we'll just experiment and see what works best.

    x86? And which architecture? I think, that it should i686. I thing, that all processors able to run 0AD are compatible with it.

    There's one on the forums here which has the news from the front page. But it'd be useful to know if there's other kinds of information you'd want to see.

    I think, that is would be cool to put in RSS feed with revision log. Just to show that there is progress in RSS.

    BTW, I wasn't looking for RSS at forums page but at 0AD page. Perhaps putting it here, too won't hurt.

    Thanks for answers.

    Regards.

  2. Hi.

    I wish you much luck and fun with your development.

    Don't feel ashamed in any way. From your artwork and screens you post it is obvious to me that you enjoy development and work around 0AD. That is something, that isn't as natural as someone could think of and there are many games where I have feeling that it was done by machines not by people who love their work (err, something I see when I look at Vista).

    Although non-opensourcing is something what disappoints me a bit. I know, decision is up to you. And I'm happy that you do game which will run fine in Linux.

    I just think, that opensourcing will not remove control over the product from your hands. All it does is, that anyone with read access to the CVS or SVN (or anything like this) will be able to download, compile and play your game. And read access can be limited by password and other mechanisms, too.

    Have a look at development of Linux kernel. It is Open Source software, yet its developers have hierarchy and only few are allowed to commit changes of the code to the dev tree. Others have to send them their patches and these have to be reviewed by someone who has rights to commit it. So, control over development style and vision is IMHO definitely not an issue.

    But as I said, decision is up to you. I just want to defend OS idea, not to rant.

    Just a question, for which architectures will be final 0AD game compiled?

    I ask because advantage of OS is, that you can compile your code to fit your hw best. And there is another question. How significant would this be on different architectures (P4, Athlon64 ..., perhaps even PPC) if you compile your game for i686?

    I have an idea. I did brief look if there is some RSS feed, but I've found none. Honestly, I visit 0AD web-page quite rarely. Perhaps RSS with info about development and so won't hurt. If there's one, I apologise for blindness ;).

  3. I ordered new PC two days ago. Not best piece ever, but I prefer balance between performance and price.

    Athlon 64 3700+ with 1 MB L2 cache, GF 7600GS with passive cooler for minimal noise (GT models are quite lot more expensive), 1 GB DDR1 RAM CL2 (DDR2 models have higher latencies and prices) and DVD burner Samsung Write Master.

    19th it is supposed to arrive. I'll be definitely ready for 0AD ;)

    However, I'd definitely choose PS3. I've read, that guys got Linux working on PS3. What more would anyone want? Strong PC and hi-tech console in one.

  4. Ok,i already installed the jabber,created my account and added you.Lets discurs the ideas there

    And unfortunally,i couldnt find a brazilian server,so i used the jabber.org

    Fine.

    There is problem I forgot, we both live each on the other side of Earth. Which time-zone you are? I am GMT+1.

    The diferences between the brazilian portuguese to the original are more names of things(verbs have less diferences,i think)

    Thank you for info.

    And merry cristhmas to you!

    Yeah, thanks. Marry Xmas to you, too.

  5. There is one big problem.

    First of all, it would be best if you created your jabber account (use some client from those I already suggested) and then we should discuss this:

    How level development (0AD style) and periods (Total War style) works.

    Have a look at this.

    Dev level simply means, that in lower stages you have some units available and with higher levels you gain access to new upgrades and units.

    This works fine in AoK and perhaps in 0AD, too. However, there is problem with fact, that our mod covers quite long period of time during which warfare underwent evolution at faster pace and not always towards improvements.

    That is why it won't work well in our mod. There it goes against realism a lot.

    See that problem with Thegn/Huscarle to Norman infantry upgrade. In history it happened. But Norman infantry provided rather supporting role and it was heavy cavalry which provided main striking force. That upgrade simply meant downgrade rather than upgrade as Huscarles were superior in fighting skill to Norman infantry a lot.

    We must discuss this further via IM and post our decision here. until that any research of nations is useless.

    Simply, should we use dev level? Then most barbaric units won't fit there because they were strong ingeed and much of such upgrades will be more often considered as dowgrades.

