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Posts
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Posts posted by real_tabasco_sauce
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1 hour ago, Player of 0AD said:
Whats the point of evaluating data from Alpha 24 rather than Alpha 26 and Alpha 27?
its a typo. You can see that a27 techs are in there.
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38 minutes ago, ffm2 said:
All data from A24
!
This is really nice data here. Its still shocking how much ppl skip loom.
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Coast Range and Migration are the two new ones. They are not fully naval, but hybrid maps.
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6 hours ago, ShadowOfHassen said:
Do you mean the random maps? I don't play those -- I guess I should, though. I like the handcrafted maps.
random maps are also handcrafted. Just programmatically.
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36 minutes ago, Obskiuras said:
I have a couple of questions:
What will the faction be called in the end?
What advantage will this faction have over the other factions?
https://gitea.wildfiregames.com/0ad/0ad/pulls/7104
You can read up about it here. Basically, it focuses on economic flexibility (wagons and wagon encampments), infantry mobility, and crush-dealing units in each phase.
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I haven’t noticed it happen yet.
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I think being able to control what your ships attack has been a pretty nice improvement.
9 hours ago, chrstgtr said:The only real strategy right now is to train more ships than your enemy and to train them earlier than your enemy.
this was worse in the old system for sure.
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9 hours ago, Arup said:
HOW DOES GARRISON NOT AFFECT THE SHIP AT ALL?
Garrison effects are pretty problematic for ships. Previously, ships subscribed to the "bigger = better" model, and 1) having a ton of ships and 2) garrisoning ships was the way to dominate the seas. But this takes an absurd amount of population, so very few players wanted to play like this as there is usually land to fight over.
With garrisons affecting the strength of ships, you often could not tell how strong an enemy ship was until after it sank your ship with your handful of soldiers inside.
On improvements we can make, I think moving scout ships to p1 would be good. I initially was against it, but I think its the right move. They might need to be weakened a little bit.
What cost changes would be good?
I heard that ships are a bit weak to land units, so we could bring up pierce armor.
I don't think the techs are very complicated, but if players don't get a lot of the techs and don't get value out of the techs compared to just making additional ships, they should be streamlined.
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On 20/02/2025 at 4:07 PM, Classic-Burger said:
Sorry I missed this.
A "garrison" refers to a host of troops stationed at an outpost or defensive location. So the idea is you paid for some soldiers to be stationed at the fortress, which is why you get additional default arrows.
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@ffm2 nice data you have here! Are these the most played civ for players that belong to the 600? Using military score by 13 minutes could highlight which civs are preferred for aggressive gameplay.
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In my opinion, the Han are not put together very well. It seems like a bunch of separate and distinct mechanics that do not fit together well. I think Kush had this problem before, but its better now.
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5 hours ago, Seleucids said:
Pros:
- Epic boom, the fastest civ aside from Romans.
You can also withstand getting berries or hunt denied since their farms are cheaper and faster to build.
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you could have the p3 tech give promotion points to just whatever class the p2 ram belongs to, as long as its unique. So the same promotion approach used by silver shields and the roman reforms.
If the p2 ram is not unique, you could make a unique phase up tech like what is done for athens and persians for the promotion approach.
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7 hours ago, Darkcity said:
Wrong strcuture tree was shown while clicking on civilization icon on top middle of the screen.
Ive noticed before that if you have opened the structure tree before in the same game, opening it with this method puts you back to where you left off, not on the civ you clicked.
Did you look at the structure tree before this?
7 hours ago, Darkcity said:The selected civic center health & capture bar was not showing. When selected any other buidling of same player or other players, this was showing.
I've also noticed sometimes that some fraction of selected units don't show health bars. I'll screenshot next time I see it and make a report.
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a better civ bonus for carth could be good. Maybe something stone-focused to help with the cost of apartments, temples, and the more expensive stone walls.
