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Posts
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Everything posted by AlexHerbert
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Instead of sharing the Excel, I put the data into a small web I found outdated so it’s easier to explore https://units-stats-0ad.web.app
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Yep, that diagram shows what happens in circle placement (I was doing some diagrams a time ago to visualise dynamics.) As I mentioned in another post, I think this is similar to football formations. In a circle, players on the borders most of the time face early pressure and frequent 2v1 situations, at least in the 1111 vs 2222 setup. But with random groups, river or stronghold dynamics are different. That's why I avoid playing circle placement, or at least I make variations like 2v2v2v2 or FFA. Almost always, they send me to the border; most players want to be in the pocket, because the border in circle placement is like that football position that receives more tackles . The game has so much possibilities worth of being explored
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Video editor application - UnRick
AlexHerbert replied to UnRick's topic in Applications and Contributions
Why that title? -
Millenium A.D. also very nice mod
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Nice! I got it how to be black all games ü
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I made an excel with all units I never use civs like Athenians or Spartans even they are strong because they are slow, not because I don't know how to play them.
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Trying to get a mod to show in the Mod Selection screen
AlexHerbert replied to Odysseus's topic in Help & Feedback
Documents folder and keep going, place the mod inside mods folder -
Sometimes, is just the way some devs present their ideas that makes it seem like they see it as if it were a shoe manufacturing industry they want to "modernise" or "implement a new system in," and people are "resisting change." But this isn’t an industry that used paper and pencil and now need you to implement SAP — it’s a game, and the same development principles don’t apply for both. "Implement SAP" is needed in performance. (I have seen across the internet same comment from many ppl: they need to improve performance, so it's not something just me mention).
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Let's make a video playing Delenda Est, if you want
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This just reminded me of a time I used a mod in Counter-Strike where all I had to do was hold down left click, and the script would auto-target enemies and get 20+ headshots in 3 seconds. Please don’t turn the game into something like that. If the mouse breaks for too much clicks you can replace it in half an hour. If the game stutter or lag you see it everyday. GG.
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When I started playing this game and didn’t know how to play, I looked for mods. Autotrain helped me avoid getting stuck in the early stages of matches, and the GUI showed useful in-game information, which definitely helped. However, over time, as I became more familiar with the game’s mechanics, relying on a feature that performs complex calculations—like pop cap, resources, batch size, and army composition—actually made me lazy. I started to find matches boring, and I lost control over managing my resources. When I began playing more manually, I gained much better control over my economy and units production, maybe I am not as fast like other players that boom faster even without autotrain or autoqueue, however I definitely have more control over my game. Now I have to use my ingenuity during matches to manage the game’s variables, and that makes it more enjoyable for me. It’s also worth mentioning that all the visual elements and large queries the mod uses can impact performance to some extent, and as we all know, multithreading is still a technical debt. The game is beautiful, with lots of details and good graphics, but when a single CPU core gets overloaded and everything starts to stutter, it really hurts the overall user experience. Instead of focusing on overly sophisticated features, improving performance is what will truly enhance the user experience for everyone. (I know more than one case that they think they have bad PC that's why the game don't run well and is not that). All I know is that the more players rely on autotrain in multiplayer, the more players there are that I end up not playing with. This mod should be treated like others (such as Delenda Est, Millennium A.D., etc.), with compatibility checks enabled so it’s used under equal conditions (I have seen some players avoid to host so others don't see they are using ModernGUI.) GG.
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I geniunely recommend you to learn how to play. Top players in the game don't use any automated training system. If you think that recommendations of doing your own mod is "humilliating," then will be faster for you learn the game mechanics than make a mod. GG.
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French =B
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Also Spanish =B
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In my case, I was pleasantly surprised by:
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:B https://www.youtube.com/@titovicent1952
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I mean, that I don't see teams for players in the overlay
- 516 replies
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- hotkeys
- autoassign civ
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Honestly, I strongly believe the ModernGUI mod should have its compatibility check permanently enabled, with no option to disable it. This isn’t because of the GUI itself, but due to the autotrainer. There are multiple players exploiting this and receiving credits they haven’t legitimately earned. Same that Delenta Est, Aristeia, even Feldman I think must apply to this mod too. I am not interested in games with this setup. Gray letters to the ones that uses autotrainer pls! So others can make informed decisions.
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it doesn't show ally stats?
- 516 replies
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- hotkeys
- autoassign civ
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I use the mod now, just to not get that neon green, because the universe always was sending me that color in all hosts ha, ha, ha.
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I know is not the same period in history but I think would be nice have Troyans! (the civ, not malware) And Hector as hero
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I've noticed that sometimes a player drops out of a match due to connection issues, and when they rejoin, they do so as a spectator. It's not frequent, but I've seen it happen a couple of times. Also, when I use windowed mode, the game freezes when I minimize and then maximize it again. I hope this helps.
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Why isn't 0ad on Steam?
AlexHerbert replied to MisterPimmler319's topic in Introductions & Off-Topic Discussion
I arrived to this game thanks to Linux ElementaryOS App Store
