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Fabius

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Everything posted by Fabius

  1. Interesting idea, but that would basically just be fire cav, also I think they did it for just one battle which failed spectacularly and after that tried other things. Roman Elephants can be justified far more than chariots from my perspective.
  2. So I have an idea to put forward. And I did a little research prior to ensure this would be historically reasonable, which it seems to be. So the idea is for a Roman unique tech that references the spoils of the Punic Wars and allows them to train a very limited number of war elephants, roughly 5 I am thinking, maybe more if you deem it fit. My brief research brought up their use in the Grecian conquests and the use of captured Carthaginian elephants after the Punic wars, so I think this is reasonable overall
  3. One could use smaller catapult stats as well, with how much damage catapults are now throwing out there is a lot of leeway to work with.
  4. Ah cool. Yes I remember rams being able to fight units rather well lol. Merge upgrade sounds interesting
  5. Awesome. I would love to see catapult turrets as an option in the near future.
  6. There is already a fair bit going in P1, we need some more things in P2. Also P1 rams may be a bridge to far in my opinion. The only way I would accept that is if we got P2 catapults.
  7. I don't remember A24 being that immobile, I just remember annoying archer blocks and having to use consular guard as that was the only thing capable of blunting them effectively. I will also point out that catapults have far higher crush damage now, which I will say I am looking forward to as I believe they are now strong enough to kill a ram in one hit if upgraded. So perhaps it is best left until A27 since I think that the new potential for active defense may negate any need for a wall upgrade
  8. Its a trade off, and you would not turn all your pikes into rams anyhow, that would be a grave error in judgment
  9. Ideally it would be good to see some kind of wall buff for A26 already rather than A27.
  10. A sensible player would work with that and try to channel the opponent into crossfire and other disadvantageous situations. If you want to encourage players to think beyond P3 = Ram= victory then you need to give them more options and better ones. That is reasonable
  11. A fair point, but towers are only ever as useful as whats in front of them. I never build towers in game anymore as they serve no purpose beyond being a vaguely annoying distraction to the opponent and me if they get captured, whats more they cost resources that are better used elsewhere. That being said I would prefer stronger walls over towers at this stage, after all there is a garrison bonus on walls, and I would like to have incentive to investing stone into passive fortifications.
  12. Gaps in walls while problematic aren't a big issue when you can quite literally go through walls with little effort. I am against deleting trees because this can be abused by Rome to delete an opponents forests. Also forests are good impediments to rams and elephants which is why forests in front of walls are good. Yes and that is largely because walls lack meaningful impact to the battlefield.
  13. I would suggest 25% or even 30% as a start, if that is found to be to much we can drop it down. We need better passive and active defenses overall
  14. At this stage we need better defenses not more ways to destroy stuff. Gates will die easily enough to siege, the point is to give the defender more control over his position than he currently has by giving him better tools. The workman is only ever as good as his tools or so they say.
  15. To clarify on the gate weakness I mean that the weakness of gates be further emphasized than they currently are.
  16. So I have been thinking, and I am going to suggest raising the health of stone walls. Right now they are useless except to deter raiding. However I also think gates should be kept at a weak level. This way you leave the obvious weaknesses of walls open while also allowing defending players to better control the flow of an assault on their town. I do not think the stone cost should be altered or the build time.
  17. Ah I see, so essentially a button that merges a couple units into a ram? Or a single unit into a ram? And then a button with that unit to turn it into a better ram?
  18. I like wild ideas I do How hard would it be to code, what about art and how practical would it be game play wise?
  19. In fact I would love to see the Onager as part of the main game in some capacity for Rome. alongside Centurions
  20. I know he has code for field catapult construction, I seen it in DE and I would love to see it as a roman legionary bonus.
  21. Nicely laid out I am curious as to why units have such high crush armour, Is it to prevent one shotting by elephants? Catapults? All civs can already build siege workshops, also making it come from barracks but for Macedonia requires a workshop will weaken it for Macedonia as nearly all players will already have a barracks by default, better that everyone can build a workshop second age if they have this mini ram available.
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