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king reza the great

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Posts posted by king reza the great

  1. 16 hours ago, Gurken Khan said:

    Do you have a dedicated GPU? Currently you are using the integrated.

    If you're not sure try to find your hardware manager (I believe that's what it's called in English). Or do a right click on your desktop and see if there's a "NVidia..." entry (or what your gpu might be) in the menu; then click through the stuff and tell it to use that gpu for 0ad.

    i did what u asked. but still have the same problem.

    2 hours ago, Sevda said:

    Linux

     

    i dont want to install any other os.

  2. hi

    when i had win 64 there was no problem with 0ad but after removing win 64 and installing win 32 i get many map buffer errors

    0ad gives me non stop map buffer error and finally it crashes

    also sometimes without getting that errors it crashes.

    i dont want to install win 64 and all of the programs again ...

    is there any other solution to fix this issue?

  3. 12 hours ago, Sevda said:

    You can talk to them directly here: https://webchat.quakenet.org/?channels=0ad-dev. You can also ping other balancing advisors. Most people use the same names as their lobby account. 

    I agree with everything else that reza said. 

    Then what should the colony train? Should we also put merc inf into barracks?

    Some opionions on reza's idea would be appreciated. @BreakfastBurrito_007 @real_tabasco_sauce @LetswaveaBook @chrstgtr 

    Only women and swordmen I give.

  4. hi.

    idk how to talk to devs although vali described a noob way...

    so i decided to post something here about game balancing. hope devs read it and take it on account.

    1-  still mercs are not balanced in a26 then we have to ban them from our games again... when we talk about merc balancing we mean the resources that they need. to limit mercs only with metal is not good even if u change 80 to 90, because its still easy to abuse them in early game. mercs should be wood food included/ like 50 wood 50 food 50 metal for merc cavs.

    2- civs like iber, brit need a fort to make a hero while some civs like ptol and sele easily can make hero from civ and its too imba. all civs must have a special building for making heros.

    3- put merc cavs of sele and ptol in estables.

    4- sword cham of maced is very unuseful and almost nobody buy it as a antiram. because it needs unlucking that takes time. instead of that sword cham give a merc sword man to maced.

    • Like 1
  5. On 14/02/2022 at 4:24 PM, Jofursloft said:

    I really appreciate, but I think that a top player needs to be constant. I am not, in the past months I have been extremely busy. Impossible to manage doing two unis, sport, friends and playing 0ad at the same time. I'll be back in summer I hope :))

     

    i missed u my kid

    • Like 1
    • Thanks 1
  6. 14 hours ago, BreakfastBurrito_007 said:

    What should mercenaries cost? 

    I am of the opinion that the pure metal cost is not beneifical to gameplay. I feel the 60 metal cost could be acceptable if the mercs were rank 3. The main thing that makes the 60 metal cost so big compared to champions cost/worth is that all players enter p3 with an existing food/wood economy that can pay for the high food and wood cost of champions. So as soon as you can afford the 60-80 metal of mercenaries, you can also afford the 20-40 more metal for vastly more powerful champions.

    I think mercenaries should cost overall 10-20% less than skiritai commandos, with price adjustments depending on if the unit is cavalry, sword, sling, or whatever. This seems appropriate to me because they will still cost plenty of metal, but will be economically feasible and powerful enough to justify their purchase, unlike in a24 and perhaps a25.

    In a25 as I have seen it so far it may be possible to have a large metal mining rate, and buy a moderate amount of mercenaries, while slowing down food and wood to buy less citizen units. However, only ptol are capable of this since they have the hero that gives -35% metal cost to mercenaries which is a problem itself.

     

    i prefer merc of a23

  7. 10 hours ago, BreakfastBurrito_007 said:

    champ anitram is cheaper than mercenary antiram in a24 currently

    the problem is that u need to wait for p3 then u need to unlock chams. it takes long time. but u can make mercs in p2 easily.

    My proposal would be to detract some metal and add some to either stone wood or food depending on the unit. Also, making them rank three would put them in-line with skiritai, which are a powerful, but well-rounded unit.

    no need to make them rank 3. just slow workers.

     

  8. 12 hours ago, Yekaterina said:

    Might cause OOS error if mods are different. In your mod a swordsman might have 15 hack but a vanilla swordsman have 9 hack. There will be errors if your game state is different to the host game state. This is only applicable for gui mods and art mods, not mods that introduce new civ or changes stats. 

