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Posts
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Joined
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Days Won
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Everything posted by Tapothei
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The bottom corner of my mouse cursor works, not the top end
Tapothei replied to Lowopacity's topic in Bug reports
The way you phrase it is like intending to hypnotize me... XD, we all gotta sleep, go away and or do something~ but I get what you mean. -
Man... if I knew, I could just download here the recent appimage. I tried to go with the nightly and gone to build it but its too complicated for me. Current issue is the middle mouse is clicking instead of its pointer but I found the temporary solution for the time being.
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The bottom corner of my mouse cursor works, not the top end
Tapothei replied to Lowopacity's topic in Bug reports
Thx, that helped with the newest appimage release. Only temporarily, so once exit need to do it again. -
0ad launches without window (likely GPU driver issue)
Tapothei replied to Seleucids's topic in Bug reports
Do the alt+tab if you can see 0A.D menu, if you can see you see it, this is just idk testing. Can you try the flatpak version, you need flathub and maybe flatseal too so you can tweak the game. Open and see, otherwise if it still doesn't work go to terminal and type: flatpak run com.play0ad.zeroad Check any error, still nothing? Then I don't know, I'm using AMD. then again be sure to experiment with flatseal. Good luck, hope it works, sneeze* Edit: Potentially you could try the recent/any(click Releases there) appimage found in https://releases.wildfiregames.com/rc/ Another thing, click the 0ad icon and do alt+enter to try enter fullscreen. Edit Edit: -
Ever wondered how newbies new to to this game ever suffer at the start? Or will veteran competitive sweaties like gladiators bath in praise, smiling a satisfied 1v7VH Petra using only woman on an open map. Where stories go, then I'd like to listen whats its like. If you have proof to back up your claim then go ahead. I've shared mine, I don't like repeating and my memory is not that good. Easy - I'd had to tone down to supermarket(superbox? Ah yes sandbox) just to understand the gist of things, I restarted the skirmish map oasis again and again to be efficient and I tend to give up easily, I wished there was a button to restart, and then I kind of brute force my way with just basic infantry of spearman and slingers as the default civ Athenian. I didn't know capture mechanic so I was kind of pissed off, having to destroy buildings and finding that one single unit. Medium and hard are just me learning the game and getting used to it slowly. Very Hard - Was still playing scenarios, this time Briton in a night map. Had 10 champion/mercenary(?) with me, so I thought I could gather but nah they just stand there as defenders. So I continued to mass produce minding my own business a healthy civilisation until an army arrive and I lost my whole army, so I had to restart this time getting ready and producing faster. Yes they are all basic infantry but I had dogs to help. And so... I still didn't know of capture, so I had to play mouse and cat. Modded; Expert Petra(VH) - As Han, I was wondering why the AI was passive while I was building, then my army came in contact, and that 1 horse archer would run away if chased by my spearman, okay. So I'm playing with micro intense bot on steroid. I've pulled back my spearman and let my rangers do the shooting. It solves the problem, it took a while having to chase and my army spreads thin at their base. Okay I don't like this AI, so in their last workers they run and I had to chase them... 2 VH Petra - With good experience as Han, I lost the first against raid of overwhelming number, 2nd try with cheese like strategy, the building would take damage but not my army, and just like that I boom and won at 40min mark in a mountanous map(I choose any land map). It felt good ngl. I'll go continue to play vs 2 for a while. People, if you want to make your life easy, capture their CC and the AI will automatically destroy their building when the capture points decrease before 50%. You only need to chase workers now, select your whole army and control(attack anything in sight) + right click drag a curve reaching the edges of the map, your army will now walk in that directions like a death machine. Thank you to the programmer who did right click drag.
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You can't change the past where amatuers are just having fun, it was their choice to comment it here instead of making a new thread. You can however go ahead and make your own thread with specific feature as long its relevant and not repeatable and that your interested to see it fruition. Then again do you think most people bother skimming past page 10(200) of the many threads? Counterproductive yes, but this is not a job, its a hobby.
