Jump to content

Langbart

Community Members
  • Posts

    225
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Langbart

  1. hi braluca, Can you attach the logs see wiki/ReportingErrors and wiki/GameDataPaths. Do you use any antivirus software? @Stan`
  2. Hi, since you have a Ryzen CPU you could try to manually patch the game up. See the link below. If you still have problems, it would be wise&nice to attach the text file of the crash as well (see wiki/ReportingErrors and wiki/GameDataPaths).
  3. Hey, you could try turning off "postprocessing in the game options" as well. https://wildfiregames.com/forum/topic/33831-windows-10-game-crashes/?tab=comments#comment-411193
  4. Are PeerTube videos allowed? The very first post in this thread says: https://peertube.debian.social/videos/watch/7d134d11-0b25-42bc-92dd-13c496863e8e Stanislas DOLCINI - MiniDebConf Online - November 2020
  5. Comment @1:03:50 "It's a good game but the voices need improvements. They speak mostly Greek but the accent it's so funny and hard to understand that me as a native speaker rolf so hard. "
  6. https://www.mediafire.com/file/00lxxtdmsu64nrs/0ad-0.0.23b-alpha-osx64.dmg/file
  7. Maybe you could try the fixed bundle, this worked for me.
  8. Can you attach crashlogs ? See https://trac.wildfiregames.com/wiki/ReportingErrors In the mean time you could try the following:
  9. @Stan` might answer your request, I only write an anwser so he notices your post. Can you attach crashlogs ? See https://trac.wildfiregames.com/wiki/ReportingErrors In the mean time you could try the following:
  10. @1:07:06, when it comes to the installation process on Mac, the more convenient way is Homebrew Casks. It is not mentioned on the website, probably there is a reason for that. brew cask install 0-ad PS: Stan was good, glad to hear some interviews from the people who make 0AD and some of their annectodes. If I had been the interviewer, I would also have asked if the game should take a more commercial path, like the Czech game company "Wube Software", which is known for Factorio.
  11. It's regarding the article "Trying to compile game on Mac" from 27th November 2019. I had the understanding you would rather use the latest develper version in this case.
  12. I searched through the forum and found your answer, so I sent him a private message. He responded with success. It did the trick. Edit: 2hrs ago
  13. Hello Asterix, Thank you for the reply. Well, I studied your forum account and found a MacUser who had the same problem to create the game. Stan wants the WXWIDGETS developer version 3.1.3 instead of the 3.0.5 stable version. Which one shall I send to the phabricator (https://code.wildfiregames.com)? As pointed out in the "build-osx-libs.sh" file regarding GnuTLS, wouldn't it be wise to update Nettle and GMP as well? # gloox requires GnuTLS, GnuTLS requires Nettle and GMP GMP_VERSION="gmp-6.1.2" NETTLE_VERSION="nettle-3.5.1" # NOTE: remember to also update LIB_URL below when changing version GNUTLS_VERSION="gnutls-3.6.13" GLOOX_VERSION="gloox-1.0.22" PS: While reading through your forum activity I found out about ForkAD, really sorry about the schism.
  14. -SDL2_VERSION="SDL2-2.0.5" +SDL2_VERSION="SDL2-2.0.12" modified the build script updated the library Workspaces. Run test & Start pyrogenesis. Problem solved PS: For almost all library files there are more updates available, I thought this overview might be helpful. If you want me to update the file "build-osx-libs.sh" with the latest libraries and replace http with https. I think I can do that. I am only hesitating because of Krinkle's comment on the ICU update. ZLIB_VERSION="zlib-1.2.11" (OK) CURL_VERSION="curl-7.59.0" (Update available 7.70.0) ICONV_VERSION="libiconv-1.15" (Update available 1.16) XML2_VERSION="libxml2-2.9.8" (Update available 2.9.9) SDL2_VERSION="SDL2-2.0.12" (Updated to 2.0.12 from 2.0.5) BOOST_VERSION="boost_1_64_0" (Update available 1.73.0) WXWIDGETS_VERSION="wxWidgets-3.0.3.1" (Update available 3.0.5) PNG_VERSION="libpng-1.6.34" (Update available 1.6.37) OGG_VERSION="libogg-1.3.3" (Update available 1.3.4) VORBIS_VERSION="libvorbis-1.3.6" (OK) GMP_VERSION="gmp-6.1.2" (Update available 6.2.0) NETTLE_VERSION="nettle-3.5.1" (Update available 3.6) GNUTLS_VERSION="gnutls-3.6.13" (Updated to 3.6.13 from 3.6.8) GLOOX_VERSION="gloox-1.0.22" (Update available 1.0.23) ICU_VERSION="icu4c-59_2" (Update available 67.1) ENET_VERSION="enet-1.3.13" (Update available 1.3.15) MINIUPNPC_VERSION="miniupnpc-2.0.20180222" (Update available 2.1.20191224) SODIUM_VERSION="libsodium-1.0.18" (Update available 1.0.18-stable)
  15. I downloaded the public SVN Code (wiki/BuildInstructionsGettingTheCode). I followed the Building Instructions (wiki/BuildInstructions). Two library problems with gnutls & icu. Found the solution here (#5729) Workspaces. Run test & Start pyrogenesis. (Added Delenda Est from Github to the mod folder) Problem: The game window looks like in the picture below. Everything is clickable but you have to operate through the black by trial&error. I read the article wiki/ReportingErrors, so I chose to create a new topic in the Bug Reports forum. interestinglog.html is empty (no errors or warnings) Build Version: Alpha 0.0.24 - 03.05.2020 , MacOS Catalina 10.15.4
  16. Imagine playing 0 AD 60 FPS on a 1:1 world map with 100,000 citizens per player while running on a Core 2 Duo CPU, 4 GB Ram and an Intel HD 4200 graphics card, and you won't even hear the fans. The future will be great.
  17. Are there any plans to make 0 AD playable through GeForce NOW or similar alternatives?
  18. https://wildfiregames.com/forum/index.php?/topic/27612-0ad-crash-when-logging-in/&do=findComment&comment=392367
×
×
  • Create New...