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Langbart

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Posts posted by Langbart

  1. 12 hours ago, SAJacky said:

    am getting very low network connection(~400ms)

    Could you host a game and test it with a local friend? You can open the "Network host statistics" via F11 (try Alt+F11 if the former won't work) and toggle through till you see it. 

    The RTT value (aka ping) is what you are looking for. The value for your local friend should be very low. If not, something is wrong, report back if this is the case for you.

    12.thumb.jpg.0711b090c8227232360e6f6431487254.jpg

    The lobby itself is hosted by WildFireGames (the maker of 0ad), but all the games you play connect you directly to the game's host. Depending on your location (many players are located in Europe/USA/South America) and internet quality, certain players may experience delays. Using an Ethernet cable can help reduce latency a bit.

    Another option would be to create your own server lobby for India. There are detailed instructions in this GitHub repo, but that's probably not the answer you're looking for.

    • Like 1
  2. On 11/10/2021 at 6:46 PM, ISlan said:

    I have code to contribute.

    Could you consider opening a git repository for boonGUI mod so we can collaborate?

    :victory: I set up GitHub repo, link is also in the description. 

    On 11/10/2021 at 6:46 PM, ISlan said:

    image.thumb.png.dbfb7b7571c01caf1cb891aef4ec9e29.png

    I think tabs (eco / tech / military) will make it look better but for now everything is in one view.

    Lots of cool ideas. Definitely splitting the info would be a good solution, either tabs (Planetary Annihilation) or a dropdown (AOE4).

    tabs_dropdown.thumb.jpg.54dae8c9f04ee75c9f92b74e51d688ed.jpg

    • Like 4
    • Thanks 1
  3. 9 minutes ago, guerringuerrin said:

    Hello everyone! After reading the whole thread i have two doubts i want to share with u.
    1- Didn't find autociv option to disable blood to test performance. Am I missing something or this option its only available with No Blood And Gore Mod by @Stan` (https://0ad.mod.io/no-blood-and-gore-mod).

    Check the Autociv option - Graphics: corpses max.

    --> see this post: Make certain colours transparent "on-the-fly"? (18/Aug/21)

    • Like 1
    • Thanks 1
    1. Create a folder and recreate the folder structure, first the "art" folder, next "actors", next "units", next "kushites" and in the last folder you place the female_citizen.xml file. Download it from here: trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/actors/units/kushites/female_citizen.xml2000059453_Screenshot2021-10-05at03_49_33.thumb.jpg.6342e7a0fd3aa7b341e33e65ecfd069c.jpg.dd5360e13c46180c3c0a52e68fa8edf8.jpg
    2. Add your mod.json file to it
    3. Enable the mod with the 0AD app
    4. Open the "Scenario Editor" and select the 4th icon called "Object", select "units/kush/support_female_citizen" and place some units on the field.1286761113_Screenshot2021-10-06at03_30_35.thumb.jpg.e38d97639b665ce34de94ef0cfae68a4.jpg
    5. Open the female_citizen.xml file from your mod and start making changes by deleting variants. The results should be visible immediately.
    • Like 1
  4. 7 hours ago, Cringe said:

    the jmod file didn’t work

    By jmod do you mean the mod.json file?

    You can just copy the file from another mod, for example the 0ad-space mod, and make small changes to it. 

    It should look similar to this, be sure to use the correct brackets.

    1734857639_Screenshot2021-10-05at03_51_47.thumb.jpg.f676036c3da540f08fd6cfa82a4c1a3a.jpg

    2000059453_Screenshot2021-10-05at03_49_33.thumb.jpg.6342e7a0fd3aa7b341e33e65ecfd069c.jpg

    Add the mod to your 0ad mods folder (see wiki/GameDataPaths). If you created the mod.json file correctly and placed the files in the right place, you should now be able to activate the mod in the mod selection and see your changes in the game.

    Edit1

    15 hours ago, Stan` said:

    You can also use the limit variation option in the menu

    @Cringe Since A25 there is an option called "Model appearance randomization" which makes each structure/unit look uniform.

