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CovenantKillerJ

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Posts posted by CovenantKillerJ

  1. On 29/10/2022 at 9:00 AM, CovenantKillerJ said:

    Some things I like: 

    * Fire javelins and incendiary very fun to use, good alternative to rams.

    * Love how the structures and units look, one of the most bright civs i've played. 

    * The maya feel very spammable, almost unstoppable in large numbers (though probably should be balanced in some regard, i'm no expert on that. Ask @Lion.Kanzen about balancing).

    * I like the unique research the maya have.

    Criticism/suggestions 

    * Another exclusive unique unit i.e. the maya bee bomb could be interesting

    * Personally I think Sajaloob and Aj Payal should be merged as one unit or made to have different stats, as they are exactly the same. Other units should be made to have different stats or merged to make them more viable.

    * I think all of the content that isn't in the mod currently from past pages of the forum would be good to add either in the current mod or the 'extended' version (unless that's already planned)

    * Always felt strange how the ballcourt champions are classed/based on cavalry. Personally I think they should just be infantry class but very fast as another all infantry civ alongside zapotecs. I like the idea of them becoming cavalry in captured non americas stables 

     

    Those are just my thoughts. I'll probably add more as time goes on. Feel free to use what you want from them :)

    I like how Duileoga and Lopess chose the protoclassic period, as 0 A.D. straddles between 500 B.C.E (Empires Ascendant) and 500 C.E. (later planned civs for that time period) meaning the maya can face civs from both time periods which you can make a few somewhat logical alt history fantasy scenarios with

    • Like 3
  2. Found some more bugs: 

    ERROR: Failed to find matching prop point called "garrisoned" in model "art/meshes/structural/maya_protoclassic/ball_1.dae" for actor "structures/maya_protoclassic/ball.xml255"

    WARNING: PlayerID 1 | Petra problem ent without base

    WARNING: PlayerID 1 | >>> id 16314 name Javalineer warrior pos 844.7712097167969,986.2793731689453 state INDIVIDUAL.IDLE

    WARNING: PlayerID 1 | base undefined >>> role worker subrole builder

    WARNING: PlayerID 1 | owner 1 health 50 healthMax 50 foundationProgress undefined

    WARNING: PlayerID 1 | garrisoning undefined garrisonHolder undefined plan undefined transport undefined

    WARNING: PlayerID 1 | stance aggressive transporter undefined gather-type metal target-foundation 16612 PartOfArmy undefined

    WARNING: PlayerID 1 | Petra problem ent without base

    WARNING: PlayerID 1 | >>> id 16328 name Incendiary warrior pos 850.1861724853516,997.4761047363281 state INDIVIDUAL.IDLE

    WARNING: PlayerID 1 | base undefined >>> role worker subrole builder

    WARNING: PlayerID 1 | owner 1 health 150 healthMax 150 foundationProgress undefined

    WARNING: PlayerID 1 | garrisoning undefined garrisonHolder undefined plan undefined transport undefined

    WARNING: PlayerID 1 | stance aggressive transporter undefined gather-type metal target-foundation 16612 PartOfArmy undefined

    WARNING: PlayerID 1 | Petra problem ent without base

    WARNING: PlayerID 1 | >>> id 16370 name Maceman Warrior pos 855.4802703857422,1000.8009948730469 state INDIVIDUAL.IDLE

    WARNING: PlayerID 1 | base undefined >>> role worker subrole builder

    WARNING: PlayerID 1 | owner 1 health 100 healthMax 100 foundationProgress undefined

    WARNING: PlayerID 1 | garrisoning undefined garrisonHolder undefined plan undefined transport undefined

    WARNING: PlayerID 1 | stance aggressive transporter undefined gather-type metal target-foundation 16612 PartOfArmy undefined

    Some of the research is bugged, even when meeting town/city phase

    screenshot0006.png

    screenshot0004.png

    screenshot0005.png

    • Like 1
    • Thanks 1
  3. 19 hours ago, Duileoga said:

    Good mornign or afternoon ;

    -Thanks for testing the mod :),

    ¿What do you think is the best and the worst/bad of the mod ?

    -¿Have you got sugestions or critics/críticas?

     

     

    Sorry for the inconveniences*

    Some things I like: 

    * Fire javelins and incendiary very fun to use, good alternative to rams.

    * Love how the structures and units look, one of the most bright civs i've played. 

    * The maya feel very spammable, almost unstoppable in large numbers (though probably should be balanced in some regard, i'm no expert on that. Ask @Lion.Kanzen about balancing).

    * I like the unique research the maya have.

    Criticism/suggestions 

    * Another exclusive unique unit i.e. the maya bee bomb could be interesting

    * Personally I think Sajaloob and Aj Payal should be merged as one unit or made to have different stats, as they are exactly the same. Other units should be made to have different stats or merged to make them more viable.

    * I think all of the content that isn't in the mod currently from past pages of the forum would be good to add either in the current mod or the 'extended' version (unless that's already planned)

    * Always felt strange how the ballcourt champions are classed/based on cavalry. Personally I think they should just be infantry class but very fast as another all infantry civ alongside zapotecs. I like the idea of them becoming cavalry in captured non americas stables 

     

    Those are just my thoughts. I'll probably add more as time goes on. Feel free to use what you want from them :)

    • Like 2
  4. 11 hours ago, Lopess said:

    About the relationship between the Olmecs and the Mayas during the preclassic was intense and complex, I think we will discover much more with time, an interesting case is the city: https://en.wikipedia.org/wiki/Takalik_Abaj ;

    I like how this is represented with the embassy. Personally I thought that I wouldn't ever see the Olmecs in 0 A.D; I did hope though despite the lack of material to make a full fledged playable civ. I'm glad they exist in this mod!