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Jagsus gets his hands on R28- witness my rant
Tapothei replied to Arup's topic in Game Development & Technical Discussion
Even though I'm not in charge here, my gut tells me not to trust you. -
ships Naval Boarding - seizure of ships
Tapothei replied to CheckTester's topic in Gameplay Discussion
@CheckTesterit was a joke that came up onto me, so I wanted to share a laugh. I look forward for this feature to be implemented. I also want a troll ai that does what I thought of. Trully it will caught people off guard, those whose used to it will get annoyed which serves the purpose of trolling. Man, my urge to troll is high.... -
Han vs 2 Very Hard AI (Random) on a feldmap's map(Normal size). 2nd try. First try got overwhelmed. I don't have the replay for it(used a deprecrated mod I made which I deleted recently, it was weird to say the least) If there is a texture like that in game, I would love to play it, black and white... just like a movie. This one, was my first as Hans after I got to familiarize how they work vs VH AI. on Isthmus of Corinth. I'm surprised I won it in 22min at first. Average game is around 28 minute(20-35). Uh oh, the summary listed the map lol.
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Make an ai to simply counter/keep up a certain playstyle. I play turtle and I never send any troops, so call this Ai "Fat-Grubber" a literal no defense but it intends to maximise economy to keep up with my booming, fixing the issue of pathfinding harvesting resource, 8 or more second of total walk will require the building(I forgot whats its called) on a dense tree(beyond 5) in an area. No 2nd CC unless metal/stone is out, no towers will be built/fortress. It produce woman mostly at the start, 40-50 farmers, 12-24 on stone/metal depending on its civ, still using woman(uses only food). The army will take care of wood, produces barracks and cranks out amass amount of citizen footman, and no horseman/siege/elephant units. If it gets attack on a certain number of units(say 30/more), it will retreat and group up an army double/all that amount to counter my army. In C&C:TW. I played 1vs7 against easy nod. You know what they crank? Only infantry at the start. I get to enjoy hearing their shooting~ they make vehicles after some point but at the start man... I like seeing large blobs being rolled by my medium vehicle~~~ they hardly made any advanced vehicle if I recall. Another thing was they start building defense upon being attacked in base(so in 0a.d you can try to code the female workers to make mass amount of towers, followed with wooden walls to prevent my advance when I start attacking in their base). In conclusion, play with what the ai can build with its limited choice(depends on playstyle). Then improve the base mechanic for it to shine, I hope this helps you, yawn...
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ships Naval Boarding - seizure of ships
Tapothei replied to CheckTester's topic in Gameplay Discussion
Imagine me building my first arrow ship and out of nowhere an enemy ai's ramming ship stocked with champions stole my ship and return to fog of war waiting for more oppurtunistic booty and I'm now officially landless for all eternity. -
If they can integrate them to the mod that would be great, however I don't use that mod currently since I want to experience mostly vanilla. Will do that, but if I ever leave and the mod is still needed, then will give the author to someone. Looking forward to it. oof, I would cry like the fox if I was there. Edit: In case you didn't notice I've updated the file(Forgot to remove in the Han CC name Zhu and WONDERMAN text), be sure to grab the better version. I'm waiting for the appeal of mod.io will be sending the link once accepted, from there the info is detailed. But in simpleton Barebone is the code inputed without changing height, Default makes all height to 8, Better set all height to 1.
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Hmm... now this is a problem, how do I play multiplayer with this... Please this is a QOL type of mod... I don't like the way Han's CC blocks my right click... xd. I'm so tired, anyways single player rejoice! Have a good day/night.
