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ShadowOfHassen

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Everything posted by ShadowOfHassen

  1. Um. I tried to add a tag to the spartan women, and it wouldn't pop up. Is there a bit more nuance. Is it <History> not <history>? Or do you have to put it in the identity sub-section? Once I get something to show for it, I might make a github repository and a forum discussion for adding history text. At first, it'd be a mod, but obviously It'd be cool to have it in with the main game. However, for a discussion I have no idea what category to put it in. it's not gameplay, and it is technically only a mod until it can be added to the main game.
  2. To get a mod on mod.io I have to get approved. Once that's done, anyone can test it by installing it through the 0 A.D. mod launcher Secret forums?!? That's pretty cool... I've been reading up on Greek and Hellenistic cultures, so I already know some of the history/ culture and I can always look stuff up. Maybe there should be a different discussion about writing unit encyclopedias? I mean, assuming that's a feature that the developers want.
  3. I want it to be for the main game. I'm using the mod to make it easier for people to test it. I'll put it in the general forum as soon as it's approved. So would anyone know where the original historical discussions for the more stable factions (Greece/ Briton etc.)?
  4. So, I did the config and it runs well. My computer has had graphics problems before.
  5. So I posted the mod to mod.io I'm waiting for it to be approved, and then I'll open a forum post to discuss it. Should I put the discussion in Gameplay Discussion or Modding? I mean, it relates to gameplay and really isn't that big of modding. Raw research like that is probably the easiest, but not for civilizations that are in development. It wouldn't be too hard, unit description wise. When you get to civilizations, you'd just need an overview with just enough information. The upgrades would be easy because a lot of them are used across units. Descriptions would be a pain for translators, however.
  6. I'd be willing to do some of it off and on. I mean, you already have raw research about each unit before putting them in the game, right?
  7. Not really. I played Age of Empires 3, and Age of mythology a couple of times, but I don't really care if age of empires has something or not. I just want to know what everything is without ordering 10 books from the library and scrolling through 15 pages of blocked college papers to find out cool history stuff. I'll skip the github and just put it on mod.io it doesn't look too hard.
  8. So I have a GitHub account, would it be Ok to put it on Github and then open a forum post to have people discuss what they thought? Then you all can decide whether you want it in the game.
  9. I tried the app image real quick, switched the render to vulcan and, I can't even use the menus because the mouse is three buttons below the one that lights up with the "mouse over" tooltip.
  10. You honestly should build flathub, with all the improvements flathub's getting with monetizing and donations. Besides I don't know how many downloads you get on your website but 102,391 downloads on flathub is a lot.
  11. A 27? I am new, so I have no idea what that is. What's play that game saga?
  12. I'd also be interested in seeing the encyclopedia. I was thinking a history sort of encyclopedia and not a gameplay one, and so I don't see how that would be a lot of translation after the initial writing. By history, I mean like who were the Maurians? Who were their warrior maidens. Who was this roman general? Etc. I think age of empires had a feature like it, but I'm not sure.
  13. I made the mod, and played a medium skirmish. I died but, this time, it wasn't before I could advance to the second age. I enjoyed it more because it didn't seem I always didn't have any wood. Where would be the best place to share the mod? One thing is the upgrade descriptions might need to be changed for stone because its descriptions are about slaves, but It now costs metal/ wood. (Pickaxe?) As to convincing them to install it. Anyone who tries the other version gets one imaginary German chocolate cake...
  14. So I was wondering would it be smart to make a mod with the different cost for unit upgrades, so people can see how it works? I might be able to figure out how to make a mod. However, can mods run with the flatpak 0 AD?
  15. Another idea I had was: could you put 0 A.D. on Steam? I know 0 A.D. is still in "alpha" but it's a very working alpha and auto update for windows and mac os users would be useful. If people want, I could try to figure out how to make a mod with the changed item upgrades and then people can test it out... I think it's a good idea to change it, but I understand other people's thoughts, maybe it should be a larger discussion? What did people think about the encyclopedia idea? Were you already planning on doing that?
  16. I usually have a few farm fields but don't bother with more because the descriptions say they lose efficiency as they go on. Lat game just cues up 15 or so of the animal meat I can and then have my horsemen slaughter them. I also use fishing boats. So you mean you'd make the citizen soldiers less effective and add a male citizen that you could train? For some reason I think that would detract from the "In zero AD your soldiers can work" mechanic. I don't think that A. is very intuitive for anyone who comes from age of empires and besides realistically it makes sense. You don't chop trees with wooden axes. You'd need metal for the axe heads and meat to feed the people who improve them. (You could say you need wood for handles, but handle wood is not hard to find, just reuse the old one or grab a good tree branch. You wouldn't need four times as much wood as a house)
  17. It is probably a skill thing in some regard. I don't play fast and furious, I like to build myself up slowly. I will work on being better, but the issue is I can't learn if I get killed within the first ten minutes of medium. What I basically meant to say though is I'm not an absolute newbie when it comes to RTS. I know. Do you know where I could do that?
  18. I don't know how you all operate here but changing resource categories doesn't sound too hard. If other people are busy, I could make the change...
  19. I've been playing the game recently and have some suggestions. First, could the game's unit encyclopedia be expanded to include historical information. I want to know the history behind every single civilization unit and hero. I love the hole women citizen/ citizen gather mechanics, however I have a few problems with how it works in the current version. First, I noticed the female citizens are in the support category, but their support effect was removed. Should that be changed? Second, while female citizens are useful in early game, they are pretty much useless once you get to age three. By then you have enough men to chop wood and mine and all the fruit bushes are gone, and the farms aren't really efficient. I just use the coral and horsemen. If I get attacked, the women all die (they aren't that durable) and my economy is stopped. It is almost more efficient to kill them all, so I can train soldiers. A solution to this (I think) would give the female citizens a late game form of resource gathering. I know that in Hellenistic period Greek and other Hellenistic societies the women mostly stayed home.(But not always) At the home I have read that the women sometimes wove cloth for people to sell. Maybe in the third age there should be a house upgrade that if you garrison the female citizens in the houses, they give a small trickle of metal. Garrisoning the women would also protect them from being slaughtered. So another issue I had is very easy and easy are too easy for me, but in medium I get slaughtered. I don't think it's a skill thing because I've played Age of Empires III Battle For Middle Earth and Empire at War and not had that much of a problem. But before I can even start building soldiers to defend myself, the AI comes in with 40 + soldiers. I know AI in games is tricky, and it might be hard how to iron the kinks out, but I have a suggestion. Could you change the resource gathering upgrades at the store house's resources? Not how many resources, but what resources I have to use. Because if I am playing and need wood I would naturally want to get the wood upgrade, but I can't because it costs even more wood which I'm going to need for everything else (because everything except female citizens cost wood in the beginning) I remember in age of empires II realizing that in order to upgrade a resource income you had to use the other two resource and thinking how smart it was gameplay sense. Also, it doesn't seem right that the stone and ore upgrades cost the same resources. Do you think it'd be possible to change the upgrade types to Axes: Metal and Meat, Stone: Wood and Ore, Ore: Wood and Stone? The baskets are fine, but if the others were changed it'd help me be able to get wood quicker early game, which will help me be able to get more men before I get attacked. It also balances out the fact that two upgrades require stone and metal, which doesn't seem well-balanced. One last feature request, could you add horse trampling? I loved in Battle For Middle Earth, being able to run orcs over with my horsemen. Trampling is something Calvary did in real life. Units could have trampling and trampling resistance, and you could integrate it with formations so that wedge formations does more "trample effect" than other formations.
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