    Found new error:

    ERROR: Failed to find matching prop point called "garrisoned" in model "art/meshes/structural/maya_protoclassic/palacio.dae" for actor "structures/maya_protoclassic/palacio.xml255"

    • Like 1
  5. 11 hours ago, Lion.Kanzen said:

    Ya que en esto estamos...

    Note that the Mayan women did not cover themselves much.

    As I said with the Amazon women, they should be very exposed with the exception of dresses and tunics.gettyimages-1318728733-612x612.jpg.9e0fca34ea15bf7877a1e9e47092f7e2.jpg

     

    gettyimages-152194407-612x612.jpg

    It's incredible how the Maya's ancient fashion still has trickled into their modern fashion even with colonial influence! (Addressing your first 2 posts). 

    Regarding this post, I'm not sure whether this your saying that they need to be more exposed in game, or whether as a general informative statement. Though if we are talking about the the former, it would make sense with the Yucatan having the thickest rainforest climate compared to the rest of Mesoamerica... 

    Unrelated, but I do wonder if the olmecs had much of an influence on maya fashion in general, or if it was mostly self-developed. Sadly not enough information on the Olmecs to know.

    • Like 1
  6. 14 hours ago, Duileoga said:

    Buenos día o tardes;

    -Estuvimos hablando hace tiempo y @wowgetoffyourcellphone sugirió que hubiera dos mods , uno al estilo de 0.A.D (con sus patrones y esquemas) y otro "Extendido " con todas las unidades , edificios , diversidad y variaciones de edificios , tecnologías especiales etc... que @Lopess y yo hicismos originalmente.

     

    Disculpe las molestias*

    Interesting... I like the idea of the 'extended' mod!

    • Like 1
  7. 15 hours ago, Duileoga said:

    Buenos días o tardes;

    -¿No le gustó?

    Referencia ;

    753196806_referenciaMujermaya.thumb.png.19f3912f9e10e9deee5d059652ffe386.png1536989383_referenciamujermaya2.png.7db76ca7a3815a3276616a9a63cd3edd.png1182671680_turbantesfemeninosmayas.png.3bff0d9bf8c5faf2ca9d98de58d5c0d8.png1897151350_mujerespelodanielparadasobreSBartolo.png.c184cabd4c1a751614343db8b0640a5f.png

     

    -Es una mezcla entre los elementos del Mural de San Bartolo (100a.C-preclásico )y, del dibujante ; "Daniel Parada"  él se inspiró en varios dibujos y reconstrucciones de entorno a esa época (preclásico tardío y clásico temprano 100a.C-200d.C)

     

     

     

    Disculpe las molestias*

    At first I didn't (It kept reminding me of a pirate bandana for some reason and struggled to get the image out my head!) but now that I understand the historical context I feel I can better appreciate it now!

    I am also still very new to ancient maya fashion as a whole since I'm used to seeing them portrayed as something stereotypical in mainstream media, so its very interesting to ask and learn about their real sense of clothing!

    • Like 1
  8. 7 hours ago, Lopess said:

    Some building models only map editor. The Lencas are really at the embassy, and the Huun Balam will be fixed (that was funny)

    The Lencas archers appear just fine, but the embassy spearman seems to be the normal maya one (same resource requirements and everything), instead of the lenca spearman. 

    • Like 1
  9. ERROR: Could not load biome file 'generic/tropic'

    I think this bug from the ancient American empires mod?

    Found some more bugs, though not sure whether the first one is or not:

    Isn't the lenca spearman supposed to be trained from the embassy? 

    And Huun Balam has made it so his chair floats after death; truly the chosen of the gods!

    Oh yeah, what happened to the civic centre variations? Alot of other variations for other structures have disappeared as well

    screenshot0003.png

    screenshot0002.png

    • Haha 2
  10. ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/maya_protoclassic/infantry_slinger_a.xml"

    ERROR: Failed to load entity template 'units/maya_protoclassic/infantry_slinger_a'

    ERROR: Error in timer on entity 1, IID64, function Hit: TypeError: template is undefined Promotion.prototype.IncreaseXp@simulation/components/Promotion.js:86:8 AttackHelper.prototype.HandleAttackEffects@simulation/helpers/Attack.js:344:16 DelayedDamage.prototype.Hit@simulation/components/DelayedDamage.js:74:16 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44

    • Like 1
  11. 15 minutes ago, Lion.Kanzen said:

    By 2600 BC, the Mayans had weaponized bees or wasps.15 The Mayan language does not distinguish these insects, although we might presume that wild bees were used, given that the Mayans had domesticated a stingless species that would not have been of much use in battle. The sacred text, Popul Vuh, tells of the people building dummy warriors topped with headdresses to conceal both the inanimate condition and the real purpose of the manikins. The heads were hollow gourds filled with stinging insects. When attackers smashed the gourds, the insects retaliated, precipitating a chaotic retreat that allowed the Mayans to annihilate the would-be invaders.

    In addition to bee-based booby traps, ancient texts suggest that the Mayans used bees in open battle. The details of this armament are not clear, but given their pottery skills and what we know of other cultures, we can infer that they devised the "bee grenade." At about this time, some people in the Middle East were molding special containers from clay that were heavy enough to throw and fragile enough to burst upon landing. The shell casings were set outside to be colonized by bees or hornets. When a fight was in the offing, warriors plugged the openings with wads of grass to contain the insects while allowing air into the colony.16 Such "pots of pain" could be readily carried into combat and conceivably thrown quite effectively at an enemy cornered in a draw or otherwise conveniently grouped on the battlefield.

     

    https://www.fossilhunters.xyz/ants-2/bee-bombs-and-wasp-warheads.html

     

    Wow, that's clever and amazing how it was devised that far back. If the Zapotecs are given the Atlatl as a unique ranged, it would be awesome for the Maya to get the bee grenades. I'm thinking it could work as debuff damage style unit.

