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Everything posted by gui456wSERTDYF
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Naval Overhaul (Alpha 27)
gui456wSERTDYF replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I like ships as they are now, I like naval maps and play regularly. It is true that ships require quite some micro managing, but I think that is what I like about ships, it is not just spamming units like we often see in mainland games. From my point of view: What I like now: Cannot spam ships onto the enemy, because expensive and micro managing. Garrisoned units make them stronger. Without garrisoned units they are useless. Garrison catapults and they throw rocks. All ships can transport units. What I don't like now: They are "stupid", i.e. they get stuck too easily when navigating. (This improved wrt previous versions I have to say.) They overlap multiple on the same spot (I think this happens also with siege engines). For the ships this is often too much. Formations don't apply to ships. You have to take care that they arrive together. What I would like to have/change: Easier to fix: Maybe to add some button, like it was done with drop resources, that when you press it the ship automatically goes to some shore (that you may specify with e.g. a rally point or a right click), it unloads the units, they fix the ship, they garrison back in it and the ship returns to the combat position. This would greatly reduce the micromanaging still without allowing to spam ships. As with the catapults, if you garrison bolt shooters the ship shoots these stronger arrows. Allow to focus the attack on some specific unit. If the enemy has a war ship and 10 fishing boats, I want to be able to focus all my arrows on the war ship and not waste fire power on the fishing. When a ship is attacked, damage not only the ship but also the crew (and they gradually die). In that way it is not possible to have an immortal ship that you fix hundreds of times with the same crew. -
Where is the "back to work" button gone?
gui456wSERTDYF replied to gui456wSERTDYF's topic in Gameplay Discussion
In my case I have never seen it since the latest version of 0AD. The `y` hotkey however works fine and I am now using that. I would certainly remove the 'delete' button as it is super intuitive the hotkey. -
Hi, I only play the game using the hotspot from my mobile. For some years I was randomly experiencing issues similar to what you describe. Now I changed my provider (basically because of a better plan) and suddenly the issues are gone, since some months now. So it may be something from your provider as well.
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Where is the "back to work" button gone?
gui456wSERTDYF replied to gui456wSERTDYF's topic in Gameplay Discussion
It does not show up in my 0AD. The hotkey Y works but I never see the button. -
In previous versions of 0AD there was a button (with an engine icon if I recall correctly) that would send units back to work. It was super useful. I cannot find it now. I am also wondering whether the "delete button" is useful to have it there at all. After all, a delete operation is so intuitive that even my grandpa could figure out that the "delete" key is the shortcut for this.
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My humble suggestion: The game is already awesome, you can still make it better of course but what 0AD is missing most of all is not new civs, new units, new features but a larger community of players. So to me it looks wise to prioritize marketing rather than development at this stage. I get to know many people that is still playing Age of Empires 2 and don't even know about 0AD, and the reason they play it is due to the community, because of course 0AD is nowadays much superior. But it lacks that community. Also: Things like the community mod go against enlarging the community actually. The reason: Now I enter the lobby and find two kinds of games which are not compatible with each other, for me this is a pain but handle it because I already know. But for a newcomer this is just splitting the community.
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Actually it would be nice, that walls obstruct vision. That would also make them more useful. Nowadays nobody makes walls ever.
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A26 has come with many new interesting features. My problem is that many of them I cannot find how to use. The one I am more interested in is to bring things to the front of the production line, how is this done? Another one: Now armies move in batalions, which is nice but if I want to select only few units to do something else, how can this be done?
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Yeah, I can. It will take some time though. Do you have suggested bibliography? I will start in Wikipedia. Another issue I experience quite frequently which is probably related is that I host a game, people can connect without issues (up to 8 players) and it works absolutely fine for about 30-60 minutes. Then, suddenly, one by one players loose connection and cannot come back. This process takes between 5 and 15 minutes per player, and does not affect all players but some. BTW, yesterday I knew about other player that was experiencing the port connection issues with all games except mine, don't ask me why. Of course he did not come to the forum to report this.
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Where are you from?
gui456wSERTDYF replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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suggestions Thread for posting suggestions for Alpha 27.
gui456wSERTDYF replied to Lion.Kanzen's topic in General Discussion
I am an example of such people. I don't know anything at all about those network details. I am getting to know at this very moment that "stun" (whatever that is) is the quick'n dirty solution, if I am getting the point properly. Does this forwarding port thing affect all online games/apps? If so, how do other games avoid this to be an issue? I don't play others so honestly I don't know, but all other apps that use internet connection work fine... -
I am still facing this problem and it is frustrating. It seems to be completely random, some days I can play (join or host) any game I want, several games per day. Other days I cannot join any game at all and people cannot join my games, but they can play among themselves (not always anyway). Other days some games I can join, some others I can't. Today I played a game some hours ago, no problems; now I wanted to play again and just keep getting this. So I didn't play. What can I try to debug this problem? Things already done (because sometimes they work): Restart 0AD. Restart computer. Connect via a VPN. I don't have a router. I always connect via the hotspot of my phone with 4G.
