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Posts
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Days Won
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Everything posted by Tapothei
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I'll share the replay later, so I went ahead and 1v2ing my first match with 200 pop limit, they made the VH AI so hard I'm already in 1 hour, my army dying, wood is no longer, all my structure are destroyed leaving only fields and houses, they still spawning in champions... omg... bro I give up when my hero died. So a simple tip to possibly win this, poke the bees nest and run to the fortress.
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If there was a way where I could capture Civil Centre then the Civilians I spawn with are with their own building faction equivalent to C&C;TW then it would be quite fun, chaotic and a bit of unfair.
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You can set your builders on hotkey, thats what I do to my 4 civilians at the start.
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I was testing my performance in game with max setting, if pop 200 within screen then fps is 40, then again I'm on 1440p. So I saw the AI in their base when one of my man decide to wonder for whatever reason and its been like 25min already I wondered why not attack? Then after getting ready for war, I came wondered why my man can't enter then I was like don't tell me... This guy can't get out LOL. Stuck.zip
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Cough* look at the date. Make it "Sussus Alteratior" then again, you involving yourself in there is already enough.
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Never tried but perhaps yes, to avoid you know.. incompatability, since it needs only 1 commands.txt file. Edit: Whoops I mean't to edit my comment not make another one.
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Lol if you mean mine, just remove bracket and set it to "commands.txt" in a saparate folder. For me now, I know how to correctly do it following @Deicide4uof putting it in zip folder, then again will it be seen by your system? I'm sharing a zip file of a recent MP match I played, let me know if you can see it. Nah I'd Win.zip
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In case you don't see it, don't forget about turning off Filter Compatible Files and setting Single-Player to Any.
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What Should New Players Know When Starting This Game?
Tapothei replied to onghyr's topic in General Discussion
@onghyr If you've done the tutorial and economy playthrough from Singleplayer you can continue to Skirmish maps and do Scenarios. Its basically like half baked campaign, during that time you can increase AI difficulty once your comfortable and being able to beat easy ones. Just disable Treasure and if you want to improve your gameplay setting 200 pop can help to understand your limit. Single Player > Matches > Scenario > Default/Naval Maps > Arcadia(The first map). Once you complete then go to the next. After completing that, experiment and choose a Civ you want to play. Afterwords you can transition to Map Type > Skirmish. At this point can watch general replay how people boom by being efficient and using batch training. Watch on Youtube, Replay Pallas, Multiplayer then compare it to your replay against AI. If you get bored then Go to Map Type > Random. Once comfortable you can try play with others in Team Game, you'll probably lose. But before that install Feldmap mod to prevent missing dependency and if you want install Community Maps mod, for more... maps. Got'em! Being able to reach 100 pop in around 7 minutes is a good indicator your a good player assuming you don't get attacked also depends on map. My limit for citizen on fields is 40(200Pop)-60(300Pop), economy is important to be able to do any playstyle. Hotkeys, especially Control Key, Call To Arms. Order One Unit, Select Idle Unit, Select Military/Non Military, Patrol, Select Wounded Units, Garrison, Capture, Attack Units Only, and such is useful so place them, where your hand can reach. Thats all I can think of... I like editing my comments so ideas are on the go here. -
As far as I'm aware, there doesn't seem to be a way to cancel producing mass amount of units in a building, so my only choice is to manually click cancel and its annoying in multiplayer where input lag is present as well as mistaking a batch number or wrong unit, so solving it by a click of a button would be nice. I've made an issue already on github.
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Just add an outline to indicate how full it is, from red to green. [Can change colour in setting for the colourblind]. Hmm... then again this needs further ways to identify easily. Edit; Whoops I thought they mean't how to identify how full fields are, since I sometimes miss some numbers.
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Thx @Atrik, should've split advantage from updating the GUI, one for the looks and one for QOL type of thing for those that prefer playing it like that. The game does need some ease of readability when it comes to multiplayer.
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1) Even when it looks like a gap I still get it wrong, I tried many times already its just quite unreliable. 2) I'll ask, does it contain any advantage mechanics or is it just gui being improved and if so, can I turn it off? I only need to see ally resource properly so I don't have to look it up majority of the time. 3) If this game ever increased its popularity then I'll need this feature since there will be some bad apples I'll don't ever want to ruin my mood. Atleast I won't be negatively effected nor would I disturb them.
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- Sometimes when I want to place a building I want to see the highlight to have gaps, you know how you select a building there is the blue outline? Ye include that, before I want to place it since I intend to leave some gaps for my workers to move in between. Many times do I get blocked by it and I had to destroy the building and redo it even if its free... - Today I realised in multiplayer I can check resource by hovering to the left topside, here's a problem I never knew about it, you should mention that in tutorial or something... while at it, it needs to be improved, I want to see teammate's resource in one go just like modernGUI by using arrow key of some kind to open/minimise the look. Not that I'm going to to use such mods since I'm more of a vanilla guy. - If buddy feature exist, there should be enemy. In a sense that player is muted to you, they can still join for fairness sake and they do see their status by you to be aware. Is there even a way to identify easily whose buddy or not in one list just like friend list? Atleast colour them differently... I do forgot how it works though since lobby is a bit mysterious to me, like there is no mention on various commands I can do there... example typing /away.
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Even with the change of making it harder to capture stuffs, I'm too lazy to build siege against AI xd.
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Ye I notice how the VH AI is keeping up with unit production, usually once they send their army, their economy is crippled. Now they have some leftover to rebuild their economy. I'm not sure if I can ever beat 4VH as Han now. - First replay(1), I'm always double the AI in terms of score so notice how it scored 1.5k higher the usual, this was probably my 4th gameplay. - So I've learn a lot from multiplayer so my gameplay has improved in 2nd replay(2) and maybe its my game setting(200 max pop) or something but I'm surprised the AI had only 1 Civil Centre... usually it would be 3 or 4 by now.. Actually thats an old replay, I think I deleted the 200 pop replay, oh well, its just the usual setting. - Third game... Its actually keeping up with me lol. commands(2).txt commands(1).txt commands(Just look at the score).txt
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So far getting the VSCodium has sped up my coding journey. - Get the 'Github Pull Request' extension. - When cloning the repositery I need the whole file(15GB)(Must wait for it to clone without disturbing VScodium), otherwise I will have 10,000 changes which gtiignore will not function properly. - I'm in the process of making new branches.... I'll update further upon understanding... - Do not name the file by giving space or maybe capitolizing it. It prevents Scenario Editor to not open. Here is an illustration to indicate each Height from left(1) to right(10). - My preference will always be Height 1.0 because I have no issue selecting CC. - When it does I recommend either Height 4.0/5.0. Former is nice but latter being somewhat sweet spot. - Setting higher then that is someone I'll beat with my Asian slipper, no seriously, it legit feels inconvenient.
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Its in .var/app/com.play0ad.zeroad/.local/state/0ad/log, removing it then entering 0ad will create new log.
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@FrankI've played and checked, working for me, I think you click: Learn To Play > Tutorial Happened to me too. instead of; Single Player > New Campaign > Tutorial > Start Campaign > Introductory Campaign. Upon completing just do Single-player > Continue Campaign/Load Campaign. Since you've complete the tutorial, you can redo it but 2x speed in case you haven't known that feature top right.
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Thx for the push, also I don't use either of them, I just have my default text editor. This took me awhile to understand(somewhat a partial comprehend)... and now after that it request for checks... man I'm so exhausted...
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My playstyle, I go plow some veggies you go milking cows its not my problem. Plus when I do want to corral its usually late game type of thing slowly transitioning as my food is 10k and my citizen goes missing over time...