    Also, didn't they cover themselves in mud to prevent stings or is that incorrect?

    • Like 1
  12. Thanks! Let the errors begin!

    ERROR: Failed to find matching prop point called "fish_a" in model "art/meshes/structural/maya_protoclassic/canoe_fisher.dae" for actor "structures/maya_protoclassic/canoe.xml255"

    ERROR: Failed to find matching prop point called "fish_b" in model "art/meshes/structural/maya_protoclassic/canoe_fisher.dae" for actor "structures/maya_protoclassic/canoe.xml255"

    ERROR: Failed to find matching prop point called "fish_c" in model "art/meshes/structural/maya_protoclassic/canoe_fisher.dae" for actor "structures/maya_protoclassic/canoe.xml255"

    ERROR: Failed to find matching prop point called "row" in model "art/meshes/structural/maya_protoclassic/canoe_fisher.dae" for actor "structures/maya_protoclassic/canoe.xml255"

    ERROR: Could not load biome file 'generic/tropic'

    • Thanks 1
  13. 20 hours ago, Lopess said:

    In my research I remember reading that they were introduced with a weapon for war (emphasize this detail) during the "teotihuacan" influence from the 300's, along with typical clothing, ornate helmets and shields with small comics (worked shells?) and Small square/rectangular shields.

    Does that also mean the tlahuiztli was also a possible teotihuacan or another later influence beyond the Yucatan?

    That or were the Maya wearing it before more influences came?

  14. 1 hour ago, Norse_Harold said:

    @CovenantKillerJContact @user1 about it via PM. You need to try to prove that you are the account holder, for example based on IP address, approximate dates that you created the account and that you last signed into the account, example things that you said in the lobby, approximate last known rating, etc. Another possibility is to prove that you control the IP address that successfully logged into the account.  If you can catch user1 on IRC then you can PM him there to ask what he wants to know about your account in order to prove that you're the owner.

    Be aware that there is sometimes a several day response time from user1.

    Okay, thanks!

  15. 7 hours ago, Lopess said:

    In my research I remember reading that they were introduced with a weapon for war (emphasize this detail) during the "teotihuacan" influence from the 300's, along with typical clothing, ornate helmets and shields with small comics (worked shells?) and Small square/rectangular shields.

    Aw shame, that's after the Protoclassic period. Do we know anything about the bee bombs?

  16. Do we know when the Atlatl spear thrower was imported to the Maya city states? I think it would make for a good unique ranged unit for both the Maya and Zapotecs if its in the time period.

    Also do we have dates for when the maya bee grenades came about?

    • Like 1
    • Thanks 1
  17. 1 hour ago, Duileoga said:

    Sounds good, but that's better for @Stan` and @wowgetoffyourcellphone to answer.:sweatdrop:
     

    Okay! Do you know the source or inspiration for the hat/headwear that the champion spearman uses? I'm curious as the cap sort of looks western though I know that isn't the case. 

    I would be all for AOE style secret cavalry at city phase :)

    Would it be easier if I were to run my text into a translator before I type it (I hope DeepL isn't too awful) to save time for you guys? It seems Spanish is the majority spoken language here.

    590936396_iconoldermay.png.f3850067966fee6222de8d96e0c4876f.png

  18. 11 minutes ago, Duileoga said:

    Good morning or afternoon;

    -Thanks a lot and do not hesitate to try everything and give suggestions, criticism, report errors , references etc...:)

     

    sorry for the inconvenience*

    No inconvenience whatsoever! I will ask if you plan to add the tropic/jungle from the tropical river map as a biome so it can be accessed in random generated maps like unknown?

    • Like 1
  19. On 08/06/2022 at 4:21 PM, Stan` said:

    Here is the third 'Release Candidate' of Alpha 26 - Zhuangzi

    Downloads - Current bundles are for SVN revision r27067/TBD

    Things to note:

    • Mind your mods -> they might introduce issues or Out Of Sync.
    • Save your A25 config file somewhere, ideally.

    What changed: Alpha26 – Wildfire Games

    What changed since the last RC.

      Hide contents

    ------------------------------------------------------------------------
    r27066 | marder | 2022-08-21 10:03:24 +0200 (Dim 21 aoû 2022) | 3 lignes

    [Maps] Enable Napata citizen cavalry on Jebel barkal again

    Oversight in rP27052 , noticed by @Freagarach
    ------------------------------------------------------------------------
    r27065 | autobuild | 2022-08-21 06:25:11 +0200 (Dim 21 aoû 2022) | 1 ligne

    [Windows] Automated build.
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    r27064 | vladislavbelov | 2022-08-20 22:40:05 +0200 (Sam 20 aoû 2022) | 3 lignes

    Fixes the default number of workers in TaskManager in case of zero hardware_concurrency.

    Differential Revision: https://code.wildfiregames.com/D4768
    ------------------------------------------------------------------------
    r27063 | Stan | 2022-08-20 14:25:19 +0200 (Sam 20 aoû 2022) | 1 ligne

    Fix warning reported by the NOPCH automatic CI.
    ------------------------------------------------------------------------
    r27062 | autobuild | 2022-08-19 09:15:13 +0200 (Ven 19 aoû 2022) | 1 ligne

    [i18n] Updated POT and PO files.
    ------------------------------------------------------------------------
    r27061 | marder | 2022-08-18 20:24:51 +0200 (Jeu 18 aoû 2022) | 7 lignes

    [Gameplay] - Small nerf to CS crossbows

    patch by: @real_tabasco_sauce

    accepted by: @wowgetoffyourcellphone

    Differential Revision: https://code.wildfiregames.com/D4754
    ------------------------------------------------------------------------
    r27060 | Stan | 2022-08-17 11:39:54 +0200 (Mer 17 aoû 2022) | 2 lignes

