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Everything posted by ShadowOfHassen
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Balancing for resource gathering improvment costs.
ShadowOfHassen replied to ShadowOfHassen's topic in Gameplay Discussion
The reason I thought of changing it is A: to upgrade stone costs stone (a no no in my mind) B: having them the same resource cost seems like a lazy game design and C: I can't think how I'd utilize stone and food to improve my mining. Iron+Wood = Pickaxe/ chisel for stone and Stone+Wood = wedge and mallet or fulcrum and lever for ore. The game needs to be able to be used with different play styles, and I don't mean to say that the game should be changed until it fits my play style. I usually send some units to each resource but focus more on wood and meat. Gameplaywise the focusing on two resources early and two resources later is a good choice, however early game in 0 A.D. you don't use any metal/ stone in the first tech level unless you have a swordsmen/ slinger unit. With the mod, you actually have something to use the ore with. I'm going to stress that I didn't just make this mod to make the game easier on me, I thought it would be a valid and logical choice for an upgrade. Age of Empires does it and while this isn't Age of Empires, a studio with 4+ bestselling games under their belt might know what they are doing. @Gurken Khan Would you mind playing a game or two with the mod and see if it makes any significant change to your gameplay? Does it make it easier? I'm honestly wondering. Maybe I just, when I started playing, got good enough to win. I really wasn't planning on having this discussion about how good I was as a player because I wanted the community to play it and see what they thought. I wrote all that other stuff to say how I came up with the idea to make this mod. -
One of the hugest issues I had with 0 A.D. is the frustrating play experience I had in regard to my economy. I could not beat medium AI, but any level under that was too easy. In medium AI the enemy would always attack me while I was still struggling to get my economy up. spearman cost wood, so did the city level upgrade and every single building I needed to build. However, there was one point that really frustrated me. The upgrades that you can purchase at the store house(excepting the carrying compactly one) don't make any sense. Gameplay wise, it doesn't make any sense to have a wood resource gathering upgrade wood. I mean, if in 0 A.D. you need wood, you really need it. The upgrades just sat there and laughed at me while I struggled to gather enough wood to raise an army. In the same way, I thought it very strange how the metal and stone gathering upgrades both cost stone and meat with no given reason. There was some discussion of that here: I have made a mod(https://mod.io/g/0ad/m/0-ad-balancing-mod) that tries to balance this by changing the kinds of resources that the upgrades use. In the mod, the wood upgrade costs metal and meat, stone upgrades cost wood and metal and metal upgrades cost wood and stone. I would like to try to add these changes upstream, but first I thought I'd like to have other 0 A.D. players test it and see what they think. It seems like a little gameplay change but changing resource upgrade costs are large economy strategy changes. The first game I played with the mod on 1 V 1 against the AI, I still lost, but it was a lot more enjoyable lost where I didn't get murdered in the first 10 minutes. The second time I played with it was a 2 V 2 and while it was slightly tricky I was able to win. Both games felt different. There's one issue with the mod which makes you have to enable it every play through. I'm going to work on that, however I'd be very happy if you would play this and tell me what you think of it. You can get it through the 0 A.D. mod downloader as 0-ad-balancing-mod @real_tabasco_sauce , stan said I should talk to you for gameplay balance things, and I think that's what this is.
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So one issue however with Spartans at least is that after Lycurgus reformed them no other Greek country would trade with them. They had iron money. Trading wouldn't be a big part of their economy. I think we should let them still have markets (but maybe add a penalty.) However, the reason I am saying this on this thread is, What do we do when gameplay has made some parts of the game 100% accurate? I think we should just acknowledge where the game isn't accurate. For example. I am thinking of saying in the merchants/markets something like: "Sparta really wasn't known for its trading Lycurgus, Sparta's lawgiver, removed their currency and replaced it with iron coins soaked in vinegar..." I think you get the point. (By the way, I'll do Sparta's merchant's and Market) Also, I think the civilization overview's should be rewritten to add a bit more information on the civilizations. I think the Helots should be at least mentioned in Sparta's
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I don't know if you can add images to the encyclopedia. I'd love to be able too, however. @Genava55 I'm sure this will take longer than a summer, so afterward you are more than welcome to review and/or contribute.
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I merged my own PR mostly because there were style things in it that, I wanted to get updated before other people started contributing. You can still follow the link and read the history parts however, and if there is an issue I will correct it.
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@s0600204 Thanks for the explanation, and I'd really be happy if you could get that advanced UI working and merged to A 27 it'd make the in game help viewer so much better and our work on the encyclopedia better. I'll fork and Pr 0 A.D.'s branch every time we finish a civilization and add the changed files in slow, reasonable comments. In the meantime, we'll use my repository, so we can track the sources without long, complicated forum threads. (And beside's I've already gotten it set up.)
