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Posts posted by real_tabasco_sauce
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Its been talked about before, but citizen soldiers are quite fundamental to 0ad.
There's a big discussion here:
Citizen soldiers allow for big battles that distinguish 0ad from aoe2, and they are quite historically accurate which is something 0ad strives to achieve. That being said, they contribute to snowballing, and mainly contribute to the "booming = turtling" phenomenon.
I would like to not abandon citizen soldiers entirely, as it makes 0ad unique, but we can increase the importance of non-soldier gatherers by changing gather rates and/or by introducing a new "laborer" unit.
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yeah we could test even a proof of concept like this in the com mod.
I think it could be made quite intuitive, like by using the right click button for making a box while holding f. I am working on a different solution but couldn't be added to the mod anyway.
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unfortunately for now, there is no autosave feature.
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5 minutes ago, Ginnungagap said:
I have the impression that Atrik might be a bit annoyed by the discussions in other threads about creating a cheat mod. I suggest calling this feature AIMBOT (AIM Box Optimized Targeting), which might (not really) help avoiding such claims for this feature.
yeah the acronym choice is quite a reach.
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1 hour ago, Atrik said:
You have mischaracterized this second one. It is about preventing units from getting stuck endlessly attacking a building when higher preference targets are nearby.
On group target selection, I am 50/50. I prefer a more elegant approach to the problem, but as of now I see no harm in it.
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DLC DLC CRATO CRATO POS BODOLAAY
I think there is a slider that should reduce these and leave music and things alone no? Or maybe i confuse it with the UI audio.
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well a new market would be nice, but the old one is okayish. @Obskiuras maybe this is something you could do:
It would be good to have a better emblem for the civ, and this face engraved on a huge metal pot would be pretty cool. A drawing inspired from it would be ideal, sort of in the style of the other civ emblems.
In terms of gameplay, I might need to nerf a hero bonus, but other than that, I think its ready.
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A GUI mod should not change the way the game works underneath, only the way you graphically interface with it.
14 hours ago, WiseKind said:You are making the point that this "real-time" aspect necessarily means that there must be some mechanical challenge. You believe that this is what "real-time" always meant. I disagree with this.
Yes, but you are forgetting that the spirit of competition drives one player to be better than another and that as a direct result, players with high APM do better than players that cannot keep up. This is inescapable. Automation generally is not the solution because it just decreases the number of actions a player can do, which flattens the learning curve. Instead, the ways in which an action can be better than another action, strategic options, should be increased. This allows one players fewer, smarter actions to have more of an impact.
I'm trying to help with this last part
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Oh interesting, maybe I just assumed from the commit author.
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On 12/03/2025 at 5:12 AM, Genava55 said:
@wowgetoffyourcellphone maybe the Eagle standard can be made available when the Marian reforms tech is researched?
I'm not sure if a technology can change something like the standard, but I think that would be a really nice touch.
On 13/03/2025 at 4:17 PM, nifa said:If there's a wish to implement roman standard bearers (Signifer, Aquilifer or vexillarius) I would be happy to make meshes with less tris
I feel like a standard bearer unit would be a bit redundant with the animated standard when using formations no? Plus, we already have the centurion for the romans, so its hard to imagine a gameplay role for them too.
That being said, it might be useful for campaign development/cinematics.
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On 12/03/2025 at 11:17 PM, Carltonus said:
For the faction to be in a future Release, match the art-style of official factions? brush-work, that is. They do appear similar to certain Rise of the East factions...
I used the style of @Sundiata. The drawings are quite similar to the heroes from existing factions. (except for some props like the shield, sword, and hood.
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Disco Local -> Users -> Documents -> My Games -> 0ad -> mods
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https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
That’s still not the right place.
this link shows where you can find it.
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9 minutes ago, Obskiuras said:
It still doesn´t work, it throws an error
The same error? Different one?
inside cimbri-refinement-main, do you see a single folder, or do you see "simulation", "art", and "mod.json"?
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Your mods folder should be something like:
Documents/My Games/0ad/mods/
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Just download it, extract and move to your mods folder. The zip directly contains the mod files, so you may need to move things into a new folder.
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I can add a zip here in a couple of hours so u don’t have to bother with git.
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@Obskiuras do you need one? I thought I had set that repository to 'public' so anyone can clone. That repository is a bit behind since i've been working on the gitea pull request. (I would link it, but gitea seems to be down atm).
Is there a "contributor" role? I'm not sure which is best, but I don't think it will make much of a difference if you want to contribute to the mod.
If you have some art to contribute, you could also send it to me and I can add it directly to the pull request.
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its a civ bonus.
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this is totally different from the hash check stutter.
edit: might just be the camera + the usual stutter, its hard to say.
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31 minutes ago, Obskiuras said:
@wowgetoffyourcellphone I want to try the Suebi faction, but only that faction, not the entire mod. How i do that?
do you want to try DE suebians, or what is being prepared on gitea?
If you want to do the latter, it might be easier to just clone this mod: https://gitlab.com/real_tabasco_sauce/cimbri-refinement
move to your mods folder then do:
git clone https://gitlab.com/real_tabasco_sauce/cimbri-refinement.gitnot sure how you could get just the suebians out of DE.
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7 hours ago, Gurken Khan said:
Yesterday the game froze on foothills; it wasn't completely dead as the birds kept on chirping. After ~20 minutes of not responding I gave up and killed it. No error logs, last thing noted was something loading successfully. If I catch anything I will post it.
Something more concrete: fish in land on Scythian Rivulet
lungfish
No, actually this is a mistake from trying to add fish to this map XD.
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8 minutes ago, chrstgtr said:
I would go bigger (eg, do it for metal and wood too but maybe that is too similar to Mace)
That would be wayyyy better than mace. You still have to pay for the mace techs.





What is the 'Arabia' of 0 AD?
in General Discussion
Posted
Mainland