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Everything posted by real_tabasco_sauce
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Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
https://github.com/0ADMods/suebian_art/tree/main/art/actors Seems like garamantians are in the suebian art repository. I was going to just check out the units and buildings, but I think surely this is a mistake and something else was supposed to be committed? -
===[TASK]=== Crowd Sourced - Thracians (Faction)
real_tabasco_sauce replied to Cleo's topic in Game Modification
They are great! Did you draw them, or are they from screenshots? I think they would just need to be resized into 128x128 or 256x256 pixels. And I think it would be pretty easy to make the mercenaries green toned. If you share me the png files I can go ahead and do this. I would also crop them to have the same framing as the vanilla icons, if you don't mind. Apparently the chariots are in fact historically accurate, look at this amazingly well preserved chariot: https://www.rferl.org/a/bulgaria-tomb-raider-thracian-chariot/31324243.html -
===[TASK]=== Crowd Sourced - Thracians (Faction)
real_tabasco_sauce replied to Cleo's topic in Game Modification
@Duileoga where are you working on this civ? I'd like to check it out. Like do you have a github link? -
===[TASK]=== Crowd Sourced - Thracians (Faction)
real_tabasco_sauce replied to Cleo's topic in Game Modification
Icon for this could be 'shields_wicker.png' -
Its high time we remember this absolute gem:
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How does Batch training (not) work?
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
so you can train just 1 unit but not a batch? Ive never seen this before. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
Well spearmen should be roughly the same, as they do a mix of hack and pierce damage. But with this change, ranged units kill rams 10% faster than they do currently. You could make it -3 or -5 pierce armor if you wish. Feel free to increase or decrease the armor to suit your preference, but the idea I had was to make more units decent at destroying rams, not just hack and crush damage. -
I think it could be used, perhaps as a tech pair similar to the seleucids. But for the time being, I think we want to see how the current changes play out.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
Yeah you have been rambling on and on, but without clearly stating what should be done. You seem to do more writing here than reading other's posts. I do read your posts, and it takes a while. Just try to be succinct like I am in the above. A good writer can say a lot with few words. -
and cool unique units like the fanatics, trumpeters, fire cav.
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good news: https://code.wildfiregames.com/D4736
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Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
So then @krt0143, what would you like done about rams? I have seen a lot of comments but no succinct suggestions. I proposed something I thought you would be interested in earlier, but maybe you didn't see it. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
https://code.wildfiregames.com/D5008 -
Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
Before you complain about being attacked, be sure not to attack others. -
Age of Empires IV
real_tabasco_sauce replied to borg-'s topic in Introductions & Off-Topic Discussion
Yikes. It was put nicely in the video, but its clear that the design here is questionable. -
Athens works doubly here since both phasing up and getting the hoplite tradition is faster. I'd say gauls would be a good 4th civ since upgrades are cheaper, and melee damage determines how fast they get xp in a fight.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
ok, then please do not insult game design or the careful balance we have worked to achieve in a26, and continue to improve. -
[Community mod] Melee rebalance
real_tabasco_sauce replied to real_tabasco_sauce's topic in Gameplay Discussion
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/29 new version uses repeat time to nerf ranged units damage. This is in the interest of performance and so that the same number of units may 1 shot an enemy. -
I'd like to test this as would a number of people. I think @wraitii and @Stan` are either on vacation or have some more pressing matters. They have been the ones to release new community mod versions in the past. @s0600204 do you think you could release a version 5 of the community mod? This would help us test a few a27 patches as well as the proposed melee rebalance.
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I have two technologies for pikes within 'unit specific upgrades' one is longer pikes and the other is buttspike for increased cavalry counter.
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Not an ideal solution. Could a check be added that if (unit is moving and does not have orders to move), it does not receive the bonus of the formation it is in? I think this encapsulates all the possible cases where a unit of a formation can move and still count as 'in formation'. Although this might include pushing, pushing occurs very briefly and very rarely when in formation. While this would have a performance cost, I would expect it to be less than a bunch of overlapping and stacking auras, each with their own range.
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"SortingClasses" and "SortingOrder" syntax?
real_tabasco_sauce replied to krt0143's topic in Game Modification
Maybe you made a new unit and didn't update the classes. -
The formations aura is possible and it is interesting, but there are a lot of details and nuances: Formations break: Should formation bonuses apply when units are no longer constrained to the formation? Sure the testudo should improve pierce armor for the formation, but why should it when the units take their own path to go fight? If you do give the formations auras as is, you will likely see players clicking a formation exclusively for the stat benefit and immediately surrendering the formation to unitAI. To account for this, I think the best strategy is to let the bonuses be tradeoffs: Ex. testudo: Units +5 pierce armor but -30% speed.