4 hours ago, chrstgtr said:Also, the biggest problem with Carth’s bonuses is the lack of a real team bonus. If anyone has good ideas that would help
mm I think the infantry merc train time is pretty substantial, but its true that it really only helps merc civs.
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25 minutes ago, Seleucids said:
I think we should follow weirdJokes' idea and move the champs to barracks and stables, because that is the standard of most A27 civs. Only training champs from temples nerfs the civ too much.
The temples can be differentiated in other ways. For example, Carthaginian temples have faster healing rates or greater area of influence, for some rituals they practised.
Carthage is already unique enough, no need for more weirdness.
A commit before a27 made it so that champs trained from non-barracks buildings train 25% faster. I think it has helped justify making things like fanatics and spartiates, but not so much for carthage champs.
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28 minutes ago, strat0spheric said:
i just watched the replay of a 4v4 with really low fps as mentioned in previous post.
For me gui sim update during late game was mostly around 15 with certain periods above 100 msec/frame with sim update between 150 and 300 msec/frame. But overall mostly gui_su is iaround 10% of sim update.
and whats ur OS?
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@TheCJ is gui sim update very similar to sim update? At 200MS?
For me GUI sim update doesn't approach even 1/10th of sim update.
Can @Seleucids and others also make this comparison?
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17 minutes ago, TheCJ said:
"State hash check" is at ~20, which is noticable, but also not nearly as bad as "sim update".
My understanding is that the f11 profiler uses some averaging, like a sliding window average. For me, hash checks in the f11 profile that get as high as 15 or so MS correspond to profiler2 peaks (gaps in a non-visual replay) as big as 130 -150 MS.
22 minutes ago, TheCJ said:I tried playing another 4v4 in a27 and looked at the profiler;
For me, the culprits seem to be "sim update" and "gui sim update", which both took over 200msec/frame in lategame, surprisingly enough without any real correlation to what was going on "on the battlefield", so even while we weren't fighting at all.Ok this is interesting. You are also on linux right?
25 minutes ago, TheCJ said:I also tried testing in a26, but since I cant really play 4v4 alone, I had to play with 7 bots
The bots add in some lag. What you can do to test is do alt+d, opening the developer overlay, and then check "change perspective" this allows you to do "gift from the gods" for each player and then set up some auto queues into the middle to make a large, enduring battle.
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2 hours ago, Seleucids said:
Numidian skirmisher cavalry run 10% faster than other civs, because they were known for speed and agility?
I like this, with all the melee mercs and champs, the ranged cav gets very overlooked.
29 minutes ago, Player of 0AD said:- allow Carthaginians to train Champions in stables again. What is a stable which can train only skirm cav?
- maybe allow them to train infantry Champs in barracks as well.I set it up so they train from the temple for civ differentiation purposes. They were originally trained from the temple. While you can get them faster since temples may be built in p2, there doesn't seem to be much benefit at all to doing this.
Perhaps some way to make building temples less taxing economically would be good. I notice they take a very long time to build.
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I think it’s that the generic name is still siege catapult.
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@guerringuerrin and I tested that a few days ago and it’s an improvement but not nearly as noticeable as quick hash only.
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6 minutes ago, Seleucids said:22 minutes ago, real_tabasco_sauce said:
a26-a27 profile comparison to put this suspicion to rest.
Question: how can i compile A26 on Linux? There are many errors
Well I am linux naive, so I can't help much. But downloads are here https://releases.wildfiregames.com/. Maybe you could try @andy5995's appimage? https://github.com/0ad-matters/0ad-appimage/releases
its on that page if you scroll.
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4 hours ago, Seleucids said:
Is there something special about the Linux kernel that you have noticed, or is it just a coincidence that most people replying to this thread are Linux users?
No, its just an observation I made that the 4 linux players also report worse performance in addition to the stutter. I think there needs to be an a26-a27 profile comparison to put this suspicion to rest.
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Improving the AI
in Game Development & Technical Discussion
Posted
Gitea