    Add small flower borders to the han civic center to make its footprint more obvious.
    Thread: https://wildfiregames.com/forum/topic/86856-very-strange-field-sticking-near-han-city-center-by-ctrl/
    ------------------------------------------------------------------------
    r27059 | autobuild | 2022-08-17 06:05:08 +0200 (Mer 17 aoû 2022) | 1 ligne

    [Windows] Automated build.
    ------------------------------------------------------------------------
    r27058 | Stan | 2022-08-16 16:57:28 +0200 (Mar 16 aoû 2022) | 6 lignes

    Fix Phab:rP27056
    Reported by: @Langbart
    Accepted by: @Vladislavbelov
    Tested by: @Langbart
    Fixes: #6603
    Differential Revision: https://code.wildfiregames.com/D4765
    ------------------------------------------------------------------------
    r27057 | autobuild | 2022-08-15 09:21:17 +0200 (Lun 15 aoû 2022) | 1 ligne

    [i18n] Updated POT and PO files.
    ------------------------------------------------------------------------
    r27056 | Stan | 2022-08-14 20:22:48 +0200 (Dim 14 aoû 2022) | 1 ligne

    Fix previous commit. 
    ------------------------------------------------------------------------
    r27055 | Stan | 2022-08-14 19:55:08 +0200 (Dim 14 aoû 2022) | 6 lignes

    Fix mod installation in non latin folders. Use OSString for consistency. 

    Refs Phab:rP19824
    Refs Phab:rP27054
    Refs Phab:rP21726
    Refs Phab:rP25854
    ------------------------------------------------------------------------
    r27054 | Stan | 2022-08-14 19:23:50 +0200 (Dim 14 aoû 2022) | 6 lignes

    Fix replay cache creation in non latin folders.
    IRC: https://irclogs.wildfiregames.com/%230ad-dev/2022-08-14-QuakeNet-%230ad-dev.log
    Reported by: @AirXonix2
    Thread: https://wildfiregames.com/forum/topic/89261-a-new-series-of-bugs/#comment-514734
    Discussed with: @vladislavbelov
    Differential Revision: https://code.wildfiregames.com/D4763
    ------------------------------------------------------------------------
    r27053 | Stan | 2022-08-14 17:10:38 +0200 (Dim 14 aoû 2022) | 3 lignes

    Fix an edge case when you would delete the last savegame and thus, the metadata would be undefined.
    Introduced in Phab:rP26088
    Thread: https://wildfiregames.com/forum/topic/89261-a-new-series-of-bugs/#comment-514015
    ------------------------------------------------------------------------
    r27052 | marder | 2022-08-14 17:05:48 +0200 (Dim 14 aoû 2022) | 9 lignes

    [Maps] Fix Jebel barkal after rP26955

    since only infantry can garrision in stables now.

    Reported by: Gurken Kahn https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/16/#comment-514594

    Troubleshooting by @lyv


    ------------------------------------------------------------------------
    r27051 | Stan | 2022-08-14 12:37:43 +0200 (Dim 14 aoû 2022) | 3 lignes

    Fix Athenian Gymnasion counting as a City Phase building, when it's actually a Town Phase building. Maybe we should add that class automatically at some point.
    Reported by: Player of 0AD
    Thread: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=514655
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    r27050 | Stan | 2022-08-14 12:29:45 +0200 (Dim 14 aoû 2022) | 2 lignes

    Recenter Han emblem logo slightly and fix the name.
    Noticed by: @vladislavbelov
    ------------------------------------------------------------------------
    r27049 | vladislavbelov | 2022-08-13 13:22:33 +0200 (Sam 13 aoû 2022) | 5 lignes

    Adds explicit z value for main menu buttons to workaround low resolutions to be able to exit.

    Reviewed By: marder, Stan

    Differential Revision: https://code.wildfiregames.com/D4757
    ------------------------------------------------------------------------
    r27048 | marder | 2022-08-13 11:19:27 +0200 (Sam 13 aoû 2022) | 4 lignes

    Add in rP27046 removed Han swordsman templates back in under a different name

    So people can use them in atlas
    Request by @wowgetoffyourcellphone
    ------------------------------------------------------------------------
    r27047 | autobuild | 2022-08-12 09:12:48 +0200 (Ven 12 aoû 2022) | 1 ligne

    [i18n] Updated POT and PO files.
    ------------------------------------------------------------------------
    r27046 | marder | 2022-08-11 22:31:05 +0200 (Jeu 11 aoû 2022) | 6 lignes

    [Gameplay] Enable other civ's to train champions in Han barracks and stables

    Reported by Player of 0AD: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/16/#comment-514122

    Note that this also deletes the Han swordsman templates, as they are unused right now.

    ------------------------------------------------------------------------
    r27045 | Stan | 2022-08-11 19:46:35 +0200 (Jeu 11 aoû 2022) | 3 lignes

    Fix mipmap issue with the camel rein. Use a very light texture as most details are not really visible.
    Fixes #6556
    Reported by: @Langbart
    ------------------------------------------------------------------------
    r27044 | autobuild | 2022-08-11 07:06:56 +0200 (Jeu 11 aoû 2022) | 1 ligne

    [Windows] Automated build.
    ------------------------------------------------------------------------
    r27043 | marder | 2022-08-11 00:16:38 +0200 (Jeu 11 aoû 2022) | 5 lignes

    [Gameplay] Make fences capturable

    Request by Gurken Khan https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/16/#comment-513790

    And I agree, it is annoying thay you can't just delete them once their on your territory.
    ------------------------------------------------------------------------
    r27042 | marder | 2022-08-10 23:49:15 +0200 (Mer 10 aoû 2022) | 11 lignes

    [Fix] Patch globalscripts technology template helper after rP26015 and the ProductionQueue split
    Patch by @s0600204. 

