the LocalRatings system is based on the games you (the mod user) have played: the rating of a player is only determined by the replays stored on your computer of games played with/against that player;
source: https://gitlab.com/mentula0ad/LocalRatings/-/blob/master/ABOUT.md
Yes it is documented even better then clearly...
Too lazy to lift a cushion, let alone find a remote.
Thanks I resolved it.. Well if game is faster it is ok I still have strong hardware but I;m getting drop to 4FPS and that the bottleneck I would like to really resolve. In other cases GUI gets over-slow. Let see if this really helps
I took one team game and does not have feeling it would be helpfull - still getting loss in FPS and also GUI responses so slow.
How can I make sure my recompilation really using 300 insteead of 20?
Is it in this file? + recompilation?
# grep -R "turn % 20 == 0"
simulation2/system/TurnManager.cpp: if (turn % 20 == 0)
I will try it, if it gives me normal responses I'm ok temporary using it this way, so others will just ignore OOS.
I never did 8xAI in A26 and cant compare now as I dont have A26 anymore but i just know I never experienced such shuttering .. lags yeas.. but this is not lag..
I had just little time and patience to test it but here is my observation (need more time to evolve game in late stage) i just keep few minutes..
8xAI hosted (no lobby) it seems more stable and less "shuttering"
7xAI 1xme (no mods single mod enabled!) I feel presence of shuttering every 4-10 secs
I tried any GFX setup vulkan/opengl/native soon depreceated no mater what always getting sluttering .. it start from beggining of the game it is visible... but not that moch as game progress at some point FPS goes down so much i need restart 0ad rejoin and get for short time again some UI responsivness...
I did not try any steps to fix it as Im not developer and have no idea how to fix it. I just changed gfx settings above..
yes it could be anything but im not alone..