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real_tabasco_sauce

0 A.D. Gameplay Team
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Posts posted by real_tabasco_sauce

  1. Ok the next release of the community mod is near. I have heard a lot of player concerns and with this release we can try out some changes to see if they improve the situation.

    • Walls may be placed over trees, causing the tree's destruction once complete.
    • Additionally walls give to the garrisoned troops a range bonus in addition to the existing vision range bonus.
    • When destroying walls, they will do damage in a 10 meter wide box (length the same as the wall). Destroyed walls would create a cascade of rubble that would be dangerous to attacking and defending troops.

    Players have been complaining a lot about hero baiting, so I have some ideas implemented to fix that.

    • Hero acceleration is greatly reduced down to 5 m/s^2.
    • To compensate for being very easy to shoot, they gain an additional 1000 hp.

    Since the Han have been lacking, I made some changes to the ministers to make them more interesting for dynamic gameplay.

    • In p1, they gain 5 hack damage for each unit they kill.
    • in p2, they gain 10 m/s movement speed.
    • in p3, their last modification is that they trade the sword for a club and do 50 crush damage. This last part is a bit of a stretch historically but I think it will make for an excellent contribution to the way the Han play.

     

    Let me know your feedback, and lets get ready to play!

     

     

    (April fools)

    • Haha 2
  2. On 20/03/2025 at 10:45 AM, Genava55 said:

    The basic units are a bit boring:

    Any suggestion? Basic units are generally boring compared to elite ones. One idea is to use some of the furs, like what is used for the wolf warriors and Teutobod. I could also give them cloaks/capes.

    On 20/03/2025 at 10:45 AM, Genava55 said:

    The helmets are not compatible with the Cimbrian wars, those helmets are posterior, and the alesia helmet in bronze never existed:

    Could you maybe draw on this .png which helmets are problematic?

    @Genava55 Could you also indicate which bosses are problematic? My thoughts are that simple bosses and/or no bosses would be ideal. Some of them clash with the geometric artwork on the shields.

    For Boiorix, I like the idea of using one of those simple iron caps (but shiny :D).

    • Like 1
  3. Its been talked about before, but citizen soldiers are quite fundamental to 0ad.

    There's a big discussion here: 

    Citizen soldiers allow for big battles that distinguish 0ad from aoe2, and they are quite historically accurate which is something 0ad strives to achieve. That being said, they contribute to snowballing, and mainly contribute to the "booming = turtling" phenomenon.

    I would like to not abandon citizen soldiers entirely, as it makes 0ad unique, but we can increase the importance of non-soldier gatherers by changing gather rates and/or by introducing a new "laborer" unit.

    • Like 3
  4. yeah we could test even a proof of concept like this in the com mod.

    I think it could be made quite intuitive, like by using the right click button for making a box while holding f. I am working on a different solution but couldn't be added to the mod anyway.

  5. 5 minutes ago, Ginnungagap said:

    I have the impression that Atrik might be a bit annoyed by the discussions in other threads about creating a cheat mod. I suggest calling this feature AIMBOT (AIM Box Optimized Targeting), which might (not really) help avoiding such claims for this feature.

    yeah the acronym choice is quite a reach.

    • Like 1
    • Haha 1
  6. 16 hours ago, Genava55 said:

    Cimbrian war is 113–101 BC, so at this time those were still used (iron helmets):

    unknown.png?ex=67ddea9c&is=67dc991c&hm=482bc59c1407a630b6238ecedab4ebc2fbfe454625a41cbea4f136c9387c0d3b&=

    Fork_2.png?ex=67dddc47&is=67dc8ac7&hm=d3434a6e394335dcbc4cb633937873ee2b87e6d0ade9d3fb2629d804584e12ed&=

    and those started to appear (bronze helmets):

    image.thumb.jpeg.34b5cd70a3700df742baae4ceb9ca14e.jpeg

    image.jpeg.75ffa76505e4eda8bb4bdb0c1c6ba994.jpeg

    There is also the Roman montefortino, which used by Gauls too.

    image.thumb.jpeg.18d863c771c89d25de755881c14c9b16.jpeg

    The current soldiers have a mix of these, and some without helmets.

  7. well a new market would be nice, but the old one is okayish. @Obskiuras maybe this is something you could do:

    It would be good to have a better emblem for the civ, and this face engraved on a huge metal pot would be pretty cool. A drawing inspired from it would be ideal, sort of in the style of the other civ emblems.

    In terms of gameplay, I might need to nerf a hero bonus, but other than that, I think its ready.

    • Like 1
  8. A GUI mod should not change the way the game works underneath, only the way you graphically interface with it.

    14 hours ago, WiseKind said:

    You are making the point that this "real-time" aspect necessarily means that there must be some mechanical challenge. You believe that this is what "real-time" always meant. I disagree with this.

    Yes, but you are forgetting that the spirit of competition drives one player to be better than another and that as a direct result, players with high APM do better than players that cannot keep up. This is inescapable. Automation generally is not the solution because it just decreases the number of actions a player can do, which flattens the learning curve. Instead, the ways in which an action can be better than another action, strategic options, should be increased. This allows one players fewer, smarter actions to have more of an impact.

    I'm trying to help with this last part :)

    • Like 2
    • Thanks 1
  9. On 12/03/2025 at 5:12 AM, Genava55 said:

    @wowgetoffyourcellphone maybe the Eagle standard can be made available when the Marian reforms tech is researched?

    I'm not sure if a technology can change something like the standard, but I think that would be a really nice touch.

    On 13/03/2025 at 4:17 PM, nifa said:

    If there's a wish to implement roman standard bearers (Signifer, Aquilifer or vexillarius) I would be happy to make meshes with less tris

    I feel like a standard bearer unit would be a bit redundant with the animated standard when using formations no? Plus, we already have the centurion for the romans, so its hard to imagine a gameplay role for them too.

    That being said, it might be useful for campaign development/cinematics.

    • Like 2
  10. On 12/03/2025 at 11:17 PM, Carltonus said:

    For the faction to be in a future Release, match the art-style of official factions? brush-work, that is. They do appear similar to certain Rise of the East factions...

    I used the style of @Sundiata. The drawings are quite similar to the heroes from existing factions. (except for some props like the shield, sword, and hood.

  11. @Obskiuras do you need one? I thought I had set that repository to 'public' so anyone can clone. That repository is a bit behind since i've been working on the gitea pull request. (I would link it, but gitea seems to be down atm).

    Is there a "contributor" role? I'm not sure which is best, but I don't think it will make much of a difference if you want to contribute to the mod.

    If you have some art to contribute, you could also send it to me and I can add it directly to the pull request.

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