    This lets all technologies show up correctly in-game and in the structure tree again.

    accepted by: @marder @Freagarach

    Fixes: #6587

    Differential Revision: https://code.wildfiregames.com/D4755

    ------------------------------------------------------------------------
    r27041 | vladislavbelov | 2022-08-10 19:17:24 +0200 (Mer 10 aoû 2022) | 5 lignes

    Fixes crash in Atlas when switching from the Actor viewer. Fixes #6524

    Tested By: Stan

    Differential Revision: https://code.wildfiregames.com/D4732
    ------------------------------------------------------------------------
    r27040 | marder | 2022-08-08 23:32:56 +0200 (Lun 08 aoû 2022) | 4 lignes

    [Gameplay] Disable training han crossbow cavalry in other civ's barracks

    Request by Player of 0AD: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/15/#comment-513182

    ------------------------------------------------------------------------
    r27039 | marder | 2022-08-08 22:52:05 +0200 (Lun 08 aoû 2022) | 9 lignes

    [maps] Adjust playerPlacementRiver to group teams on the same side in most cases

    Brute forcing the right arrangement, which is unnecessary but accepted since it has only a negligible performance impact overall.

    accepted by: @lyv @andy5995
        
    Fixes: #6390

    Differential revision: https://code.wildfiregames.com/D4747
    ------------------------------------------------------------------------
    r27038 | marder | 2022-08-08 22:41:17 +0200 (Lun 08 aoû 2022) | 4 lignes

    [Gameplay] Disable training persian champions in other civ's barracks

    Request by Player of 0AD: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/15/#comment-513143

    ------------------------------------------------------------------------
    r27037 | marder | 2022-08-08 20:16:58 +0200 (Lun 08 aoû 2022) | 4 lignes

    [Gameplay] Disable loot for trainable animals

    Request by Player of 0AD: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/15/#comment-513143

    ------------------------------------------------------------------------
    r27036 | Freagarach | 2022-08-08 09:23:00 +0200 (Lun 08 aoû 2022) | 7 lignes

    Cavalry vision range 92 m -> 80 m.

    Patch by: @real_tabasco_sauce
    Differential revision: https://code.wildfiregames.com/D4744
    Comments by: @asterix, @borg-, @breakfastburrito_007, @chrstgtr, @marder, @wowgetoffyourcellphone


    ------------------------------------------------------------------------
    r27035 | autobuild | 2022-08-08 09:18:25 +0200 (Lun 08 aoû 2022) | 1 ligne

    [i18n] Updated POT and PO files.
    ------------------------------------------------------------------------
    r27034 | Freagarach | 2022-08-08 09:14:18 +0200 (Lun 08 aoû 2022) | 6 lignes

    Revert r26956 / rP26956.

    Issue found: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=513199.
    The issue introduced is significantly worse than the stuff it fixed.


    ------------------------------------------------------------------------
    r27033 | Stan | 2022-08-06 17:06:03 +0200 (Sam 06 aoû 2022) | 6 lignes

    Add a function to handle custom phase techs, so they do not show as unused.
    Fix autostart files being marked as unused.
    Fix an issue with the researcher component. Patch by: @marder
    Refs Phab:D4750
    Refs #6587
    Fixes Phab:rP26991
    ------------------------------------------------------------------------
    r27032 | autobuild | 2022-08-06 06:18:39 +0200 (Sam 06 aoû 2022) | 1 ligne

    [Windows] Automated build.
    ------------------------------------------------------------------------
    r27031 | Stan | 2022-08-05 19:55:49 +0200 (Ven 05 aoû 2022) | 3 lignes

    Fix writing mod.json on Windows in non Latin user folders.
    Accepted by: @vladislavbelov
    Differential Revision: https://code.wildfiregames.com/D4741
    ------------------------------------------------------------------------
    r27030 | autobuild | 2022-08-05 09:13:35 +0200 (Ven 05 aoû 2022) | 1 ligne

    [i18n] Updated POT and PO files.
    ------------------------------------------------------------------------
    r27029 | wowgetoffyourcellphone | 2022-08-04 17:36:13 +0200 (Jeu 04 aoû 2022) | 4 lignes

    [Alpha 26] [Fix] Restore the Kushite fisherman actor 

    Reported by @CovenantKillerJ here: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=512741

    ------------------------------------------------------------------------
    r27028 | Stan | 2022-08-03 17:55:52 +0200 (Mer 03 aoû 2022) | 2 lignes

    Fix issues with the sandbox_han.xml map in Phab:rP27009.
    Noticed by: @Langbart
    ------------------------------------------------------------------------
    r27027 | Stan | 2022-08-03 17:43:07 +0200 (Mer 03 aoû 2022) | 2 lignes

    Fix false positive missing file in checkrefs.py in Phab:rP27011 (Game ignores double extensions)
    Noticed by @Langbart
    ------------------------------------------------------------------------
    r27026 | Stan | 2022-08-03 17:41:43 +0200 (Mer 03 aoû 2022) | 2 lignes

    Fix material not using spectex in Phab:rP27012
    Noticed by @Langbart
    ------------------------------------------------------------------------
    r27025 | marder | 2022-08-01 20:56:10 +0200 (Lun 01 aoû 2022) | 8 lignes

    [Fix] Adjust position of ice house and ministry in the building panel

    accepted by: @asterix @Langbart

    Fixes: #6502

    Differential Revision: https://code.wildfiregames.com/D4746

    ------------------------------------------------------------------------
    r27024 | autobuild | 2022-08-01 09:14:44 +0200 (Lun 01 aoû 2022) | 1 ligne

    [i18n] Updated POT and PO files.
    ------------------------------------------------------------------------
    r27023 | marder | 2022-07-31 23:05:16 +0200 (Dim 31 jul 2022) | 4 lignes

    [Fix] Add missing loot to the Han minister

    reported on the forums by Gurken Khan: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/14/#comment-511954

    ------------------------------------------------------------------------
    r27022 | wowgetoffyourcellphone | 2022-07-31 22:55:39 +0200 (Dim 31 jul 2022) | 3 lignes

    [Alpha 26] [Fix] [Persians] Remove the "City" class from the Persian Ice House.