    1126467001_Screenshot2021-10-05at03_57_20.thumb.png.92a91b72209266f240c9661a55b2548d.png

    • Like 1
  5. 11 hours ago, g33z3r said:

    The Game Data Paths guide seems somewhat out of date, this is what I get when looking up the mentioned paths;

    You are in the wrong place.

    You are here: 

    • /Library/Application Support

    1979627447_Screenshot2021-10-04at03_09_50.thumb.png.2758a50b6a770c87c9bf3d52b10a0bff.png

    You need to go here:

    • /Users/picus/Library/Application Support

    909153321_Screenshot2021-10-04at03_10_01.thumb.png.90a1cd4ae4c128c07a7ce4a6e98de56e.png

    Edit1: Private message from @g33z3r

    Quote

    "0 A.D. (0.0.25) Main log (warnings and errors only)

    ERROR: Failed to compile shader 'shaders/glsl/fxaa.fs': ERROR: 0:1: '' : version '130' is not supported

    After disabling "Antialiasing" the problem was solved. See IRC 0ad conversation 3/Oct/21

    • Like 2
  6. On 28/08/2021 at 1:13 AM, wowgetoffyourcellphone said:

    This is cool, m8. I think that enabling stats overlay at the top should not be Shift-S since Folks could be moving the camera (WASD) while Shift-queueing orders. This makes the info panel sometimes toggle off and on accidentally. The big mini-map and moved buttons should definitely be a base-game option! Very nice. The ginormous garrison flags are a bit overkill.

    I updated the mod to 1.6.3 (6/Sep/21) and changed the default hotkey to "Alt+Shift+F", but you should still be able to change the hotkey via the "Hotkey" option.  (Also reduced the "ginormous garrison flag" by 25%, still well visible and the size is not too intrusive anymore.)

    1263843085_Screenshot2021-09-06at18_59_16.thumb.jpg.2bc7de3d561651af66cf9292dde361f8.jpg

    On 01/09/2021 at 3:22 PM, woodpecker said:

    Why is everything flipped left-right in lobby. It is a headache to use when beeing used to the original layout for years. Please flip it back. One other minor complaint is that I find it a bit hard to dicriminate the two blue colors in game. Could be just me though.

    Thanks for the feedback. The game details are left to game list, because I often moved my eyes from the top left of the game list to the bottom right of the screen in the original layout, just to see who is in that game, that's the reason. I won't change it back. But I added some new buttons with 1.6.3 (6/Sep/21), for example a "Replay" and "LastSummary" button, @nani helped with the code.
    I adjusted the blue color a little bit, can you check it again now with the new version.

    • Like 3
    • Thanks 1
  7. 1 hour ago, Gurken Khan said:

    Didn't houses have an 'occupied' flag?

    The issue is known and the ticket has been updated.

    • #4581 - Flags for all garrisonable buildings and units (20/May/17)
      • only "Ptol and Kush" have a garrison flag on their houses.
      • garrison_flag_houses.thumb.jpg.f3d4071a415b5e1e88c10b0694839256.jpg
    1 hour ago, Gurken Khan said:

    I think it's really wrong that buildings show the flag of the original builder and not the current owner. Who would fly the flag of the enemy after capturing a building?

    Ticket created

    • #6284 - Display the correct emblem for garrison flags on captured buildings (19/Aug/21)
    • Thanks 1
  8. 2 hours ago, Ceres said:

    Is it possible to make certain colours (e.g. blood red ;)) transparent "on-the-fly", i.e. while the game runs and without the need to recreate or redraw the involved (slayn) units?

    Isn't @nani's Autociv mod the solution you are looking for?
    Under "Options" set "Graphics: Corpses max" to zero.

    400253589_Screenshot2021-08-18at10_53_48.thumb.png.bcdf97127884bb63f28d67e3890f57e9.png

    Graphics: Corpses max = 0

     

    Graphics: Corpses max = 100

    • Like 3
  9. 9 minutes ago, sarcoma said:

    Your Shift-F is out of this world.

    This is such a silly feature, but I love it too. When Delenda Est comes out for A25, I'll try to make it compatible. There are cool little details in it. For example, some units bleed from their noses when they die, which doesn't add to the gameplay, but it's just great that the developer took the time to add that detail.

    • Like 1
    • Thanks 1
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