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Noice, I'll be sharing the files later. I'll be including all CC. Since I notice also some are not clickable. It seems the height will be applied only after the code: <VisualActor> <SelectionShape> <Footprint/> </SelectionShape> </VisualActor> This was supposed to happen with the <Height>8.0</Height> if the code was applied. This is <Height>1.0</Height> which is my preference. Thank you @phosityou are such a bro. Edit: - Done with the default, more info; Some of them don't state the height, Persians stays the same...(you can edit the height to 8) - Next my preference. now its proper with similar height of 1, every CC. Extra info: Mod.js is inside the zip, if need to, just copy it outside together with the zip. Removed cached.xmb, since no error occur in the better version, if it does there is a copy in the default version. I'll come back and tweak the files at some point, by editing this thread. If error occurs, I don't know bro, just ask this thread. Good luck have fun amigos. @Stan`request to also move this thread to Game Modification, thank you. barebone-civil-centre-boundary.zip default-civil-centre-boundary-fix.zip better-civil-centre-boundary.zip
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I'm on linux using flatpak, tried various things: - Searched for the file, in which I needed permission to enter to the /var/ - Found the 3.6gb file in a /flatpak/, Decompress the zip file, edit the file, compress it 1.8gb = Missmatch compress = Error won't load - Made my own mod, following community mod = It doesn't register. - Dismantle community mod, removing what I don't need and edit the zip file inside by overwriting without decompressing it = Works So uh... it seems the height is not editable, its locked somewhat. Tried editing the house height too but it also doesn't work. Other stuffs I can change like the name, resource, description even the border. Here's the normal file, the height is set to 1, yet in game it doesn't register. The name registers, Guan Zhu instead of Guan Shu. city-councel-boundary-fix.zip mod.json
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Then I would like to request to shorten it, maybe about until 50-65% if possible. I don't know much about modding, but if anyone can guide me how to change the boundary then I would be happy. Happy to modify all CC so their hitbox is on the surface/bigger, and make people's life miserable muahahaha! (joke)
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There is an empty space around the CC which I can select but I'm trying to rally point the woman to behind it to make a farm which I can't seem to do. Unless I move my camera. To illustrate how big it is, that I can't set a rally point behind the CC. Suggestion: Reduce the hitbox to follow the blue line(red colour) which is on the surface or limit it until the blue or even yellow.
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Oh... I misunderstood, I thought we were making new keybinds. Anyways... My keybind preference for now is: [Name (Default) > Preference] Show Status Bar (Tab) > Period Select Next Idle Unit (Period) > Tab Attack Move(Unit Only) [Ctrl + Q] > Ctrl Push Order To Front (Null) > R Reset Camera (R) > Ctrl + R Call To Arms (Null) > Q Patrol (P) > Ctrl + Q Order One Unit (Alt) > E Back To Work (Y) > Ctrl + E Select Non Military Unit (Alt + Y) > Ctrl + Alt At the end of the day rating is just a number, have fun.
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1) Does observing/playing with players effect host? Spectating/playing in a hosted 4vs4 game tends to be laggy, I'm worried if me lagging would effect everyone connection wise. 2) Does me hosting from Asia lag players from America/Europe, vice versa. I believe 1v1 should be okay, I'm not going to host more then that though. Suggestion; I didn't know what the lobby colours indicate at the start, it would be nice to inform what they are on an question mark icon. Green = Open lobby, Red = Game underway, Dark Gray = Playing against bot, Orange = Wrapping up/Player disconnect?
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I'm not sure sire, I heard within my pontus dreams, she slays~ if you know what I mean.
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There is a story of Julaibib: From my understanding he was given an ugly name, appearance are that of dwarfed unsightly, his ancestor lineage was unknown. He was approached by our prophet and asked why he hadn't married yet. His reply was "who would marry me?" He had no family, no money, no beauty. "I am worthless" but in reply he was not at the sight of our Creator. So when opportunity arrive our prophet ask a parent to marry their daughter. The man was overjoyed but upon hearing it was for Julaibib, he consulted his wife and yet they want to reject but the daughter decide to go with the marriage. it was only for a few days since they married but a war was happening, he decided to join the war... When it was over, our prophet asked for missing people, in reply there was missing this and that. And so he still looked and asked again where others would forget, "Where is Julaibib? Go look for him" When they found his body against 7. Our prophet said: قَتَلَ سَبْعَةً وَقَتَلُوهُ هَذَا مِنِّي وَأَنَا مِنْهُ، هَذَا مِنِّي وَأَنَا مِنْهُ، هذا مني وأنا منه And so he buried him with his own hand. Addendum: - He is to me, someone who does not give up. - Whose heart knows their value. - Capable to be able to fight outnumbered. - Strong faith. My stance on others to this day: your appearance/wealth/status does not matter to me its your faith that I judge to be with. I'll respect you as human, treat you the same way I treat others without a care like a brother at arms. We all have problems to tackle with in various forms. Nonetheless, I'm looking forward to have arm wrestle with Julaibib in the heaven. The source is in Arab so use translation: https://www.alukah.net/sharia/0/133442/جليبيب-رضي-الله-عنه-عنفوان-الشباب-وصناعة-العظماء/#_ftn1 I want to hear what yours are since I'm curious. Could it be susssuss amogguss(Bigus digcus)? Have a great day/night strangers~
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To answer why 1000+ active to this day, Its a possibility but lets say Single Players like myself playing the game are just having fun. I'm playing through the scenario currently, its a campaign by itself~ just a casual player. When I complete all, then I migrate to skirmish, multiplayer is the main quest that I'll forget. Afterword explore side quest jank mods. Anyways the reason the community is small in my opinion is simply because few people are interested in RTS and in certain genre. I couldn't get myself into BAR because its mechanoid and modern, there is competition, AOE 2 pulled lots of people in. Then there is many choice to pick ones poison like Kenshi, Rimworld, Factoria where [strategy, thinking] exist. Even if you added many things like campaign, mechanic, factions and etcs, the niche of this community might still grow at a slow pace. At last I know no future, but I'll say this, the game is put with genuinity, I prefer unchiseled unexpectency over an expensive mineral. Hear COH1 voice lines and sound effect, their roughness is gone on their next sequal.