    Reported by @Gurken Khan: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=511945
    ------------------------------------------------------------------------
    r27021 | marder | 2022-07-31 13:12:46 +0200 (Dim 31 jul 2022) | 6 lignes

    [Gameplay] Rebalancing of the Gaul fanatic

    patch by : @borg-
    accepted by: @chrstgtr @real_tabasco_sauce

    Differential revision: https://code.wildfiregames.com/D4722
    ------------------------------------------------------------------------
    r27020 | Stan | 2022-07-29 21:50:23 +0200 (Ven 29 jul 2022) | 4 lignes

    Add more world population options.
    Requested by: @Edwarf
    Accepted by: @Freagarach
    Differential Revision: https://code.wildfiregames.com/D4742
    ------------------------------------------------------------------------
    r27019 | autobuild | 2022-07-29 09:13:59 +0200 (Ven 29 jul 2022) | 1 ligne

    [i18n] Updated POT and PO files.
    ------------------------------------------------------------------------
    r27018 | wowgetoffyourcellphone | 2022-07-26 16:16:29 +0200 (Mar 26 jul 2022) | 3 lignes

    [A26][Fix][Han] Add turret points to the Han wall gate.

    Reported here by @0ad is the best rts game: https://wildfiregames.com/forum/topic/87305-a26-hans-gate-cannot-be-garrisoned/
    ------------------------------------------------------------------------
    r27017 | autobuild | 2022-07-26 06:10:48 +0200 (Mar 26 jul 2022) | 1 ligne

    [Windows] Automated build.
    ------------------------------------------------------------------------
    r27016 | Stan | 2022-07-25 22:08:03 +0200 (Lun 25 jul 2022) | 2 lignes

    Fix assertion when trying to draw a line with one point. This would trigger an ensure if one enabled the unitmotion overlay.
    Patch by: @vladislavbelov
    ------------------------------------------------------------------------
    r27015 | autobuild | 2022-07-25 09:21:20 +0200 (Lun 25 jul 2022) | 1 ligne

    [i18n] Updated POT and PO files.
    ------------------------------------------------------------------------
    r27014 | autobuild | 2022-07-22 09:14:46 +0200 (Ven 22 jul 2022) | 1 ligne

    [i18n] Updated POT and PO files.
    ------------------------------------------------------------------------
    r27013 | Stan | 2022-07-18 14:06:43 +0200 (Lun 18 jul 2022) | 3 lignes

    New icon for the han champion_infantry_crossbowman 
    Fixes #6591
    Refs Phab:rP27009
    ------------------------------------------------------------------------
    r27012 | Stan | 2022-07-18 14:05:22 +0200 (Lun 18 jul 2022) | 1 ligne

    Use the new crossbow for han champion units.
    ------------------------------------------------------------------------
    r27011 | Stan | 2022-07-18 14:04:43 +0200 (Lun 18 jul 2022) | 2 lignes

    New crossbow model for the han champion units.
    Refs Phab:rP27009
    ------------------------------------------------------------------------
    r27010 | autobuild | 2022-07-18 09:18:56 +0200 (Lun 18 jul 2022) | 1 ligne

    [i18n] Updated POT and PO files.
    ------------------------------------------------------------------------
    r27009 | marder | 2022-07-17 11:20:52 +0200 (Dim 17 jul 2022) | 15 lignes

    [Gameplay] Han unit roster restructure and other balancing adjustments

    After feedback on the first RC's : https://wildfiregames.com/forum/topic/83323-balancing-the-han/
    This version of the roster seems to have a minimal concensus.
    This removes some units from the very big roster of the Han, restructures it and changes the cavalry crossbow champion for an infantry one due to histrorical issues.
    It furthermore reverts the changes to the champion infantry crossbow template introduced in rP26469 as that nerf wasn't necesarry.
    This means that the Han and the Macedonians now have a champion crossbow unit with the same stats.

    Also:

    Fixes #6560 by only keeping the "academy" templates, so that the Han can now only train champions from the academy. Therefore, this reverts parts of rP26632 and all of rP26633.

    Discussion with : @borg- @real_tabasco_sauce @wowgetoffyourcellphone AIEND @Stan and other people on the forums and the Diff.

    Differential revision: https://code.wildfiregames.com/D4713
    ------------------------------------------------------------------------
    r27008 | Freagarach | 2022-07-15 19:16:00 +0200 (Ven 15 jul 2022) | 9 lignes

    Fix other civs being able to upgrade Han CC to Court.

    This ensures the `{civ}` and `{native}` tags are (properly) supported for upgrades and uses it for the Han CC.

