Jump to content

real_tabasco_sauce

0 A.D. Gameplay Team
  • Posts

    2.749
  • Joined

  • Last visited

  • Days Won

    71

Posts posted by real_tabasco_sauce

  1. 1 minute ago, wowgetoffyourcellphone said:

    In my opinion, packing effects into the Phase up techs is super uninteresting. It's not like 0 A.D.'s tech tree is massive. 

    yeah, but its good to put uninteresting effects into phase ups. For example building arrow damage increases with each age, but if that were instead 2 technologies, there would be a ton of tower techs.

    The CC is getting rather full of techs recently.

  2. It would be interesting if attacking buildings was a bit more worthwhile/effective. In any case, the default should be set by an option.

    7 minutes ago, wowgetoffyourcellphone said:

    If we make buildings more vulnerable to non-siege units, then we can compensate with a building health tech tree at the Civic Center: Craftsmen (common) -> Architects (common) -> Monumental Architecture (for "urban" civs).

    And if we make buildings less vulnerable to capturing (increased base capture points), we can add a couple capture techs to compensate: Military Cult (common; at the Temple) -> Plunderers (for "barbarian" civs; at the Temple), Siege Ladders (common; at the Fortress).

    I would avoid adding too many techs for this kind of thing. In this case, utilizing phase ups would be good (ie for HP).

    • Like 1
  3. 3 hours ago, Feldfeld said:

    The problem will appear again after starting a multiplayer saved game as a host. So after doing that, you should delete that file again.

    Do you have to actually start the game, or just get to game setup?

  4. 12 hours ago, real_tabasco_sauce said:

    Ok i forgot to explain :D

    With this PR, (https://gitea.wildfiregames.com/0ad/0ad/pulls/7633) units will only get stuck attacking a building (or capturing) if you have directed them to do this. If you didn't, they will consider units of higher priority. So it means that if you looked away from your army and they start attacking buildings because there are no units nearby, they won't get stuck doing this.

    Also, it helps with units like bolts to not get stuck attacking a house or something.

    • Like 2
    • Thanks 2
  5. 1 minute ago, Seleucids said:

    We can do this already, but it will apply for all units and even spearman  will walk past to attack ranged units. This will not work out well. 

    @leopard 's problem can be resolved by always pressing ctrl+Q when attacking, instead of the normal attack move. This will make your troops attack only enemy soldiers. They will even ignore enemy women. 

    You can also press H, although I am not sure exactly what command that is attached to. 

     

    H is stop, which halts existing orders. This way the stopped units check for targets anew, and if there are higher priority targets, they will instead attack those ones.

    • Thanks 1
  6. This has nothing to do with sniping.

    Sniping is where you task ranged units to shoot other ranged units beyond melee units. It was about getting past the "meatshield meta".

    I suppose you could cheat and set a unit's top preference to be ranged units to do this but that would be almost guaranteed to go OOS. Also it would be incredibly lame and uninteresting.

    • Like 2
  7. On 05/02/2025 at 11:21 AM, real_tabasco_sauce said:

    Could we schedule a "fast PC" TG for this weekend? I expect that those with really slow computers or adversely affected setups like @Meister are slowing turns for everyone, leading to many reports from players that otherwise have good performance. However, I have never really tried to verify this is the case.

    If we get a 4v4 where everyone has ideally >20 fps (min) in combat demo huge (found in scenarios -> demo maps -> combat demo (huge)), we can make sure that this is really the cause.

    I'd like to do it on Sunday, maybe when we did the a27 RC test, 18:00 UTC.

    @MetaPhyZic @BreakfastBurrito_007 @Ginnungagap, and any others that have good performance in a27.

    Well, I suppose with the issue identified (maybe just one of the issues), we probably don't need to do this today. Its telling enough that it takes place, albeit to a lesser extent, even in the first minutes of some games when CPU load from simulation should be really low.

    • Like 1
  8. On 31/01/2025 at 5:26 AM, Meister said:

    I had up to 10 fps, but when it came to a 200 pop situation, it was more like 0.5 to 1 fps. I played with lowest graphic settings, which used to get me 20-40 fps on a26. I tried both OpenGL and Vulkan, no notable difference detected.
    Any idea why it is so much slower now?

    are your a26 numbers including autociv? The feature that turns off bodies is pretty impactful when big fights are happening.

  9. Could we schedule a "fast PC" TG for this weekend? I expect that those with really slow computers or adversely affected setups like @Meister are slowing turns for everyone, leading to many reports from players that otherwise have good performance. However, I have never really tried to verify this is the case.

    If we get a 4v4 where everyone has ideally >20 fps (min) in combat demo huge (found in scenarios -> demo maps -> combat demo (huge)), we can make sure that this is really the cause.

    I'd like to do it on Sunday, maybe when we did the a27 RC test, 18:00 UTC.

    @MetaPhyZic @BreakfastBurrito_007 @Ginnungagap, and any others that have good performance in a27.

    • Like 1
×
×
  • Create New...