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Help for making a "manual"
ShadowOfHassen replied to av93's topic in Introductions & Off-Topic Discussion
I thought he meant making a manual for his university notes. -
Help for making a "manual"
ShadowOfHassen replied to av93's topic in Introductions & Off-Topic Discussion
Ooh. I thought he meant something he would use on his computer because linking doesn't really work in a book. -
Help for making a "manual"
ShadowOfHassen replied to av93's topic in Introductions & Off-Topic Discussion
I don't know if it'll fit, but I use Obsidian (https://obsidian.md/) for world building. It has linking and searching, and I think the hovering tip, and it also stores everything in plain text markdown files. -
I'm not exactly following. If I deleted, say Spartan women and then tried to merge to the normal 0 A.D. wouldn't it (if it was merged) delete spartan women from normal 0 A.D. I am new to git and coding, so, sorry.
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I propose to rename the factions to their full names.
ShadowOfHassen replied to Spatalos's topic in General Discussion
I'll make certain that the full names are mentioned in the encyclopedia. -
Delete files Via mod, do you mean your python script? I had a feeling that some of the unit files could be deleted, but I don't know which.
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Thanks for the script. I didn't see a 0ad repo link on the entire website. A26 and A27 unit files are not cross compatible in mods, so I think it'd be more work to do it for A26. I found the git mirror though it's here right? https://github.com/0ad/0ad We can't just fork the repo because we're also tracking sources, which might not be added in the game. What we can do however is once we get a civilization done, I'll fork and PR it into the main 0 A.D through that git mirror.
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So I set up the repository, so I have to PR and not just push things. Could you all review my pull request? It's Here: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/1 It needs history fact checked, and it needs to be checked for typos/ grammar. I'd prefer if you gave your reviews on GitHub, You might want to post your Github username here however, so I know who you are. @Thorfinn the Shallow Minded, @Genava55 I saw you are community historians. Could you help review history?
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Thanks. I've decided that because we have different kinds of editors and that I couldn't get \t to work, and that I didn't see something about it in the style guide, that our tab will be four spaces long and that the history tags should to be in different lines than the text. Also, did anyone see that Plutarch and Herodotus are on project Gutenberg? I'm sure there are better translations out, It'd be cool if we could use a lot of references from primary sources.
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Is there a way I can get tabs in the history tags? I'm working on a three paragraph entry on spartan women, and it looks really bad without tabs.
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@s0600204, I noticed in your mod you didn't have all the XML files for the units, only some. Is there a reason for that, and should I do the same with the encyclopedia?
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So I think we can use some of the old encyclopedia entries as springboards, but I don't think they should be used in the new version. Also, I think we could expand the civilization overview. Finally, looking at Sparta there are some gameplay elements that don't add up to history, namely the markets. Sparta after their reforms didn't really trade because they had iron currency. I don't think that's a big issue, we can just mention that in the market encyclopedia!
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I deleted them all. Thanks
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So what do we do the xml.cached.xmb files? I'm assuming we can just leave them and if we run pyrogenisis they'll be recompiled with the new xml.
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Thanks. I noticed that the mod adds some improvements to the tooltips. Would you be willing to update the GUI parts into the mod, so we can all benefit from cool tabbing into the game? It would make it a lot better. So yeah, the giant elephant in the room is translating. However, it isn't as if the game breaks if the things are translated. If we get the encyclopedia into tip-top shape, the translators will have to do it once and then will be able to never have to do it again.
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So we could use some of the encyclopedia from change set 19959. They seem pretty much in line with what we need. However, of the ones I saw, I thought we could add a bit more information/ edit. https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/units?rev=19959&order=name
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Publishers don't own the information. So if we use multiple sources and don't copy and paste it word for word, we'll be good. I was planning on writing from memory stuff about Spartans. Another thought was that we should use first-hand sources like Plutarch or Herodotus. I'll add the style guide to the repo.
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I added fish. Another thing we should say is please just don't copy off Wikipedia. You can use Wikipedia for some of your sources but try not to just copy word for word. Use the report lessons you learned in school. Also I'm writing without talking about modern time. I think we should make that a style rule. Also another rule should be unbiased history (but I don't think that'll be a problem) If no one object's I'll put those rules in a RULES file in the repository. Also I make a move we start on a single civilization write all their unit's out so their entries can somewhat build on each other (but also be stand alone) I think we should start with Sparta. @wowgetoffyourcellphone I heard you were part of the dev team a while ago. Do you have any secret forum history research for the units that we could use to jump-start our research?
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Me too. In fact I'd love the historians and other people to start PRing. I'll add the fish to the mod.