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BeTe

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Posts posted by BeTe

  1. I'd like to add 2 thoughts to basic idea of this post.

    ( Let's ignore toxic behavior and lack of culture. Which is btw very important, especially in online communication when you can't actually see person's gestures and mimics which can lead to missundertandings.)

    (1) Vulcan: someone already replied. Performance and lag, especially in TGs is serious problem in 0AD. And devs really deserve to be highly appreciated for their volunter work. Not only on Vulcan...

    (2) Base idea of this post is to "prioritize tasks". It can be good approach in commercial projects, but in open-source where devs do it for free and for their own soul, that can be wrong sometimes. I think devs should have freedom to enjoy their "work" but off course, leaders must make sure that it doesn't ruin release game.

    P.S.

    0AD is really nice project and huge job is already done and being done. Game is very playable so we should appreciate anyone who does anything to make it progress.

    Off course, I have many things I'd like to be improved so it becomes more competitive, but I am aware it's not simple.

    • Like 2
    • Thanks 2
  2. 2 hours ago, Grapjas said:

    @BeTeOh boy, thats an old map i made lol. 

    I doubt it will work and could look into bringing it to current alpha (and make it prettier). Do you get errors or does it simply not show up?

    Doesn't show up.

    I am curious how it looks and how people reacted? I think we need such competitive map for 1v1 rated games... Mainland / Mainland balanced has too much of all resources in mainbase, imho.

  3. P.S.

    a  bit more on macro...

    Produce 50-60 womens, 10-12 farms, make 1:1 or 1:2 ratio of melee:ranged units. Before attack make sure you split womens on food and wood (for example 1:1 for Britons), make ~10 barracks and hotkey them so you can re-produce army quickly.

    After/durring attack or a little before you can eventually go P2, make 2 forges and market  so you can go p3, make upgrades and buy needed resources for P3 stuff. Eventually temple and healers. But this will require some iron miners, too.

    After that, things on P3 are a bit more complex, but i guess it'd be already gg on most of lower level games if your macro timings are perfect.

    You can actually have training against Bot. Just make sure you are consistent with timings which you can compare with ones from posted Youtube videos.

    @_chocolate

  4. Maybe send replay /replays so people give advice?

     

    What Rating you play against? For lower level strat is:

    macro perfectly > make pop cap before opponent > attack > gg 

    (macro is good if you have pop 100 on min 7:30 and don't float or stale resources/houses)

    Trust me, RTSes are more simple then it looks - it's how it works in most of RTSes on lower levels. :) 

    On higher level you will need timely tech, upgrades, heroes, take map control, use Catas, etc.

    .......

    Sources for eco guides:

    ValihrAnt https://www.youtube.com/watch?v=1xvWViu4W_8 
    Weirdjokes/0AD Newbie Rush:
     https://www.youtube.com/watch?v=EB404qwQz0I
     

  5. 12 hours ago, BreakfastBurrito_007 said:

    don't worry, everyone gets pissed off by this @BeTe :).

    Yea the chickens around the cc make for an interesting gameplay situation, where the booming player has a delay before he can scout, and the rushing player can move out faster. I think after 3 minutes usually players have had a chance to check out what their enemy border is doing and prepare something, but a typical chicken rush comes in well before that. 

    One option a booming player has is to check for enemy cav with one of his ranged infantry, which isn't so bad in terms of idle time on the border. The downside to this if your enemy has cav he may notice and kill one of your units which could save you when the cav do arrive at your base.

    I'd like it if something was done to nerf the chicken-rush, but I'm not sure what change is needed.

    Idk what's chicken rush, but I don't worry anymore. Now I improved skills a bit so I can make Cavs, scout and fight if player is not too much better. It can be annoying b/c of hunt unbalance, but that's another issue in 0AD - unbalanced maps...

    @seeh Yeah booming to P3  is annoying but that's not what happens on higher level games, that's about players skills... And people work on that via Community mod IIRC trying to make  p2 aggression more viable (more weapon upgrades) which is fine for me. 

    How to play against weaker players? Well, I can't force others how to play, but I'd say just don't do rushes and stomp them in 2 mins. Either don't play and explain it gently or give them some chance to practice macro and give them chance to watch replays. + some tips. For example I got awesome tip from someone about using ALT to target 1 ranged unit with 3 my units. Guy (forgot who) showed me how that ensure he wins equal fights every time. Advices and gently behavior is crucial I'd say.

    ........

    Another thing,

    maybe we can think about making more 1v1 tournaments with some quality streams. I guess it's way to advertise game...

  6. Not sure it will help to this topic, but one thing I was bothered while trying to improve is early rushes (like skipping Storehouse and Farm and making cav) from significantly better players than me. This can be especially annoying when you have more hunt around CC... I saw it's almost normal thing on higher level games but it can piss off beginners. Maybe it's more fair to not even start game and gently say "bro we are too different skills, sorry it will be boring for both of us". 