    Reported on the forums (https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/10/#comment-508908) by @Gurken Khan.
    Differential revision: https://code.wildfiregames.com/D4733
    Comments by: @Stan, @wowgetoffyourcellphone


    ------------------------------------------------------------------------
    r27007 | autobuild | 2022-07-15 09:13:23 +0200 (Ven 15 jul 2022) | 1 ligne

    [i18n] Updated POT and PO files.
    ------------------------------------------------------------------------
    r27006 | Stan | 2022-07-12 10:19:14 +0200 (Mar 12 jul 2022) | 3 lignes

    Add an order sound for the Maurya elephant.
    Reported by: @GurkenKhan
    Thread: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=508534
    ------------------------------------------------------------------------
    r27005 | Stan | 2022-07-12 10:09:25 +0200 (Mar 12 jul 2022) | 4 lignes

    Add missing garrison flag for the maurya houses.
    Reported by: @GurkenKhan
    Thread: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=508540
    Refs #4581, #6160
    ------------------------------------------------------------------------
    r27004 | autobuild | 2022-07-11 09:19:46 +0200 (Lun 11 jul 2022) | 1 ligne

    [i18n] Updated POT and PO files.
    ------------------------------------------------------------------------
    r27003 | autobuild | 2022-07-08 11:43:09 +0200 (Ven 08 jul 2022) | 1 ligne

    [Windows] Automated build.
    ------------------------------------------------------------------------
     

     

    How to port my mod  PortA25ToA26 – Wildfire Games

    What to do if I have an error or notice something weird?

    Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread.

    What to do if the game crashes?

    Upload your crashlog.dmp and crashlog.txt  see https://trac.wildfiregames.com/wiki/GameDataPaths

    What to do if I have an Out Of Sync?

    You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here.
    We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files.

    Things you may want to test (non-exhaustive)

    1. Launch a random game
    2. Launch a skirmish.
    3. Connect to the lobby
    4. Play on the lobby with someone
    5. Play in LAN
    6. Launch Atlas and try things out there
    7. Open Unit tests demo (To see if there any breakage in displaying entities) (It's in scenarios)
    8. Enable feedback and see if it works (Main menu) See this  video
    9. Connect to and use mod.io
    10. Test replaying new games
    11. Test Screenshots (F2)
    12. Test deleting all saved games
    13. Test Big Screenshots (Maj+F2)
    14. Test hotkeys
    15. Test Saving and loading a game.
    16. Test Quickload/Quicksave

    And of course playing games.

      Reveal hidden contents

    Here is the second 'Release Candidate' of Alpha 26 - Zhuangzi

    Downloads - Current bundles are for SVN revision r27003/8e0fc8acce864d38525fe17087faae9b711f2f35

    Things to note:

    • Mind your mods -> they might introduce issues or Out Of Sync.
    • Save your A25 config file somewhere, ideally.

    What changed: Alpha26 – Wildfire Games

    What changed since the last RC.

      Reveal hidden contents
    • 798492fe41 Fix r26993 / rP26993.
    • dcfaf56d4e Fix properties on Persian Champion Infantry Archer XML file.
    • ff4c3bb066 [A26][Persians][Fixes] Fixes the Immortal Archer and Ice House for Persians.
    • f426fbf3c1 [Alpha 26][Fix][Macedonians] Change Macedonian Team Bonus from Barter Bonus to Siege Bonus This changes the old bartering bonus, which has been proved to be mathematically problematic, for a siege-focused bonus, which is also historically relevant. Differential revision: https://code.wildfiregames.com/D4729 Forum discussion (lengthy): Accepted by: @chrstgtr, @real_tabasco_sauce, @borg-
    • 7fad630cfe Differentiate Persians.
    • abaad4b974 Fix flickering tooltip for user report button Patch by: @Langbart Fixes #6581
    • 6bd0c8e03f Fix formation merging issues.
    • abbe5ac38f Remove unused han_hero_wei_qing_3.json aura. Reported by: @Langbart Fixes #6544 Fixes Phab:rP26980
    • 21feee2b50 Add techs and auras to the list of possibly missing files. Refs: #6544 Accepted by: @Langbart Differential Revision: https://code.wildfiregames.com/D4725
    • 354bc05fd9 [maps] Adjust position of starting units on oceanside_2p.xml
    • b43006003a [Gameplay] Han - adjust crossbow stats & training techs
    • 39fedb5eae revert last commit / rP26986
    • 5b71b4920a [GUI] increase msgbox button size to fix text overlap
    • 3c00ed7d5a Logic fix for very high shadows on very large screens. ON large screens like 5120x1440 calculated shadow map was 32768. That was 16x more than high setting, 32x more than medium setting and 64x more than low setting.
    • 8d053d7db1 [Gameplay] Han - Reduce strength of art of war technology
    • 7330942dc5 git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@26981 3db68df2-c116-0410-a063-a993310a9797
    • b0c56b923a [Gameplay] Han - Hero adjustments
    • 5bc9e9c703 [Gameplay] Han - adjust farming techs to the standard 20%
    • c8ede5b755 Add missing frequency for the idle variant. Noticed by: @Langbart Fixes #6579
    • 11a5f50c9f (D4718) Merge 'remotes/trunk'
    • 571eb01823 [graphics] Adjust default config to give a better first impression
    • b956bbc024 [Gameplay] Han - remove Laozi gate
    • 6a3085624e [Gameplay] Adjust cost of mer cav (again)
    • cf82d0298a [Gameplay] Move ptol heroes to the fortress
    • 7571daa825 [maps] Lighting adjustments to gulf_of_bothnia.js spring biome
    • 69057236f6 Fix some capes not having approaching animations. EOL native + MIME type. Remove duplicated tools objects spawning when gathering resources.
    • 53b2608915 Bump the max amount of instanced icons to 256 to account for Egypt 3v3 as suggested by @vladislavbelov. 192 worked as well but the error spam isn't really nice going above 256 is madness anyway. Reported by: @Langbart Fixes: #6578
    • fe0b789d2b [GUI] Correction of the deco size at the bottom right of the ModernDialog sprite
    • cb00188848 [GUI] Fix overlap in mutliplayer lobby dialog
    • b3e3388c9b Add a new type of flower for decoration
    • 1eff7bb5cb Add missing file in Phab:rP26961
    • 8436a69078 Fix missing animations for grain gathering for spearmen. This workarounds a bug in UnitAI and improves consistency with other actors. Refs #6566
    • eced4ea441 Fix missing animations for grain gathering for swordsmen. This workarounds a bug in UnitAI and improves consistency with other actors. Refs #6566
    • 34c807c7e5 Fix missing animations for grain gathering for pikemen. is workarounds a bug in UnitAI and improves consistency with other actors.
    • 19b345ef29 Fix missing animations for grain gathering for han units. This workarounds a bug in UnitAI and improves consistency with other actors. Show the rice hat for approaching, returning and gathering grain. Refs #6566
    • 4e5673cd44 Fix UVMap on tool_hoe2.dae. Noticed while looking at #6566
    • 9516315e18 Properly clear back props when gathering. EOL native. Noticed while looking at #6566
    • 3e35c08234 Fix Carths Naval Shipyard.
    • f61d02d12b Fix phasing by cheat with Athens.
    • a663295845 Make formations respond as one to threats.
    • 64f09f59a6 [Alpha 26][Fix] Barracks should garrison infantry, while stables garrison cavalry. This bug is a holdover from the unified barracks days prior to the stable split.
    • db9331af6d Choose civ randomly in gamesetup
    • b710812883 Update the mod.io key so I and other team members can sign mods.
    • 72b343fa33 Add `garrisoned` and `projectile` prop points to the han farmstead and storehouse. Reported by: @Langbart Refs: #4581
    • 66f59c5f40 Fixes same sequenced frames for LOS smooth textures. Fixes #6569
    • 2e05191e8f Groups close minimap icons by path and color to decrease their visible count.
    • ae4a78c213 [Alpha 26] [Fix] [Han] Add RallyPoint to the Han storehouse and farmstead since they are garrisonable by the Minister.
    • 9bb3984ec8 [art] [maps] Replace stone tiling texture on fortress.js
    • 27a510b01a [Alpha 26] Make the Han spear cavalry into two-handed and remove the shield as requested by @AIEND
    • c2907ddbc3 [maps] Fix entities placed outside of the passable map area on wild_lake.js and caledonia_meadows.js
    • 870f88c8ab [art] [maps] Replace large grass fields on Savanna & Nubia biomes
    • 90ea2b3d0e [maps] Adjustments to Fortress.js
    • 582e1f9345 Change deprecated binary_negate<> to not_fn<>
    • 2887eaba37 Revert r26931 / rP26931 after r26937 / rP26937.
    • f7cd1b682e [Alpha 26] Remove the food.rice distinction and subsequent animation variants. Fixes some odd behavior.
    • 11c4c96882 [Bug Fix] Han Female Citizen specific name was set to the generic name erroneously.
    • 7470adc9af [GUI] increase main menu tooltip size
    • 08efccbd5c Improve shadow artifact problems without shadow filtering in some A25 biomes/maps
    • d430b6c9b9 Fix gamesetup breakage when matchsettings.json contains incorrect victory conditions.
    • 45a5ef374d Count rice as veggie.
    • 0dae73062b Adds EGL support for Wayland.
    • c05d7c7386 Fix some text errors.
    • 59c9da46c0 Adjust lighting on hellas.js
       

