phosit
WFG Programming Team-
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phosit last won the day on October 14
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We don't expect mayor issues any-more. So we built a release candidate. It can be downloaded here.
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phosit started following Compilation error and Thoughts on adding a second modding language Lua (luajit)
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For me typically 1/3 is spent for the simulation (that varies a lot), 1/4 is spent for rendering and 1/6 is spent for the gui. It's not easy to point exactly at one place where time is spent. For example there are allocations and virtual-dispatches all over the place. Indeed this looks interesting. To me the title is clear ^^. It's about catching exceptions. Initially that doesn't help performance but makes using threads simpler. (So more things might be moved to another thread in the long run.)
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Could you test this: https://gitea.wildfiregames.com/0ad/0ad/pulls/8528
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I don't think that the problem is on your side. But it's weird that nobody encountered this error. Which compiler do you use?
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Hello everyone! We just branched for R28. The nightly-build tracks the state of R28 and can be used to test the new version. It is generated weekly, and you can get it using SVN. Detailed information can be found on the wiki Mock Release Bundles are also generated weekly, from the nightly build. They can be downloaded from our Jenkins build system. Future RCs will be taken directly from here. A higher overview of the release process can be found at [RELEASE PROCESS] Release 28 The contribution work-flow is not stalled during the process. We are still merging the work of devs and contributors into the repository, for inclusion in the future releases. The preparation of Release 28 is made in parallel, and not blocking. That said, most of our energy is dedicated to the release, and you will experience delays in us reviewing contributions. Please make sure no mods are enabled when testing the game. What should I test? While we encourage you to test everything, we expect most regressions to be related to those changes: In the match-setup a player can be removed and might interact badly with joining player or so. The size of Strongholds have been refined. The Germans have been introduced and might not be balanced well. The font rendering changed. Especially non-Latin fonts should be tested. Some parts of the game now use js-modules. We want to know whether it's still easy to mod those. There is now a 64-bit Windows and an AppImage build. What should I report? Not everything. We know about two apparent issues related to sound: #8342 #8426 Apart from that we must fix regressions (stuff that used to work, but doesn't work any-more) and critical issues that would prevent the users from playing. We cannot reasonably fix all the existing bugs in the release. Critical issues include crashes and multi-player OOS. How to report them is detailed in the ReportingErrors wiki page. With the weekly generation of testable game versions, it is absolutely necessary to check you use the same nightly build (version is displayed in the main menu) without any mods when testing for OOS. Happy testing!
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Did you instal vulkan-icd-loader and vulkan-radeon?
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Sorry if it was already proposed: Asymetric victory conditions For example on "White Cliffs of Dover" the invading units have to build a settlement. Instead of conquesting the Britons they could prove that they have a stable settlement by building a wonder. The condition would then be Team 1: conquest the invadors Team 2: conquest the Britons or build a wonder When "Asymetric victory conditions" would be in place it would be easy to build a tower defence scenario. Team 1: keep the wonder for x time Team 2: destroy the wonder Should something like that be in 0 A.D. or should it only be in mods? Is there already a map which does that?
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Is this still a problem? I haven't seen such a report in a long time.
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I'm not working on it.
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Could you attach the replay-file?
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PR for validating game engine and mod versions
phosit replied to roflson's topic in Applications and Contributions
I forgot about it. I accepted it and will merge it tomorrow.- 1 reply
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I'm in favor of XMPP We already have a server. Compared to Matrix it's is wider supported. (more clients) Compared to IRC it supports group chats, it allows async comunication and it doesn't tell everybody when I'm online.
