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Yekaterina

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Posts posted by Yekaterina

  1. 2 hours ago, Sturm said:

    Having a descriptive section of the game's soundtrack, with a mini bio of the people involved, graphics, and the possibility of downloading mp3 files;

    There are forum topics about this, just search a bit deeper. If you want to extract the mp3 files, find the installation directory, then find binaries/data/mods/public/audio

    2 hours ago, Sturm said:

    mplement day and night shift changes inside a match;

    May  I ask why, there are night maps already.

    2 hours ago, Sturm said:

    Develop a game mode in which the player does not compete with other civilizations, but against nature itself. Wild animals,

    Welcome to Jebel Barca, where you are sacked by Gaia war elephants and random champion swordsman spawning from nowhere

    2 hours ago, Sturm said:

    food shortages, wood shortages.

    Anatolian plains. No wood. Even better: New RMS Test, there is nothing on that map and it's up to you to figure out how to make something from nothing.

    2 hours ago, Sturm said:

    Hummmm... how feasible is it to implement rain/storms in Pyrogenesis?

    one map already has, but sadly I forgot the name

     

  2. @leopard if people don't accept Linux then no need to tell them about it. Let them die to stupid Windows.

    For software development I would like to recommend a few open source software:

    • Kdevelop
    • Geany
    • Kate

    To replace Windows apps:

    Microsoft Office -> LibreOffice, OnlyOffice, WPS (not entirely open source but Linux version has been neutered by AUR)

    To receive outlook emails: use thunderbird and the correct configurations

    OneNote -> Xournal++

    Onedrive -> too many alternatives to list.

     

    You  can also run toxic microsoft stuff in a container, for example install 4 different browsers and just sacrifice one of them to deal with proprietary junk.

  3. YouTube is the fastest way to popularise 0ad, because even though it is far from ideal, a huge proportion of population in the world still use it. Hence we can expose 0ad videos to publicity quickly by putting your excellent commentary videos next to Mr.Beast's stupidity demonstrations with 10M views.

    To show you the average quality of YouTube videos, I used a freshly installed browser with no history to open YouTube, and this is the home page. image.thumb.png.d39d95c9abfdf99b74a4aa0144f8e864.png

     

    If I search 0ad:

    image.thumb.png.4393f8b93296f8b4720fab778d315882.png

     

    It only returns the most prominent YouTube channels instead of actually relevant content. You can't see a single non-cosmic player here; no Vali, no leopard, no Jim, no Zxphxr. When I scroll down the page all I see is some popular RTS YouTuber trying the game for once; there no good TG commentary videos.

    Even if I specifically search for pro games, I get Terminator and Resonator again and no actual good TG videos.

    Older videos are completely buried.

    YouTube's nub search AI prevents the best advertisements of the game from being discovered so we have few players even though the game has existed for more than a decade.

     

    • Like 2
  4. 18 hours ago, leopard said:

    google is that the applications they build is outright reliable.

    Give me one example xD

     

    18 hours ago, leopard said:

    people are only interested in stuff made by some Big companies

    and without people supporting nobody is going to reach anywhere.

    Based on my real life experience people hate free open source applications, they always talk BS to me if I try to talk about it to them.

    Most people are stupid and they don't know anything about software or cybersecurity.

     

    18 hours ago, leopard said:

    I am talking about software "engineers". probably can't say they are engineers because they are web-devs and they probably don't realize  most of the software's they are using to build are free and OS.

    There are 2 kinds of software engineers:

    1. Those who just want to get the job done and sleep. Google and microsoft has many things for lazy people.

    2. Those who actually consider the whole project and how to deliver the best quality product while using the optimum methodology. Open source software is better now.

    • Haha 1
  5. Hills on Mainland and other maps can be annoying; there is one map which has an impenetrable wall right across the middle of the map which divides the two players and prevents them from reaching each other. This should be a bug, but if we allow units to excavate these hills then players can Geo-engineer the landscape into whatever form they find the most advantageous - adds an additional layer of strategy and building to the game.

     

  6. 41 minutes ago, Lion.Kanzen said:

    At most what the platform can do to him is Shadow ban the video.

    I think YouTube does a lot more than that. I wouldn't take YouTube seriously because it is under the notorious Google. We should convince the rest of the world to use an alternative video sharing site which is open source or at least not as shady as Google.

     

  7. image.thumb.png.b819e137aa36a5696b52b69c2d6ffebe.png

     

    This occured when Cesar was hosting. It was 2 minutes into the game and everyone experienced a freeze. For me, it crashed soon after and I managed to retrieve the last part of the program's output in the terminal. It has happened very rarely. Hopefully this helps.

  8. @BreakfastBurrito_007 the current meta is such that unless we lower the damage of everything, your melee units die before they can even reach the enemy. I am totally for raising the damage of melee, but we also must slow down the rate of killing. Battles are just way too fast for any type of units or mixture. Pikeman is the only one which can live for a reasonable length.

    The solution is: after we get a good melee damage value relative to ranged, we multiply the damage of everything by a factor 0.5. This will slow down the killing. You might think that requiring 20 shots to kill a spearman is ridiculous, but be reminded that most players enter battles with 50-100 ranged units at a time, which means at least 3 to 4 spearman will perish in the first second.

    • Like 1
  9. 1 hour ago, ChronA said:

    at least as the Greeks liked to tell it.

    Exactly, the Greeks would derogate the Persians in any way they can since the Persians were their enemy and the Greeks won the battle. In reality, the Persian soldiers might not have been as fragile as the Greeks claimed.

    2 hours ago, ChronA said:

    Persian units tanky per cost but squishy per individual. For instance suppose you dropped the shield bearer's cost from 50 Food 50 wood to 50 food 10 wood. The trick is then to balance that against the economic windfall they would get from cheap CS.

    They already have great economy. Units die too quickly in 0ad and you can never reinforce as fast as units are killed, so having resources and price bonus doesn't help. More durable units for a higher price is more suitable for them.

    • Like 1
  10. 1 hour ago, Fabius said:

    Curious suggestion, can we test giving Rome a Cretan merc archer and see how it does in terms of improvement and balance?

    I think this is a very good idea because they lack any long ranged unit. It would make the Romans more comfortable to play with, without making them completely OP compared to the rest.

     

    The Immortals should spawn as melee by default because the Persians need a melee champion. With that being said, I think it would be better if the Immortals had an option to switch to sword mode as well.

    • Like 1
    • Confused 1
  11. What I want to say is, if you chose Mauryas, you would be limited to either mass archers + melee or mass cavalry. It would be better if the Maurya player also had a chance to use infantry skirmishers in their army. For Roman players, it would be great if they are allowed to play archer tactics as well. The uniqueness of each civ is still preserved: different visuals, slightly different selection of units, different heroes and champions.

    Also civilisations that don't have catapults really struggle against turtle players (especially Roman players with swords in forts and towers), hence I think all players should be given catapults to prevent turtles from frustrating everyone.

  12. 28 minutes ago, BreakfastBurrito_007 said:

    Civ balance right now is actually quite good

    yes balance is good in late game, but in early game it's really quite bad. I'm not saying a particular civ is OP or weaker than others, but there is a huge lack of options in phase one and it's quite predictable what happens. There is only one ranged and one melee. This is boring. If we get access to a very long ranged (archer), a medium (skirmisher) and a melee, then that would allow different unit compositions and different types of infantry rushes.

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