the LocalRatings system is based on the games you (the mod user) have played: the rating of a player is only determined by the replays stored on your computer of games played with/against that player;
source: https://gitlab.com/mentula0ad/LocalRatings/-/blob/master/ABOUT.md
Yes it is documented even better then clearly...
Too lazy to lift a cushion, let alone find a remote.
Thanks I resolved it.. Well if game is faster it is ok I still have strong hardware but I;m getting drop to 4FPS and that the bottleneck I would like to really resolve. In other cases GUI gets over-slow. Let see if this really helps
I took one team game and does not have feeling it would be helpfull - still getting loss in FPS and also GUI responses so slow.
How can I make sure my recompilation really using 300 insteead of 20?
Is it in this file? + recompilation?
# grep -R "turn % 20 == 0"
simulation2/system/TurnManager.cpp: if (turn % 20 == 0)
I will try it, if it gives me normal responses I'm ok temporary using it this way, so others will just ignore OOS.
I never did 8xAI in A26 and cant compare now as I dont have A26 anymore but i just know I never experienced such shuttering .. lags yeas.. but this is not lag..
I had just little time and patience to test it but here is my observation (need more time to evolve game in late stage) i just keep few minutes..
8xAI hosted (no lobby) it seems more stable and less "shuttering"
7xAI 1xme (no mods single mod enabled!) I feel presence of shuttering every 4-10 secs