    I really like this, and I want it as well. I am not sure how to program the lobby though. 

     

    I like this but some players think that violates their privacy. A difficult one. Also you can spam emails as well. I have 6 email accounts ;) 

    its hard to spam email also its boring too. then i think it helps decreasing number of smurfs and alts.

    Yes! I would love a stronger Macedon. But curently you can spam spear cavalry and let them fight alongside your champion cavalry and train Phillip II hero as well. The cheaper spear cavalry can be used as meatshields and let the champs do the real damage.  

    A good suggestion. Maybe Macedonians could be given infantry spearmen instead, but I need to consult the historians about this. However I can do just fine with pikes and spear cavalry...

    spearmen are not as fast as swordmen for being antirams

    hmmmm in A25 metal cost is less of an issue. Mercenaries costing wood...that makes them too similar to citizen units. But I think instant-train mercenaries would be a good idea. Fix the maps and not the unit? Just play on autumn Mainland or desert mainland or Meditarranean Mainland instead of some nub map with nub biome. 

    I like this. Mercs are too useless right now. 

    I can see where you are coming from. What do you think about ships attacking buildings and land archers shooting ships? Perhaps we give ships a negative bonus against units so ships cannot kill units that easily but still attacks everything. 

    its great idea we can also think about ranged units in ship that shoot units

     

    • Thanks 1
  9. Hi guys. please read the post and give good feedback! I Hope devs will read your feedbacks and select the best choice.

    1-      add a active mod for lobby not a mod that only his account is present.

    2-      Add private message and ignore options for lobby.

    3-      Add email varification option for making account . Currently many  players are spaming smurf accounts and its very annoying. Also with a email a player able to reset his password in case of forgetting it.

    4-      Make macdonates a better civ. Have you ask yourself why don’t people spam macs’ cav cham? And why they and the hero that give bonus to them are kindda useless? The answer is because jav cavs need metal! Its hard for players to spam jav cavs and cham cavs at same time then a player would never do such thing. If devs give normal jav cavs (100 food 50 wood )to macs then people can easily use mac cavs for fighting and use cav chams and their hero as well.

    5-      Any civ has fast antirams but macs. why swordmen of macs are chams? They should be merc. Then players can make fast antirams.

    6-      Mercs are very imbalanced. But why? Because they don’t need wood. In maps with low wood, civs that can spam mercs will rule! Fix this problem by decreasing metal and adding wood to them.

    7-      lets mercs work but with lower gathering rate (something like skiri). It lets peope spam mercs in phase two.

    8-      Do you know why people often hate playing noval maps? Because ships are annoying. People spam strong cheap ships and kill troops easily with strong arrows of ship. Especialy when you have to make eco near beach ships can be more annoying. I think ships should not able to attack people same as real life. Ships just atatck ships its all.

    • Like 1
    • Thanks 1
  10. 17 hours ago, nani said:

    I make suggestion:

    Keep the same cost as of now: only 500 wood
    Keep the same minimun proximity from other camps (keep it as it is now)
    Lower the hp to 1500
    Lower the max arrow count to half
    Lower max garrison to 30
    Make optional upgrade for each camp of 500 metal (or stone idk) to increase by 2x the hp and arrow count (this could be two diferent upgrades too, metal for arrow, stone for hp) *** The upgrades would only affect the upgraded camp
    Allow to make siege again, maybe make it 30% slower to produce

    That I think would please people, easy to make easy to kill, leave enemy too much time with roman camp then is your fault he made upgrades.
     

    its great idea

  11. 20 hours ago, Yekaterina said:

    I think this is a great idea, reza-math, I approve as a fellow physicist. ; )

    I will make a mod that increases the cost and sets number limit on these camps. 

    But on the other hand they can't make sneaky siege anymore, so maybe they are not so OP. Also garrisoning dudes inside = idle time, so I am not sure many players will spam it. Valihrant tried to spam it and the strategy did not work. 

     

    Also this is an issue about A24, not A22 right?

    y my bad its for a25.

    a player really no need to garrison them with many units unless he see a army is coming. then he can defend using camps and wastes time of the opponent. even if the enemy destroy the camp he can build a new camp in the behind easily.

