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Fabius

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Everything posted by Fabius

  1. Armour already functions like this adding +1 and +2 respectively. Attack would work just fine, the issue however is that raw attack point bonuses will interact with the percentage attack bonuses, eg if you add attack points and then do percentage bonus you will have a bigger final total than with just a percentage bonus. So that would need to be considered prior to tweaking.
  2. so legionaries javelin and gladius switch mechanic when ?
  3. Did you mean 200 health as citizens are already 100 health
  4. What is wrong with the young Spartan part?
  5. That is nice, I am around 1350 but I have not played ranked in a long long time. Most of it is still from A23.
  6. Siege tower can already move and fire, and that's way more devastating than a simple guy in a chariot with a bow.
  7. Occasionally in A23 I would outright delete my civic center after third phase, place camps and then rebuild it again.
  8. The only reason I remember was that it made for to strong of a kill zone with civic center and fortress and towers all in one space. Quite frankly the easy solution would be to say it must be a certain distance away from your civic center. Or simply accept that as a side affect.
  9. Han is going to an interesting space to watch, the stacked international trade bonus with Carthage is madness, plus the unique tech for silk roads. total 50% extra trade bonus lol.
  10. Did I miss something, there haven't been any confirmed changes to camps for A26 yet?
  11. Fair point, but it would be nice if we could utilize them earlier in the game or easier. Either seems reasonable. Either second age camp or allow the camp to be built on own territory as well as neutral/enemy.
  12. The cost of the camp isn't the issue, the problem is third age and has to be built somewhere outside your own territory. All that effort for rank 2 infantry that only ever gets measured in how well it can take hits. I agree on the champion side of things. The hero roster and consular guard have always been a strong point. It is just very funny that Republican Rome is playing like Late Rome rather than early Rome Like Delende Est, true, and then I wish to see some of its features in the main game lol. Best Roman experience ever though
  13. In hindsight after some play testing I did realize I had overlooked this, I reached just over 700 damage on those catapults using full tech and Scipio, great for anti ram turtling at any rate That being said Rome still feels sparse in options compared to say Athens which now has a second age champion, or Gauls which have had fanatics for a while and the best current cavalry in the game. It was discussed elsewhere about putting the army camp in second phase and it would be nice to have something to use in second age.
  14. Having done an initial read through and evaluation of the civ changes, Four things have stood out to me. Firstly the Athenian second phase champion marine, I like it, a lot, enough to actually play Athens more. Secondly the Persian champion cavalry archer, a nice addition, however identical to to the champion chariot in stats and also unlocked along with the champion cavalry. Persian chariots are now a redundant unit and will never see play again unless for pure aesthetic reasons. And thirdly, and more personally, the Roman civ overview is a pathetic far cry from A23, three alphas and Rome has received nothing new in that time period, just a significant loss of unique features and a few returned features. Far as I am concerned Rome has been the harshest treated civ out of everything. At least give the Roman players something please. Also fourthly, Han is good, I like the clear effort to give it lots of interesting features, It does make me depressed that other civs are not as differentiated though.
  15. Persia isn't my field of expertise, but I like this differentiation plan, I shall look forward to the Roman discussion
  16. And I am inclined to agree that you need a central node of authority, not absolute, but someone needs to set the direction. You cannot all just follow your own path. Something that has stuck with me was that April fools joke, I believed it, because to me everyone seemed disunited in the discussions and many wanting to seemingly create their own version of how 0 AD should be, I could be wrong, I am just someone looking through the window into the workshop so to speak, but this is what the goings on inside seem to me.
  17. It seems a poor metric to sit around and wait for enough players to comment on something before doing anything with it. Especially if that something is exceedingly niche and likely few know or care about it to begin with. I do not care much about Hyrcanians, but I do want to see new features, and I do know Hyrcanians are sad currently. I will likely never use them, but somebody else might.
  18. A curious question, any further progress on implementation for core 0 AD?
  19. I am probably the minority in this, but while those were definitely a pain, a decent roman player like myself could play turtle and grind done those blocks with attrition and siege. And it was greatly satisfying True Roman experience was A23, fight Gauls all day every day, and the holy Roman bolter, I still miss the unit sprite for it, was it necessary to change it Also immortal heroes for maximum one man army shenanigans and roll play. Honestly in a way A23 felt more forgiving than the later alphas.
  20. There is precious little to conquer anyway, it is rather fun building elaborate fortifications and watching others break them, but that is irrelevant in A25. Its all boom and go, I like to enjoy my games like I would a good meal, not a ten minute stop at the fast food place and then off I go to do something else. There is more to playing than just winning. It would be nice to have a satisfying experience too. Which we did have in A23 and progressively seems to have evaporated with each alpha. I personally feel quite jaded with the whole thing, if I had the opportunity I would have stayed with A23, at least there was more to personally enjoy.
  21. For instance give troops that go on walls a fire attack. Treat it as a passive buff that only applies to troops on walls. Give it a multiplier against rams if you like.
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