    I personally avoid playing aggressive when I play against weaker player otherwise. 

    Currently I don't care to be rushed - I want to try to scout on time, but maybe for other to think about. 

    cu guys! 

    • Like 2
  7. For me 95% of my hostings, people can't join. After that, if I restart 0ad, in 90% of cases it works. 

    Quote

    Funny that such a problem that decimated game popularity by like 50% many times, still is going on for 3-5 years or something, and hasnt been fixed, even tho so many angles of fixing it.

    @vinmeYou talk about DDOS or "can't connect"? 

  8. 17 minutes ago, Norse_Harold said:

    @BeTeThis is the wrong thread for posting reports of ratings offences. This thread is where completed requests and off-topic discussions are moved.

    You should delete the post from this thread and instead post it in the correct thread for reporting offences.

    Huh, sorry.

    You linked wrong thread but I found on my own: https://wildfiregames.com/forum/topic/67875-ratings-disputes-and-offence-reporting/page/8/#comments

    (I don't find option to remove the previous message)

     

    • Thanks 1
  9. Anyone tips for this match... I lost twice in row from same BO. He went pop 100 on 7:30. Is this some cheat (he has only 5 ranked games) or Mauryas have so quick boom or 2 barracks is game changer or what...? 

    I've done some micro mistakes but is that really that big considering that I had ranged attack upgrade and stronger ranged units + some spearmans ? 

    What would be your general suggestion  to counter this? Do scout and do same BO, ie. delay P2/P3? Make more towers? Make different unit composition? Cav. rush?

    commands.txt

  10. 16 minutes ago, Lion.Kanzen said:

    I'm not a competitive player, playing just to win at all costs and in 30 minutes seems very entertaining to me.

     

    For me the fun is having a big battle like in the ancient era, with all kinds of military tactics.

    That of winning by a  cavalry Rush seems boring to me.The fun is figuring out how to use new troops or a new way to win even if it takes h1:30.

     

    I like more to play as LARP.

    Hehe, you really enjoy the game. :D It's fine.

    Contrary, I like challenge, high level plays. I like work on improving myself and diving into details of a game.

    I'd say I take RTS games as sport. I'd compare it chess with additional elements of physical (fingers, eyes, mouse/keyboard usage) and mind (fast and proper reactions) plat. I really don't care much about graphics, characters, etc. :) 

    We are all different, which is nice. 

  11. 58 minutes ago, Lion.Kanzen said:

    We should schedule battles(matches) to test the changes.

    I have to admit  this playing against a real player is very different playing against artificial intelligence.

    There was a Friendly Tournament few months ago, just for that reason, afaik.

    It's nice way to test changes and revive 1v1 scene. I'd like to see it.

    P.S.

    with the hardest AI you can use boom (Economy Build) and send entire army or place CC expansion in his face and he is dead. Very booring. :) 

     

     

     

  12. 18 hours ago, real_tabasco_sauce said:

    A really epic move (especially if your enemy has gauls or britons, weak buildings) is to quickly go to phase two, build a noba camp or two, and add clubmen and pikemen.

    About 20 clubmen is more than enough to destroy the enemy cc. Adding pikemen increases the durability of this group, while archers can sit back and kill the units stopping the clubmen. If you want more mercenaries than the 20 clubs, you can also get the noba skirmishers which are quite good.

    This can be done really early, but its best at around 9 to 10 minutes. It likely won't work in the late game when both players are full pop.

    Thx for strat idea. 20 clubmen (7.0 crush x 20 = 140) will need 25 sec to kill Britons CC (27% resistance, 2400 health). Until then I will be overwhelmed and die.

    But anyways, these are all P2 military units which can't collect resources. They would be wipped out with Javeliners who can collect....

    P.S.

    and with this suggested BO, I must pray God to not be attacked into main base without Towers and Fortress? :D 

  13. 17 hours ago, alre said:

    archers suck, the only good thing about them is that archer civs usually have +10% pop, so you can overwhelm your enemy. the only use case where I managed to leverage smaller numbers of archers was while rushing with nubia, and using archers to negate starting mines, but only after taking the upper hand with jav cav and using that as a fast reinforcement for archers as they were chased.

    always keep archers next to safety, use them as an extension of fortresses.

    So I can only sit in base but I need to spam towers and build Fortress ASAP. Sounds strange. Idk what CS units to build with civ like Kushites? 

    Look at my Replay I just had. I had more infantry and caught him a little bit out of position. He had few upgrades true, but it was just massacre with equal armies. Should I've built more Pikemans? (I know I should went P3 but I wanted to catch him and make some chaos and kill few units...)

    BeTeKushites.txt

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