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mralex

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  1. Imagine you have a phone number. You call someone, who notes your number. Then he becomes annoying, calling you 42 times an hour. You regret using your phone number, so next time you want to talk with him, you call me instead and ask me to dial the annoying guy on my other phone so that you can talk with him without you calling him directly. This time he'll see my phone number, instead of yours. But here's the problem: he can call you anytime on your own phone number, because he has noted it during your first call. So hiding is pointless. But I'm not an expert, so I might be wrong. EDIT I will read this link too, to understand VPNs better: https://www.quora.com/When-I-connect-to-a-virtual-private-network-will-my-IP-address-change
  2. Oh, good to know, thanks! I'll keep my eyes on the mainlog then, and let you know if there's something relevant.
  3. You were helpful. Now that we know there's no unusal log entry of 0ad network traffic in the mainlog, we can focus on other information sources instead. Currently, I'm learning Wireshark.
  4. Thanks @Angen, but %USERPROFILE%\AppData\Local\0ad\logs\mainlog.html doesn't contain any info about the network traffic in my case. Just lines starting with "Loading config" and similar stuff. I don't know why.
  5. Thank you for the advice @king reza the great. Does the Discord+VPN method help, even if the attacker already knows my real IP? I guess he knows the IP of all of us.
  6. In addition to the answers of 4.2. ("What sources, methods or tools can we use to collect all the information about the previous and future attacks?"): I don't know if WireShark could be used in this case. I have used it several years ago, but maybe we could see all the details of the malicious traffic. I will experiment with it, but please let me know if it is a dead end, or if you have tips how to use it effectively in this case. Are replays useful, @user1? Can we help you analyzing more? Can we help you collecting more? Should the developers implement automatic gathering of relevant data? Should the users be asked more prominently to provide attack reports? In the Multiplayer Lobby's right column's top? In chat messages? Something like this? "IF YOU GET DISCONNECTED, PLEASE READ THIS [LINK](link-to-replay-uploading)" Should we attach additional information to the replays? Do replays contain network data, error messages and all the relevant info? Can we be sure that the attacker is unable to create misleading replays? Can the attacker pretend to be someone else on the forum?
  7. We should know everything about the attacks. What symptomps make us think that we are under attack? Which symptomps are unrelated to the attacks? Which symptomps are the real signs of the attacks? How can we analyze the attacks? How can we educate ourselves on hacking, what topics should we focus on? What sources, methods or tools can we use to collect all the information about the previous and future attacks? How can we categorize the attacks, based on targets, sources, timing, intensity, effects, methods etc.? Who are the targets? Where are the attacks coming from? When are we attacked? How long do attacks last? What do we know about the instensity (in Mb/s, number of packets, etc.)? Do all the attacks have the exact same effect? Do all the attacks use the exact same method? How could we copy the attacks, to test our systems? How can we predict, detect, analyze all the attack faster and more precisely? In my opinion, we have to know every little detail about the attacks, in order to come up with the best solution. Can these questions be improved? What else should we clarify? Do you have an answer? Please comment.
  8. What method would a central server use to withstand the attacks? Why can't the same approach be applied to player hosts and clients?
  9. How much time does it take, in your opinion? I'm not an 0 A.D. developer, so I don't know if fixing this takes 1 month or 2 years. But I'm really happy to know that 0 A.D. developers are trying to come up with a solution. This would be the best christmas present!
  10. We get attacked constantly, this is crazy! It doesn't make sense to start a game, because it will be over in a few minutes because of a (D)DoS attack. All the players get disconnected. The host crashes. It's over. All the time. We can't use the multiplayer mode because of this vulnerability. It's not fun anymore... We have to focus on this issue and solve it together. The whole 0 A.D. community should know how serious this issue is. I hate (D)DoS attacks, I hate getting disconnected from games. Some hosts claim they are protected, then their game crashes too. Multiplayer 0 A.D. is dying. Developers, please help us! How can we help you? Players, please think together! How to prevent these attacks, or how to get immune to them? This is more than frustrating!
  11. Related topics "DDOS"? By @Emperior, May 26, 2019 in Help & Feedback Strange disconnection issue. [PLEASE UPLOAD REPLAYS] By @user1, June 11, 2020 in Help & Feedback When playing 0ad whole network disconnects. Network otherwise stable. By @Dizaka, September 2, 2020 in Gameplay Discussion Nedris (currently 1422) will DDOS without you pissing him off directly By @JohnDoe2, October 13, 2020 in General Discussion Attacks on 0ad (suspected DoS/DDoS) By @BoredRusher, November 26, 2020 in Bug reports Are you aware of the scale of DoS attacks? By @badosu, December 6, 2020 in Game Development & Technical Discussion
  12. Related topics "DDOS"? By @Emperior, May 26, 2019 in Help & Feedback Strange disconnection issue. [PLEASE UPLOAD REPLAYS] By @user1, June 11, 2020 in Help & Feedback When playing 0ad whole network disconnects. Network otherwise stable. By @Dizaka, September 2, 2020 in Gameplay Discussion Nedris (currently 1422) will DDOS without you pissing him off directly By @JohnDoe2, October 13, 2020 in General Discussion Attacks on 0ad (suspected DoS/DDoS) By @BoredRusher, November 26, 2020 in Bug reports Are you aware of the scale of DoS attacks? By @badosu, December 6, 2020 in Game Development & Technical Discussion
  13. Related topics "DDOS"? By @Emperior, May 26, 2019 in Help & Feedback Strange disconnection issue. [PLEASE UPLOAD REPLAYS] By @user1, June 11, 2020 in Help & Feedback When playing 0ad whole network disconnects. Network otherwise stable. By @Dizaka, September 2, 2020 in Gameplay Discussion Nedris (currently 1422) will DDOS without you pissing him off directly By @JohnDoe2, October 13, 2020 in General Discussion Attacks on 0ad (suspected DoS/DDoS) By @BoredRusher, November 26, 2020 in Bug reports Are you aware of the scale of DoS attacks? By @badosu, December 6, 2020 in Game Development & Technical Discussion
  14. Related topics "DDOS"? By @Emperior, May 26, 2019 in Help & Feedback Strange disconnection issue. [PLEASE UPLOAD REPLAYS] By @user1, June 11, 2020 in Help & Feedback When playing 0ad whole network disconnects. Network otherwise stable. By @Dizaka, September 2, 2020 in Gameplay Discussion Nedris (currently 1422) will DDOS without you pissing him off directly By @JohnDoe2, October 13, 2020 in General Discussion Attacks on 0ad (suspected DoS/DDoS) By @BoredRusher, November 26, 2020 in Bug reports Are you aware of the scale of DoS attacks? By @badosu, December 6, 2020 in Game Development & Technical Discussion
  15. Related topics "DDOS"? By @Emperior, May 26, 2019 in Help & Feedback Strange disconnection issue. [PLEASE UPLOAD REPLAYS] By @user1, June 11, 2020 in Help & Feedback When playing 0ad whole network disconnects. Network otherwise stable. By @Dizaka, September 2, 2020 in Gameplay Discussion Nedris (currently 1422) will DDOS without you pissing him off directly By @JohnDoe2, October 13, 2020 in General Discussion Attacks on 0ad (suspected DoS/DDoS) By @BoredRusher, November 26, 2020 in Bug reports Are you aware of the scale of DoS attacks? By @badosu, December 6, 2020 in Game Development & Technical Discussion
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