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Ayam penyet, its a balance food. Chinese red spinach, chewy and up to my taste. I can eat a bowl of it.
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Hotkey 1) Split unit by 1/2 = Alt + Z Hotkey 2) Split unit by 1/3 = Alt + X Hotkey 3) Split unit by 1/4 = Alt +C Usage: 10 woman are ordered to make a field. Use hotkey 1, the remaining 5 will make another field. 30 spearman, I have 3 ways for the enemy to enter my territory. Ordered all to go to location A Using hotkey 2, remaining 20 will go to location B Using hotkey 1, remaining 10 will go to location C. Nuance/Problem; - If number is odd say 3/7/11/101, and then I hotkey 1, I guess the expected selection will be rounded 2/4/6/51. Add a setting to not round the number for those who want even number of units. or make it default if the number is higher then your choice. - What about having units comprising of 2 types in the mix. simply separate the entity then in (group1)x1/2 and (group2)x1/2. If I had 3 different types= do the following above but (group)x1/3 instead and so on and so forth. - Heroes are always included in the first divide just to avoid coding/math shenanigan, if you don't want to include them, just exclude them first. For example I have hero + 10 spearman, hotkey 1 = 5 spearman + hero will be in my control. Or... just add setting to always exclude them from getting divided. like I have 5 spearman controlled. Hero will need to reselect again to regroup later on. So to put in my peanut brain of a scenario(using odd splitting setting+Hero exclusion setting); 3vs3, both my allies need help; 1 Hero, 25 Arthenian Hoplite, 25 Arthinian Slinger Militia, 25 Cavalry Javavalineer, 25 swordsman = 101 units. Selected all to march towards my enemy, then hotkey 3, 6/6/6/6=24 units are selected to sent to Ally A. Return select remaining 76, hotkey 2, 7/6/6/5=24 units are selected to sent to Ally B. My 52 unit + Hero is now in battle against the enemy. what are those remaining 2 you might ask? It can be either arthenian hoplite or champion hence my explanation below. Another nuance. - Should I have my weaker unit or stronger unit to be in the main battle, make it another setting, for my preference weaker unit would go for allies so I can win with stronger tier units on my side. So in conclusion, this hotkey will help make micromanage easier and make things more competitive... There could be 2/4/8 battles happening from splitting units in 1v1. Edit: More hotkeys; Stance[Violent to standground]/Formation/Building/Hero hotkey.
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Read this thread thinking I was playing with a normal bot starting out. In the early stages of the game I had to quit and restart since my mentality was not used to something new but after giving it go multiple times, its manageable now. - Sandbox: Getting the gist of how things work. - Very Easy: Become familiar with build order. - Medium: Crude gameplay need improvement. - Hard: Where I'm at, currently doing fine but I'm still 10 pop a minute. When I'm comfortable with Very Hard difficulty then I'll transition to Petra expecting steep challenge. Just now I checked that, the default bot was Petra??? Whelp... its a fine AI, medium difficulty is similar to how playing a normal campaign in my many-many RTS journey. Its normal for it to be difficult when one start something new~ Have a great day/night.
