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Fabius

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Everything posted by Fabius

  1. You could also give hastati a 1.5 modifier against other melee infantry.
  2. So I was thinking, why did Triarii never get put as the Roman champion infantry. Then I began thinking about how one might implement the change from Extraordinarii to Triarii. and in the same breath double down on emphasizing the humble Roman legionary and his sword. Firstly the regular spearman has to go, for two reasons, one that triari are highly valued veterans, two because this reliance on spearmen for every faction does not fit with Rome. So starting with the clipping of the spearmen we then must consider that now there is the issue with hastati having a metal cost. This is resolved by adding a second phase technology that removes the metal cost and makes it a food or wood extra. Now one is free to replace the Extraordinarii with the Triarii. To further add emphasis on legionaries one might add a second technology again in second or third phase that buffs hastati further. And as discussed a little back there is the centurion as well
  3. Funny thing is that when i saw a video from Invicta I think it was, on the Skiritai, it was truly underwhelming compared to the game lol.
  4. I am not disputing that at all, I quite enjoyed using them back in the day. I was simply pointing out that spartan champion swords men where different to the others
  5. Spartan champion swords where in a class of their own since they traded 2 hack damage for 2 extra pierce and hack armour, which ultimately made them far more useful against ranged blocks.
  6. oh, I did not know this, now I feel disappointed at realizing my champion isn't actually "Roman" lol Centurions for the win
  7. Sounds good and I greatly hope it gets approved
  8. Greaves seems reasonable as officers could afford to pay for extra things.
  9. In my opinion Delende Est has differentiation nailed down quite well, especially the whole hero business, really like that aspect, a little role play mixed in with RTS is satisfying
  10. Here is a simple idea to differentiate Roman swordsmen, they use scutum, which gives more protection from missiles, so increase their pierce resistance by 1 or something. Testudo, count it as a debuff such that archers that fire at it have a very low chance of hitting the troops in it. Gladius, give them higher attack speed since they where taught to use the point which is faster to administer than a cut.
  11. Why not take a leaf from from the Seleucids or Delende Est and make it a choice? Pick either a slinger or an archer.
  12. Skiritai do standout, are unique, and do make Sparta unique. Spartiates as well. They may be generic units but the bonuses grant them that uniqueness. This is why I am frustrated that Roman siege bonus was cut down, it made the Roman generic siege units feel unique, and if you couple that with unique unit aesthetic you are sorted. I do not see anything wrong with a roman slinger, there are multiple factions with two ranged infantry units and some with three, Rome has been stripped of so much already and had nothing given back to it.
  13. I am certain Romans were not above hiring mercs, I believe in the parthian wars they had balearic slingers already to great effect. This was the Triumvirate era though, but I am certain they would have already been using them prior. And I would love to see a slinger in the Roman arsenal.
  14. Offensive turtling is something i enjoyed a great deal in A23, i agree that basic passive turtling is boring, but i find great satisfcation in city building and defending said cities, so yeah That being said, celts are the worst possible turtle civs, they are the classical offensive oriented civs, Rome was the pinnacle of a defensive civ, their wooden walls which are now nerfed were the best and their siege was great, and you had consular guard for making sorties against strategic points, all in all was a solid civ. That being said, turtles in A25 are an absolutely pointless exercise. Rams are unbearably hard to counter and fixed defenses are far less useful than before. That being said, if someone does try to turtle, simply amass champion cavalry with rams and kill them, run all over their base destroying vital areas and detachments, and if a fortress gives you trouble simply hack it down, you can hack civic centers apart with enough swords so little reason to be worried if they get your rams. There is no counter to late game champions unless you have a lot of your own that counter them. Sparta I would say is the best Turtle civ available, Iberians similarly because of fire cav.
  15. I would love to see these for Rome
  16. Currently catapults have no point to existence and bolt shooters are meh.
  17. Interesting insight, honestly when I realized their skirmisher cav was a merc I dropped them, as ranged mercs to me are just metal wastage that could go on champions, the skirmisher cav plus melee cav meta is very potent, but not viable with ranged mercenaries. Also the lack of easy access swords for ram killing.
  18. Seems very gimmicky, Macedonia seldom gets picked in my experience, but that is more underlying issues with their unit roster given current meta than anything else.
  19. If someone wants to use ministers as sappers I am fine with it, its different and we have a lack of interesting random features. Monuments have no capture points therefore cannot be captured even by territory creep so no worries there, though it would be very funny if they did. If it doesn't have capture points it can't be captured period, I would assume this applies to the gates as well.
  20. That sounds much more interesting and meaningful than a death aura which sounds straight out of a fantasy game.
  21. Walls get ignored and by the time you capture an opponents fields you have usually already defeated him.
  22. I would be enthusiastic to see a super heavy cavalry unit like the cataphract in game
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