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Fabius

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Everything posted by Fabius

  1. I like having Roman swords in P1, its fluffy and also a mild eco bonus since you can tap into your starting metal and save on wood for other things like houses. That aside, there are some nice changes in A26, and for the first time since A23 I can actually start a game and feel like I can have some fun and also win. This entirely due to the reworking of fanatics, finally having something viable in P2 that can be used against the boomers is very satisfying and overall Gaul feels a very refined civilization now. P2 champions for Athens is nice, but the metal requirements hold them back. I have yet to try out Persian immortals but I like the concept. And Ardennes is still as awesome as I remember in A23
  2. So I had an idea for making area damage viable on catapults without having the levels we had in A23. Simply put, reduce the damage by around 50 - 75% of the current total, add some splash damage to that new total, and then add a big bonus multiplier against buildings. And if anyone is concerned regarding the possibility of high indirect splash damage to troops around a building, simply put it down to chunks of falling masonry landing on their heads. (this was first done on ships where the damage was a dropped and a multiplier against ships added.)
  3. I took inspiration from Han ministers as a means to viably incorporate centurions into the current Roman faction in an interesting manner. Centurions did admin as well as fight wars. I see no issue with taking mechanics from other factions and putting a different spin on them to represent something in a different faction. You have only so many elements to work with. In fact as a further specification the attack bonus can be tuned to melee infantry and not ranged, now you encourage usage of melee units for damage and not just as meatshields.
  4. As I mentioned previously the concept I had in mind for the centurion was utilization of certain aspects of the Han government minister, as listed prior the possible bonuses could be a speed boost, a building boost, and an attack boost. All things that one would expect centurions to be overseeing. I am certain others might have bonuses to put forward that I have overlooked. But as it stands that is the core of the matter.
  5. As it stands we have all the required resources on hand, all that is left is to achieve a positive consensus and then process it for testing and implementation
  6. Its not a case of adding more units to Rome. its giving Rome unique things that differentiate them from the other civs.
  7. All good As I mentioned Wowgetofyourcellphone has several centurion actor skins and I believe he made one specifically for the Republic era, so it would be easy to match the current armour aesthetic.
  8. I disagree that centurions would be out of the timeline. legionaries came into being with Marius in 107 BC which is 39 years after the third Punic war ended in 146 BC. Centurions existed prior to that reform with the triple line maniple legion in then current usage by the Roman Republic, which was used throughout the Punic wars.
  9. Wowgetofyourcellphone has a very nice centurion model, in fact he has a couple I believe. So mayhaps you could use his. I would prefer centurions came from a building other than the fortress, a barracks or civic center seems most reasonable. That only leaves the stats and bonuses to be hammered out. P2 fortress I feel would be a step to far, you need siege to break fortresses, all that will do is nullify P2 aggression entirely unless you start adding P2 siege as well.
  10. The idea i had in mind was taking the concept of the Han government minister and applying it to centurions. So possible benefits could be a small building speed bonus for citizen soldiers specifically, a small attack bonus, a movement speed boost. Stat wise the centurion could essentially be a champion or somewhere between an elite swordsmen and a champion. Likewise limited in number, maybe if we could have the Castrum moved to P1 or P2 we could add them to the training roster.
  11. This way you can tone down unit scaling for those that have high attack and you no longer treating units with a blanket 20% or whatever. Now you can tweak individual units without busting the others too. Overall it seems a good solution to your balance problem. The big question now is how much effort would it require to implement.
  12. That seems a reasonable application. I like units gaining experience more than blacksmith upgrades since it provides a trade off for extra stats, which is more interesting than a blacksmith, so I would prefer that it is not nerfed into the ground. Potentially raw points could be used for the experience levels instead of damage percentages.
  13. Armour already functions like this adding +1 and +2 respectively. Attack would work just fine, the issue however is that raw attack point bonuses will interact with the percentage attack bonuses, eg if you add attack points and then do percentage bonus you will have a bigger final total than with just a percentage bonus. So that would need to be considered prior to tweaking.
  14. so legionaries javelin and gladius switch mechanic when ?
  15. Did you mean 200 health as citizens are already 100 health
  16. What is wrong with the young Spartan part?
  17. That is nice, I am around 1350 but I have not played ranked in a long long time. Most of it is still from A23.
  18. Siege tower can already move and fire, and that's way more devastating than a simple guy in a chariot with a bow.
  19. Occasionally in A23 I would outright delete my civic center after third phase, place camps and then rebuild it again.
  20. The only reason I remember was that it made for to strong of a kill zone with civic center and fortress and towers all in one space. Quite frankly the easy solution would be to say it must be a certain distance away from your civic center. Or simply accept that as a side affect.
  21. Han is going to an interesting space to watch, the stacked international trade bonus with Carthage is madness, plus the unique tech for silk roads. total 50% extra trade bonus lol.
  22. Did I miss something, there haven't been any confirmed changes to camps for A26 yet?
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