Jump to content

LienRag

Community Members
  • Posts

    227
  • Joined

  • Last visited

Everything posted by LienRag

  1. Incas have those already. Not sure that it's a good idea to have all civs get that. It's fine imho to have raids in first phase but not the ability to destroy an enemy - zerg rushes are quite detrimental to a game.
  2. Antiquity spear cavalry wasn't able to charge with "couched lance"since they had no stirrups. Couched lance charge is what made spear cavalry devastating in the middle ages. So spear cavalry should be great against other cavalry, against archers, but certainly not against spearmen or any heavily armored unit.
  3. Brett Devereaux (the acoup guy, aka the Orcs Logistics Guy) says that this idea comes from a bad translation from Polybius (I think ?) who meant that the carthaginians soldiers were paid instead of being citizens. But that most of them were levies, not mercenaries.
  4. Flavor-wise it's a good idea, but how do you balance that ?
  5. Citizen soldiers are a staple of Oad indeed, but the OP has a point about the difficulty of mounting raids in 0ad. Which reduces the diversity of tactics (while everyone knows that diversity of tactics is important). Maybe we should find another way to allow more trade-offs between eco and military ?
  6. AFAIK, historically it depended a lot on how one retreated. Rout is catastrophic, organized retreat not so much. False retreat are a part of historical strategy, too. That's the way the game should handle that too - giving agency to both players, since when your enemy retreats you can try to rout him if you have the forces to do so (and do not fear falling into a trap).
  7. LienRag

    Cavalry

    This should be interesting for skirmisher cavalry (Parthian and the like), yes. Not all cavalry of the era usedd such hit-and-run tactics, though.
  8. That is exactly how I found that /usr/share/games/0ad/mods/public was taking 3,3 Gb...
  9. Incas, Aztecs, Xiongnu/Scythians, Thebans, Community Maps...
  10. Kudos for using gitea rather than Microsoft's Github, but the paths in the link say nothing about the mods' locaction. And if Public.zip is the main game, then maybe my problem isn't with the mods ?
  11. Of course not ! Debian Stable + Mate. That sounds quite logical. So, how to delete them ? Actually, no. There's only two Mod folders in /usr/share/games/0ad/mods/ , "public" and "mod". "Public" holds mod.json and public.zip, which weights 3,3 Gb, but I have no idea to which mods that corresponds. "mod" holds mod.zip for 35 Mb.
  12. I downloaded a few mods for A26 and played them, but now my / is completely full (the mods apparently take 3,3 Go). I want to remove the more heavy-weight of them but I can't find a way to know which ones are taking the more space ? Also, if I deactivate them (the only option offered by the OAD GUI at least as far as I can see it) will it remove them from the disk ? If not, how to free space on disk ?
  13. Historically a fortress was a way to interdict the area around it. And gameplay-wise, that's what it should do. A raid could go around it, a strong enemy force could capture it, but it should also be a deadly trap if you can block an enemy in its killzone by any other mean.
  14. What is the effect of flanking ? And how do you encircle units ? I was only able to do that once (to a relic that the enemy was bringing to his territory) and it took me around ten attempts, all at minimum speed, before succeeding... Every other attempt, the Relic had no trouble going through my soldiers to run away before being captured.
  15. I'm all for handicaps but not sure if bonus to collected resources are the best way ? What about one more woman at start, or things like that ?
  16. I don't think that I have it on alpha 26. All I have is a "Vésuve" map, which is not very good (too much wood, so not enough space to build).
  17. Or understaffed. Quick raids against an unprepared enemy are fun and strategic.
  18. Should improve productivity of farms that are next to water...
  19. Well, that depends where exactly you invest your little bit of meat...
  20. Well, in the roman army and in the Greek hoplite armies, the sources seem to say that line-to-column formation was a simple 90° turn, as the back-to-front spacing for marching was the one from one man to his fellow on the left in standard formation. Also, in greek and macedonian armies, standard order to synapismos was just the second rank advancing into the space left in the first rank; and reverse for synapismos to standard order : the (former) first rank moves one step forward while the (former) second rank stays in place. And in Astérix Légionnaire, we see the Roman army doing the quinconce and testudo formation, but I reckon that it's a less historical source (though the authors did research well what was known at their time about the Gauls and the Romans, they used their knowledge for comic effect, not for realism)...
  21. From my experience, yes, and they do it very awkwardly, especially in combat. My take is that inside the same formation "branch" those movements should be smoother and not imperil the formation's coherence. Changing from one formation "branch" to the other should be done outside combat (in the preparation phase) and if done too late, should indeed bring catastrophe to the army doing that, as was historically the case. But movements from one formation to another one in the same "branch" is exactly what the soldiers were trained to do in combat, so should not expose them too much to enemy action.
×
×
  • Create New...