    I had a look at your unit list. Cool work. I like it.

    Could you please create that jabber account?

    It is quite simple. Download some client. Then add new account. Select jabber. Type your JID. It consists of your_nick@your_server.domain - it looks like e-mail address.

    your_nick - select at will

    your_server.domain - find server which provides jabber in Brazil (it is bes for lowest latencies), but if you fail, you can use jabber.org

    There usually is no need to register your account, you'll be registered automatically. Just search some servers which provide jabber account in Brazil first.

    I'd do it for you, but I don't speak Portuguese so I can't help. But it is easy.

    I've fond some links for you. But don't blame me if these contain trash. I don't understand it at all and just guess that these are in Portuguese and could be useful.

    http://pt.wikipedia.org/wiki/Jabber - this seems to be best

    http://www.freelists.org/archives/jabber-b...5/msg00049.html

    http://guj.codigolivre.org.br/wiki/?q=node/feed

    BTW, how much does Brazilian Portuguese differ from

    original?

  6. Well, I don't have such deep knowledge about units of Iberian peninsula. Just want to point out, that it would be better to not to make nations have all types of units if these didn't have them.

    I mean, it would be cool to make nations as they really were. With own real advantages and disadvantages.

    About those Jinetes. If these nations really used them in considerable numbers, than they should have them.

    Those Languedoc Swordsmen (infantry) and Asturian footmen (spearmen) are just influence of modification for Medieval - Total War named Medmod.

  7. I wanted to make English in first period almost heavy infantry only (perhaps they shouldn't have archers at all, as they only rarely used them, but javelinman should be used).

    In next period they would rely almost entirely on knights.

    Last period would represent English experience from wars with Scotland where dismounted knights and infantry form solid line and protection of Archers and knights perform flanking attacks but are no longer core of the army.

    This is rather rare in Western Europe to have army which consists of balanced troop types.

    Well, I think, that Spanish and perhaps Portuguese didn't have such balanced army and relied more on Cavalry.

    That is what I'd like to see in our mod. Civs with strengths and weaknesses. To reflect historical accuracy rather than balance of troops.

    Am I right? Is that possible.

  8. I'm thinking about that

    unit x disappears

    Perhaps solution by upgrade is better one. Because Norman infantry didn't fight alongside Housecarles. But there will be problem for example with that Housecarle -> Norman infantry upgrade. In fact, it would be rather downgrade as Housecarles were considered best infantry of that time. That was what I wanted to point out.

    Unit lists are fine. Could you give brief description of units with less common name. I don't know them much. I understand names of Spanish ones (as these aren't as native), but some of Portuguese are unknown to me.

  9. 4 periods sounds good,but for more hard civs(portugal,denmark and others),3 periods would make the thgings more easy.I think we can put together your 1 and 2 periods,what do you think?

    Yeah. I did it.

    Yes,that looks good,i would only sugest to call the light spearman "Fyrd"(anglo-dane spearman),

    You are reading my thoughts. I wanted to do it to but forgot.

    and have a saxon axeman upgrade called "housecarl"(anglo-dane royal bodyguard).

    I'm not much into it. Perhaps we could simply rename Saxon Axeman into Thegn, or so. Because 1st period (or dev level) is the Saxon and next is Norman. Saxons didn't fight alongside Normans. Simply, Norman conquest meant disappearance of Saxon style of warfare.

    Also Housecarles were the wery elite soldiers able to hold line against any melee unit pretty well (their axes killed three or four horses under William at Hastings). And let's not forget, that after Hastings they fled from England and joined Byzantine Varangian Guard which were strong indeed.

    I would also sugest to have a billmen upgrade( heavy billmen) and,if possible,to add a sowrd infantry(man at arms)

    Yeah. I thought about it, too. Good point.

    When we finish the english dirscusion,i will update them and post my ideas for spain

    So, what do you think now?

  10. Well, I don't see much difference between periods and 0AD system. Simply, units of more age would respond to appropriate devel level of city ... Ages simply do not have to respond to certain time period but rather represent development level each nation currently is in.

