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Posts posted by real_tabasco_sauce
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It would be interesting if attacking buildings was a bit more worthwhile/effective. In any case, the default should be set by an option.
7 minutes ago, wowgetoffyourcellphone said:If we make buildings more vulnerable to non-siege units, then we can compensate with a building health tech tree at the Civic Center: Craftsmen (common) -> Architects (common) -> Monumental Architecture (for "urban" civs).
And if we make buildings less vulnerable to capturing (increased base capture points), we can add a couple capture techs to compensate: Military Cult (common; at the Temple) -> Plunderers (for "barbarian" civs; at the Temple), Siege Ladders (common; at the Fortress).
I would avoid adding too many techs for this kind of thing. In this case, utilizing phase ups would be good (ie for HP).
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3 hours ago, Feldfeld said:
The problem will appear again after starting a multiplayer saved game as a host. So after doing that, you should delete that file again.
Do you have to actually start the game, or just get to game setup?
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12 hours ago, real_tabasco_sauce said:
Ok i forgot to explain
With this PR, (https://gitea.wildfiregames.com/0ad/0ad/pulls/7633) units will only get stuck attacking a building (or capturing) if you have directed them to do this. If you didn't, they will consider units of higher priority. So it means that if you looked away from your army and they start attacking buildings because there are no units nearby, they won't get stuck doing this.
Also, it helps with units like bolts to not get stuck attacking a house or something.
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I hope that we can make it so we don't need to remove corpses. I have a PR with some promise https://gitea.wildfiregames.com/0ad/0ad/pulls/7616, but more can be done.
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I'd be ok with Germans or Cimbri. I suppose we could break the norm of 1 word civs and call it the Cimbrian Alliance.
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The were called Gastraphetes if that helps you search.
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1 minute ago, Seleucids said:
We can do this already, but it will apply for all units and even spearman will walk past to attack ranged units. This will not work out well.
@leopard 's problem can be resolved by always pressing ctrl+Q when attacking, instead of the normal attack move. This will make your troops attack only enemy soldiers. They will even ignore enemy women.
You can also press H, although I am not sure exactly what command that is attached to.
H is stop, which halts existing orders. This way the stopped units check for targets anew, and if there are higher priority targets, they will instead attack those ones.
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7 minutes ago, Atrik said:
Sorry I don't want to ruin your alt-clicking spam amazing game-play experience.
???
I don't do this. Its not even that good atm. You seem strangely biased for some reason.
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This has nothing to do with sniping.
Sniping is where you task ranged units to shoot other ranged units beyond melee units. It was about getting past the "meatshield meta".
I suppose you could cheat and set a unit's top preference to be ranged units to do this but that would be almost guaranteed to go OOS. Also it would be incredibly lame and uninteresting.
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One idea I thought of was to add a check for targets of higher priority than the one currently engaged if the unit is not following an order. I thought of this for bolts, but it could apply to other units too.
I think AOE2 does this.
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2 hours ago, Gurken Khan said:
As I understand it units don't prefer houses but will attack anything in range, and if it's only houses they will attack those; and once they started with a task they want to finish it if they don't receive new orders.
Yep this is it.
I recommend going to hotkeys and binding "attack-move (unit only)" as a replacement for the existing attack move.
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On 05/02/2025 at 11:21 AM, real_tabasco_sauce said:
Could we schedule a "fast PC" TG for this weekend? I expect that those with really slow computers or adversely affected setups like @Meister are slowing turns for everyone, leading to many reports from players that otherwise have good performance. However, I have never really tried to verify this is the case.
If we get a 4v4 where everyone has ideally >20 fps (min) in combat demo huge (found in scenarios -> demo maps -> combat demo (huge)), we can make sure that this is really the cause.
I'd like to do it on Sunday, maybe when we did the a27 RC test, 18:00 UTC.
@MetaPhyZic @BreakfastBurrito_007 @Ginnungagap, and any others that have good performance in a27.
Well, I suppose with the issue identified (maybe just one of the issues), we probably don't need to do this today. Its telling enough that it takes place, albeit to a lesser extent, even in the first minutes of some games when CPU load from simulation should be really low.
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yes the icons got moved into sub-folders. Some other things as well.
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I read he was made an Athenian citizen, and elsewhere that Kos was in a partnership with athens during his lifetime.
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did your profile generate with any errors? In my case, I ran into an error and aborted the non-visual replay, then the profile loaded ok. I had this issue with a couple of replays before I used this one (https://gitea.wildfiregames.com/0ad/0ad/issues/7589#issuecomment-111680) and aborted it after the first error.
I suppose it also could be too big.
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Other techs make use of "any" and "all" to specify compound requirements. I think using "all" might work here.
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I recommend doing combat demo huge without the petra AI. It helps to have that variable out of the picture. Same for profiling.
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1 minute ago, Genava55 said:49 minutes ago, real_tabasco_sauce said:
I think it would be fine to employ legends and oral histories as hero inspirations.
Welcome to Achilles, Cúchulainn and Beowulf ?
no. Thats not what I meant.
In American cultures there is often little or no writing. So using these as inspiration makes sense.
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I think it would be fine to employ legends and oral histories as hero inspirations.
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On 31/01/2025 at 5:26 AM, Meister said:
I had up to 10 fps, but when it came to a 200 pop situation, it was more like 0.5 to 1 fps. I played with lowest graphic settings, which used to get me 20-40 fps on a26. I tried both OpenGL and Vulkan, no notable difference detected.
Any idea why it is so much slower now?are your a26 numbers including autociv? The feature that turns off bodies is pretty impactful when big fights are happening.
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@leopard if you can do combat demo huge with better than 20 fps at minimum, please join us.
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Could we schedule a "fast PC" TG for this weekend? I expect that those with really slow computers or adversely affected setups like @Meister are slowing turns for everyone, leading to many reports from players that otherwise have good performance. However, I have never really tried to verify this is the case.
If we get a 4v4 where everyone has ideally >20 fps (min) in combat demo huge (found in scenarios -> demo maps -> combat demo (huge)), we can make sure that this is really the cause.
I'd like to do it on Sunday, maybe when we did the a27 RC test, 18:00 UTC.
@MetaPhyZic @BreakfastBurrito_007 @Ginnungagap, and any others that have good performance in a27.
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Default attack vs. buildings; balance between Capture and Attack
in Gameplay Discussion
Posted
yeah, but its good to put uninteresting effects into phase ups. For example building arrow damage increases with each age, but if that were instead 2 technologies, there would be a ton of tower techs.
The CC is getting rather full of techs recently.