     

    How to port my mod  PortA25ToA26 – Wildfire Games

    What to do if I have an error or notice something weird?

    Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread.

    What to do if the game crashes?

    Upload your crashlog.dmp and crashlog.txt  see https://trac.wildfiregames.com/wiki/GameDataPaths

    What to do if I have an Out Of Sync?

    You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here.
    We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files.

    Things you may want to test (non-exhaustive)

    1. Launch a random game
    2. Launch a skirmish.
    3. Connect to the lobby
    4. Play on the lobby with someone
    5. Play in LAN
    6. Launch Atlas and try things out there
    7. Open Unit tests demo (To see if there any breakage in displaying entities) (It's in scenarios)
    8. Enable feedback and see if it works (Main menu) See this  video
    9. Connect to and use mod.io
    10. Test replaying new games
    11. Test Screenshots (F2)
    12. Test Big Screenshots (Maj+F2)
    13. Test hotkeys
    14. Test Saving and loading a game.
    15. Test Quickload/Quicksave

    And of course playing games.

      Reveal hidden contents

    Here is the first 'Release Candidate' of Alpha 26 - Zhuangzi

    Downloads - Current bundles are for SVN revision r26926/0ad6d7bbedf4edb0a5053539b99c5c3295934516

    Things to note:

    • Mind your mods -> they might introduce issues or Out Of Sync.
    • Save your A25 config file somewhere, ideally.

    What changed: Alpha26 – Wildfire Games

    How to port my mod  PortA25ToA26 – Wildfire Games

    What to do if I have an error or notice something weird?

    Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread.

    What to do if the game crashes?

    Upload your crashlog.dmp and crashlog.txt  see https://trac.wildfiregames.com/wiki/GameDataPaths

    What to do if I have an Out Of Sync?

    You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here.
    We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files.

    Things you may want to test (non-exhaustive)

    1. Launch a random game
    2. Launch a skirmish.
    3. Connect to the lobby
    4. Play on the lobby with someone
    5. Play in LAN
    6. Launch Atlas and try things out there
    7. Open Unit tests demo (To see if there any breakage in displaying entities) (It's in scenarios)
    8. Enable feedback and see if it works (Main menu) See this  video
    9. Connect to and use mod.io
    10. Test replaying new games
    11. Test Screenshots (F2)
    12. Test Big Screenshots (Maj+F2)
    13. Test hotkeys
    14. Test Saving and loading a game.
    15. Test Quickload/Quicksave

    And of course playing games.

     

    Huh, didn't expect to get credited for reporting a bug, but I appreciate it anyhow!

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