    We must also count with fact, that there is certain possibility of Total War style implemented in Part II or so. So let's count with it.

    How many of periods/devel levels will be available 3 or 4?

    I guess 4.

    So there is my list of ideas (just names and basic descriptions).

    level one:

    Javelinman

    Fyrd - basic soldier with spear, nothing unique

    Archer - name suggests all

    Saxon Axeman

    Scout Cavalry

    level two:

    Saxon Axeman disappears

    Norman infantry appears

    Fyrd -> Medium Spearman

    Archer -> Longbowman

    Light Cavalry appears

    Norman Knight appears

    Javelinman disappears

    Billman appears

    level three:

    Light Cavalry -> Hobelar

    Norman Knight -> Royal Knight

    Longbowman -> Yeoman

    Norman infantry -> Dismounted Knight

    Billman -> Heavy Billman

    What do you think?

  11. Fine then. That wiki is good start. Perhaps some book in your native language would be better for you if there is some.

    Keep in mind that Blender develops in pretty pace. Differences between version 2.42 and planned 2.43 are great. So, try to buy some newer book.

    About those factions, I don't know. Choose any nation you wish and know well.

    They were already specified there.

    Each faction should have ~3 cav units, 2-3 infantry, some siege and some archery (and 1 or 2 upgrades for each of them). Navy won't hurt, too.

    But make it civ specific. I mean, Aztecs wouldn't have cavalry while Turkish specialize in cavalry and so.

    Just don't make those civs identical.

    I think, that AoK model could be representative well but with bigger differences between nations.

    If I could ask you to create that jabber account and contact me (my JID is in my signature) so wa can discuss it further at weekend.

  12. Cool heroes.

    However, I cannot agree with Xenophon and his most famous tactical retreat in human history.

    It could be for ancient time, but actually I find tactical retreat of Czechoslovak legion through whole Siberia much greater. They fought 8 battles, always heavily outnumbered by usually superiorly equipped foe. They won them all conquering one million square kilometers and gaining under influence another 16 millions. This was considered as most marvellous tactical operation of World War I.

  13. Ok Belisarivs i will try blender again(this time reading a tutorial).Do you hae a good tutorial for me?How did you learn blender?

    As I said several times, you don't have to. If you wish, you can send me mail so I can send you back models and textures I've made. Then just edit those textures by painting program and follow steps in that texture contest - Klibanophoros.

    But if you wish, I'd suggest http://mediawiki.blender.org/index.php/Main_Page

  14. Well, Swiss had quite a lot of common military units with rest of Western Europe.

    in fact, that is an advantage. We don't have to do so many new units.

    In fact, whole western Europe had common style of armies with few differences.

    Have a look at Spanish, Portuguese or French. Core was Heavy cavalry, some supporting light cavalry, archers and xbowmen.

    I don't say, that they were the same, as they weren't but simply differences weren't as big as someone could think.

    And Mongols should be definitely in the game. They are most successful conquerors and their military style was great.

    Wallachians could be there. But don't discuss this now. Time will show if we are able to create any nation or thirty.

  15. Well, I wouldn't include Wallachians. These had only little influence and importance. Mongols aren't problem for me and Swiss could be done, too.

    But for now lets concentrate on basic models as research can be done quite quickly.

    You also don't have to do any modeling. Could you try to do some textures? I've done another models of horses, so if you wish, you can try to do textures for them instead (write me mail so I can send them to you). Some painting tool should be enough (GIMP, Photoshop ....). Just follow the steps described in texture contest with Klibanophoros, them.

    Now I have to do several exams and will be somewhat less active. Don't plan to abandon the project, though.

    I also plan to perform significant PC upgrade if things go fine.

    AMD Athlon 64 3000+ (socket AM2) BOX

    512 DDR2 (I'll add another RAM later)

    Asus M2V - VIA K8T890

    Gainward 8019-Bliss 7600GS 256MB, PCI-E

    DVDRW Pioneer DVR-111D 8x8x16x16x bulk

    ~400$

    Regards

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