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suggestions Thread for posting suggestions for Alpha 27.
gui456wSERTDYF replied to Lion.Kanzen's topic in General Discussion
I would suggest as a top priority to fix the issues when joining a multiplayer game in the lobby, see attached. I have no idea what is the reason for this, but I know a lot of people experience this, even though very few of us post about it in the forum (1 2 3). This is probably a barrier for newcomers (1 2 3, these links are just the tip of the iceberg, most people never come to the forum) when they get this error a few times they just abandon 0AD. I have been dealing with this since I started playing 0AD back in 2018-2019 (different 0AD versions, different computers, different countries and continents, different internet connections). A solution for this is needed, either automatic (i.e. this does not happen anymore) or non automatic (like Android when it requests permissions for apps, or a link to an easy, complete and up to date troubleshooting guide). I know this is not a cool game play idea, but I would give this top priority. -
suggestions Thread for posting suggestions for Alpha 27.
gui456wSERTDYF replied to Lion.Kanzen's topic in General Discussion
You cannot just demolish your buildings by pressing "delete" for free, to demolish a building should be some time/resource consuming process. It is hateful when you are stealing your enemy's city or CC and he just destroys it in your face. It also does not make sense. A nice implementation would be that when you demolish a building, something similar to what happens when you upgrade a wood tower to a stone tower happens, but instead the health of the building gradually decreases. You may also need to pay some resources, or even garrison some workers. The cost and time would be a function of the building. Even more, the more resources you pay the faster the building is demolished, so you can decide this depending on if you are in times of war and in need of speed or in times of peace and you don't care to spend some time and save resources. Some unit/technology that can be garrisoned into stone walls to burn rams (like throwing fire down the wall). This would make stone walls much more attractive (or at least attractive). New building complementary to walls: "trenches with water and crocodiles" that block the passage of siege and make the movement of soldiers slower (well, the water and crocodiles are not necessary haha). This would be nice because you can place them in front of the wall to avoid rams destroying it (like it was done in real life). Soldiers cannot attack buildings, except some "arrow with fire" or so. It just makes no sense that a bunch of soldiers with arrows and swords can destroy a building, and it is annoying when your enemy does this... Elephants cannot attack buildings, instead they are very strong against soldiers. It just does not make much sense that a bunch of elephants destroys a fortress... Rams that cannot move unless you garrison soldiers, and increase movement speed/power as soldiers are garrisoned. Make rams very cheap to build, but add this feature to use. Also, rams belong to gaia when no soldier is garrisoned (of course they cannot move or attack in this case), so then if I bring my rams to your city and left them unattended, you can just garrison your soldiers into them and they are yours. Randomize the attack of units. In this way it is not obvious that 100 soldiers will defeat 99. The distribution gives more freedom to tune units, consider for example the attached `damage_distribution.png` for some unit before and after it is trained (increased rank or whatever). Ranged units that switch to sword when very close to enemy (at least optional this). In the movies this is always the case. They are weaker than sword soldiers but anyway. -
How do I know the dates of my matches?
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how open ports for 0AD multiplayer match?
gui456wSERTDYF replied to newcivs's topic in General Discussion
I also have very often problems to connect to games. In my case, however, it has a random nature, about 70 % of the games work fine and 30 % have problems. It also happens that I join a game without any problem and just in the second the host clicks "start game" I am disconnected and then I cannot join again. As I said, with about 70 % of the games it works fine, but there is roughly a 30 % of the games which I cannot join, even if the host is the same person always with the same computer and configuration. These are the 3 errors I usually receive: When I get the next one, it just stays there forever and I have to close the game: -
My 0AD user is "pelotudo" and my Changelog user is "imbecil".
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I am trying to annotate for the tournament. I created an account in Challonge but they never send me the "account verification email"... I have already tried "resend email" like 4 times.
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How to install 0AD 24 in Ubuntu?
gui456wSERTDYF replied to gui456wSERTDYF's topic in General Discussion
Hi, thanks! Yes, it worked. -
I am trying to install 0AD 24 in Ubuntu 20.04. When I run `sudo apt install 0ad` I get version 23 however. How can I install 24?