  12. hi

    in this post i gonna report a issue about a25

    why rome's camp doesnt cosist of metal? its easy to spam camps
    u can make camps everywhere only with 500 wood and destroying them is really annoying and takes long time. also they r very strong if u send ur army near them they die fast especially when there r many camps. also the swordmen/javs inside them can kill rams/eles easily.
    there must be a mechanism that doesnt let somebody spam many camps. u can add metal for building camps or limit their number to 2-3 i meant nobody can make more than 2-3 camps. also there should be a good distance limit between camps.

    • Like 4
  13. hi guys

    i gonna list some positive updates in a24 and give few suggestions too

    1- outpost is more realistic now but it needs vision update too.

    suggestion: for "vision update by 100 wood" better to increase height of the outpost (like tower update) to make it more realistic.

    2- decreasing number of women on fields.

    suggestion 1: better to set fields capacity to 3. because its annoying for a player to spread women of a full field to other fields.

    suggestion 2: why corrals are steal useless? i think better to put a button in corrals that make sheeps automatically (and also a button to pause this ability) it leads players to use it more.

    3- elephant stable

    4- in a24 its easy to make chams

    5- different languages for any civ that makes the game more realistic.

    suggestion: idk about other languages but some of persian phrases are ridiculous.

    for example "bale in chie ? بله این چیه؟ "

    this phrase means "yes! what is it?" that does not make sense. it makes me laugh.

    or "amade   آماده " that means "ready" but this word is a public word. better word is

    "befarman  به فرمان" that means "ready for commands".

    also the phrase "sarbaze shoma سرباز شما" for women should be removed because it means "your soldier" and all know women are not soldiers.

    6- stronger towers, but it has weakness too. because it avoid players to play aggresive. but at least it does not makes towers useless in p3 like a23.

    7- no heavy weapons in rome camp

    8- no dance

    9- vision in p1

    10- women can build towers barracks etc.

     

    • Like 2
  14. 41 minutes ago, Nescio said:

    So I just did a bit of testing too:

    20 dogs vs 20 cavalry javelineers → 13 surviving cavalry
    20 dogs vs 20 cavalry swordsmen → 18 surviving cavalry
    20 dogs vs 10 cavalry javelineers + 10 cavalry swordsmen → 10+4 surviving cavalry

    20 dogs vs 20 infantry javelineers → 9 surviving dogs
    20 dogs vs 20 infantry swordsmen → 8 surviving infantry
    20 dogs vs 10 infantry javelineers + 10 infantry swordsmen → 10+0 surviving infantry

    Which again shows (i) swordsmen are most effective and (ii) infantry javelineers die quickly.

    Given that dogs and animals can't attack structures and most players tend to have civic centres and towers which can be garrisoned and shoot arrows, I expect going for dogs might be not all that effective in practice.

    Yes ! Ur opponent give u time and let u make towers, enough men, economy then rush u

  15. 19 minutes ago, borg- said:

    Exactly what I said. There is still a lot to be tested and new strategies to be used. We have very little information yet. The fact that you lose one game against dogs vs player much better than you, does not mean that everything is wrong and that everything must change or dogs go back to p2.
    But as I said before, it is great to point out problems and this is really necessary, but also present a proposal to solve problem.

    Dakyras was rushed too and he is not  weak

    Look how a player can rush two players by dogs.

    As our friend genava 55 said 20 dogs kill 20 pikes spears javs and also they kill slingers too.

    But remember making 20 dogs is easier than making 20 soldiers 

    Then if 20 dogs go to rush may they face u say 15 spears

    I think Dogs should get back to p2 or they need to be bought by metal in p1 to stop fast dog spam.

  16. 6 minutes ago, borg- said:

    The cost of a dog and a soldier is the same in total resources. One can only attack, the other can attack and collect res and building, how can this make dogs a mega op?

    For you to have a dog you need a lot of food, so theoretically less soldiers and women in the wood, less wood, less farms, less food. I don't really understand your point here.

    Food has more potential for storage than wood because u make buildings with wood.

    the point is that in start of a game i have to spend my little wood for making towers and making men. and not spaming women because its so risky. it make me slow. while my opponent who has brit can spam dogs with use of hunts and berries that r easy to access.
    he can build his economy faster + rush by dogs and makes me sower.

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