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diagonalo

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Everything posted by diagonalo

  1. @real_tabasco_sauce @BreakfastBurrito_007 @guerringuerrin @Atrik @chrstgtr @borg- tl;dr; move Migratory Settlement and Wagon Trains techs to P3 and/or nerf them; Germans combine all the strongest CS and cav unit types so make some units more difficult to access I think there is one too many units in the Germans' barrack. All other civs have at most 4 units in barracks including merc not-including champs. Maybe remove the spearmen ? Currently they not only have sword-skirm as Romans and spear-sling like Britons but ALSO are allowed to make P1 clubmen which might be broken if they weren't so weak. Tbfh the Migratory Settlement tech needs to nerfed or removed because it goes against all territory mechanics. I capture a barrack in your city ? Ok, I don't even need to garrison it. I capture a tower, a house; have fun recapturing it ! All that in P2 for cheap. (btw it would be cool if capture could move backed to right-click by default as it's a common issue for nubs) There are some issues regarding the camp/wagons. I think @Arup said resistance/capture points are too high with the upgrade. I think the population bonus tech should be moved to P3. It's quite powerful if you use only wagons as storehouses which are already 25 res less than a storehouse/farmstead. Now you get a free 75 res house which makes spamming wagons and then doing Home Garden/Manors and delete them if you really need the small pop space a no-brainer. As for champ cav I'm not up-to date but here is my take. Lowering the health seems like a good idea but it might not be enough to stop them being banned in TGs. One of the principal issues is the comparatively strong Persian/Seleucid cataphracts. Nerfing the tech, speed etc. is fine but why would you make them +2 resistances ?? They already got the hero and the issue with champ cav is that they are too strong against infantry and melee for cav. Some might say this is making the problem much worse than it already is. Also it's nice you can now hit and run with your other spear cav but the cataphract will still win and survive with about 40% health. (also a minor nerf to fanatics would be appreciated so the 1300 player doesn't instantly die and the ecobot-spammer has to go P3 to win against him) On top of that the Germans now can pre-build small cheap champ building in P2 and then start spamming swords champ cav 1 minute earlier than the Romans. One should get rid off the champ building. There is already 2 other places where you can get log rams. Move the champ cav to the stables and do the customary unlock tech and the champ axemen to the barrack (to P3; but it's not really a problem with the high metal cost) and remove the spear- or swordsman there. Also pls buff archer so that @SenatorLEVI will return to the game. All in all if you liked your favorite broken civ the Gauls, you might also like this ... the Germans !!
  2. In this game Persian guy had also a Seleucid ally (me) and the build times look about right after taking into account the -30% construction time team bonus from Seleucids. I don't know about the other building bonus.
  3. Please make Maury Palace back to how it was in A26. I'm not sure if the new one is supposed to be historically more accurate but I liked the version better. It's just harder to place and only available in P3 so nobody uses maiden guards much. Gymnasium might be similar in size I liked the old ones better.
  4. ban Saidrdz sadly I can't participate because I think it the pauses in between might be too long for me.
  5. I fixed the flare button by copy-pasting from your file. I didn't include all the panels because they are disproportionally larger on my laptop screen than your 2nd screenshot. While after giving it some thought a larger clickable surface would likely speed up your clicking and reduce errors this doesn't really solve the scaling issue. Your 2nd minimap doesn't look so much bigger than the standard one at all. Maybe the whole mod is built on a fallacy of modernGUI and it's derivate 0ad Better UI A26 being too large on my screen (I have 150% GUI scale in addition) so by copying it from there I would get a larger version; but I encountered at least one person using the mod already saying the vanilla version is too small. I updated it on mod.io but I don't think there is any work left to be done on it. I'm not really the author anyway I just copy-paste what other people wrote who copy-pasted themselves lol. But as you said @Atrik there might be a nice of players who find easily clickable symbols useful. You might just ask the original author to update it with your good-looking version or create a new separate A27 mod with it.
  6. I'm not quite sure how to use spoiler tag in combination with an image. I can only attach one I think.
  7. @Itms @wowgetoffyourcellphone So I have been using this mod myself https://mod.io/g/0ad/m/better-ui . You can see the enemy coming more often or assign movement orders for your units by clicking on it. Also it's possible to spot individual units. The vanilla minimap is simply to small to be practical on my laptop screen and shift+tab isn't as useful. I finally got around to making this simple patch to stop errors from appearing whenever you join a game, load a replay or switch player perspective as observer. Apply this to gui/session/minimap/MiniMap.xml and remove the MiniMap.xmb cache file in the better-ui mod. I also put it on mod.io because I wanted to try out: https://mod.io/g/0ad/m/bigger-minimap?preview=c38141bfc679f84051c3c17f7a978c23 minimap.patch
  8. Please fix. This has the potential to break the multiplayer lobby if it was more public knowledge/smurfs used it. That ofc is true for others tricks and clients aswell but most of the other things I encountered only give you a slight advantage while with this anyone who can solid champion build now has 100% win-rate regardless of skill against non abusers. Banning people who use it from TGs seems to be the current way to go. Sadly you can also be in situation where you really have to barter away your metal or do it by mistake or stumble upon the mechanic by pure chance.
  9. Is is possible ? I think I heard RangerK or someone else work on something like that but I can't find the repo now and it was unfinished at the time. Also maybe A27 having 16 colours is a hint ?
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