
0 calories
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lag investigation thread
0 calories replied to maroder's topic in Game Development & Technical Discussion
Thanks I resolved it.. Well if game is faster it is ok I still have strong hardware but I;m getting drop to 4FPS and that the bottleneck I would like to really resolve. In other cases GUI gets over-slow. Let see if this really helps -
lag investigation thread
0 calories replied to maroder's topic in Game Development & Technical Discussion
just for testing purpose.. without animation game looks wierd -
lag investigation thread
0 calories replied to maroder's topic in Game Development & Technical Discussion
This one? [~/source/0ad-0.27.0/]: find . -name animation ./data/mods/_test.dae/art/animation -
lag investigation thread
0 calories replied to maroder's topic in Game Development & Technical Discussion
is there any mod which removes these anymation for testing purposes of others? -
A27: Extreme stuttering and OOS on rejoin
0 calories replied to Seleucids's topic in Game Development & Technical Discussion
Linux Let me test another game haven't had time yet... I compiled previously incorrectly so i can report if improvement.. -
A27: Extreme stuttering and OOS on rejoin
0 calories replied to Seleucids's topic in Game Development & Technical Discussion
I took one team game and does not have feeling it would be helpfull - still getting loss in FPS and also GUI responses so slow. How can I make sure my recompilation really using 300 insteead of 20? -
A27: Extreme stuttering and OOS on rejoin
0 calories replied to Seleucids's topic in Game Development & Technical Discussion
Is it in this file? + recompilation? # grep -R "turn % 20 == 0" simulation2/system/TurnManager.cpp: if (turn % 20 == 0) I will try it, if it gives me normal responses I'm ok temporary using it this way, so others will just ignore OOS. -
A27: Extreme stuttering and OOS on rejoin
0 calories replied to Seleucids's topic in Game Development & Technical Discussion
I never did 8xAI in A26 and cant compare now as I dont have A26 anymore but i just know I never experienced such shuttering .. lags yeas.. but this is not lag.. -
A27: Extreme stuttering and OOS on rejoin
0 calories replied to Seleucids's topic in Game Development & Technical Discussion
I had just little time and patience to test it but here is my observation (need more time to evolve game in late stage) i just keep few minutes.. 8xAI hosted (no lobby) it seems more stable and less "shuttering" 7xAI 1xme (no mods single mod enabled!) I feel presence of shuttering every 4-10 secs -
A27: Extreme stuttering and OOS on rejoin
0 calories replied to Seleucids's topic in Game Development & Technical Discussion
I tried any GFX setup vulkan/opengl/native soon depreceated no mater what always getting sluttering .. it start from beggining of the game it is visible... but not that moch as game progress at some point FPS goes down so much i need restart 0ad rejoin and get for short time again some UI responsivness... I did not try any steps to fix it as Im not developer and have no idea how to fix it. I just changed gfx settings above.. yes it could be anything but im not alone.. -
A27: Extreme stuttering and OOS on rejoin
0 calories replied to Seleucids's topic in Game Development & Technical Discussion
Also i would rather play 0.27 patch 1 rather waiting anothe 2 years for another full alfa/beta release.. just fix it / revert it for players to be happy.. and you can fix performance issues (or full checks or how you call it - with other features which will lead to much smooter gameplay I hope) meanwhile.. that sounds most logical to me. If you want to lose player base just keep it sucks... -
A27: Extreme stuttering and OOS on rejoin
0 calories replied to Seleucids's topic in Game Development & Technical Discussion
I can claim 0.26 fast smooth and fast.. while 0.27 I have 4 fps issue for sure.. I guess you assurance that A26 had problem is not correct from player perspective. -
sure but no players will be there when buggy 0.27 is released... that was the point..
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can we revert back to 0.26? until this is resolved?
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it really much worse performance... no idea how to trace it but we feel it!
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I dont experience it, Vulkan amd but game somehow sometimes drops FPS and getting slow..
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Rejoining games as spectators instead of player in some cases
0 calories replied to Dunedan's topic in Bug reports
That was the point. Player will lose connection or got disconnected, usually he is able to rejoin quickly as I observed... -> joining to the lobby within 90 sec is very likely... user get no rating assigned by ratingbot and issue is still present.. Lowering lobby client "keep" alive to mimumim is best solution. -
Rejoining games as spectators instead of player in some cases
0 calories replied to Dunedan's topic in Bug reports
90 second is quite high value for real time game.. so if anyone has really bad connection why keep him stay alive? Can you test set as low as possible? What about 30 secs? -
Rejoining games as spectators instead of player in some cases
0 calories replied to Dunedan's topic in Bug reports
I have very same experience. 100% triggered by changed IP address - no other cases I observed. Of course there can be other use cases when it happens but this is obvious... -
@MeisterHost of the game can make own rules & policies and can even ban anyone without noticing.. upto this part all is ok no matter who host. What is not good is "new" smurfs account with ability to immediatly host new game. Other players gladly will join without caring much who is the host as there is in general not much games hosted at peak time. I would like to offer devs team to implement some "smart logic" whoch would not allow host game from lobby for these "fresh accounts" and maybe additional conditions to make it harder you define... I don't have single proof mentioned person is Geriatrix (probably very first account was Cedric_O) but In general I never been banned by anyone else than him... if it helps..
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Rejoining games as spectators instead of player in some cases
0 calories replied to Dunedan's topic in Bug reports
I think most of the cases is when user having networking issue he will just rejoin with another provider mobile/wifi etc.. what has available to finish the game... -
Yekaterina's duplicate accounts - Guide for recognizing them
0 calories replied to Norse_Harold's topic in General Discussion
Just curious where did you get to the facts he is she?... -
Unusual high sniping activity of very few players
0 calories replied to ffm2's topic in Gameplay Discussion
is it the auto-snipping script you "rumours" delivered to Stockfish? maybe share the replays what are you reffering to, let ffm2 or others to look into the activities. We don't want just spread rumors, lies etc.. right? -
Unusual high sniping activity of very few players
0 calories replied to ffm2's topic in Gameplay Discussion
@ffm2 excellent work. I'm happy to see you confirm my words from the beggining. Yes hardware mouse gives advantage as any better device. Anyway definitely it is not auto-snipping with programmed smart logic of targeting. Now we must decide if this is cheating (as you pointed your own opinion that it is cheating) or this is standard way how to utilize better hardware we have on the market. What do you guys think? Should we ban specific mouse types? or gaming keyboards? (just imagine with gaming keyboard you also get 0.2ms advantage of poushing key) in general all better hw gives you little edge. -
Unusual high sniping activity of very few players
0 calories replied to ffm2's topic in Gameplay Discussion
DO NOT RUN IT if you have larger replays directory! Your machine will get over busy and all you have running will crash. Script run all in paraler so it cant handle too many directorys = new process...! FORK BOMB - crash your PC. Exhaus memory triggier swap and kills everything