badosu
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Posts posted by badosu
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A pretty good lightwheight option if you want self-hosted and only want the vcs: https://gitea.io/en-us/
I'm a fan of sourcehut too, extremely simple and fast: https://sourcehut.org
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Team "eae em": @borg-, @badosu, @Stockfish, @Unknown_Player
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@Marcus Aurelius We need someone with twitch to livestream games, allow this one to be spec. I can try youtube live for some games too
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@Feldfeld pls make op team, its 1t1-1t2-2t3 k tx bye
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Yeah, sigmoidal might look better, or include noise.
But im mostly interested in functionality for now
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Awesome! Unfortunately it seems the SmoothElevationPainter tries to return elevation to base creating a kind of a hill instead of a ramp, this was my attempt using it:
Spoilerconst heightTop = 20; const lowlandsWidth = fractionToTiles(0.4); const rampWidth = fractionToTiles(0.1); const elevationPainter = new ElevationPainter(heightTop); const rampPainters = [ new TerrainPainter(tCliff), new SmoothElevationPainter(ELEVATION_SET, heightTop, 20), new TileClassPainter(clRamp) ]; createArea( new RectPlacer(new Vector2D(halfMapSize + lowlandsWidth / 2 + rampWidth, mapSize), new Vector2D(mapSize, 0)), elevationPainter); createArea( new RectPlacer(new Vector2D(0, mapSize), new Vector2D(halfMapSize - lowlandsWidth / 2 - rampWidth, 0)), elevationPainter); createArea( new RectPlacer(new Vector2D(halfMapSize + lowlandsWidth / 2, mapSize), new Vector2D(halfMapSize + lowlandsWidth / 2 + rampWidth, 0)), rampPainters );
With createPassage I was able to obtain the desired result:
Spoilerconst heightTop = 20; const lowlandsWidth = fractionToTiles(0.4); const rampWidth = fractionToTiles(0.1); const elevationPainter = new ElevationPainter(heightTop); const rampPainters = [ new TerrainPainter(tCliff), new SmoothElevationPainter(ELEVATION_SET, heightTop, 20), new TileClassPainter(clRamp) ]; createArea( new RectPlacer(new Vector2D(halfMapSize + lowlandsWidth / 2 + rampWidth, mapSize), new Vector2D(mapSize, 0)), elevationPainter); createArea( new RectPlacer(new Vector2D(0, mapSize), new Vector2D(halfMapSize - lowlandsWidth / 2 - rampWidth, 0)), elevationPainter); createPassage({ "start": new Vector2D(halfMapSize + lowlandsWidth / 2, halfMapSize), "end": new Vector2D(halfMapSize + rampWidth + lowlandsWidth / 2, halfMapSize), "startWidth": mapSize, "endWidth": mapSize, "smoothWidth": 2, "tileClass": clRamp, "terrain": tHill, "edgeTerrain": tCliff }); createPassage({ "start": new Vector2D(halfMapSize - lowlandsWidth / 2, halfMapSize), "end": new Vector2D(halfMapSize - rampWidth - lowlandsWidth / 2, halfMapSize), "startWidth": mapSize, "endWidth": mapSize, "smoothWidth": 2, "tileClass": clRamp, "terrain": tHill, "edgeTerrain": tCliff });
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Cantabrian Highlands has a ramp, it seems `createPassage` can be used for making them. https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/maps/random/cantabrian_highlands.js#L80-L90
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I think balaland (fixed) might be good to include in map pool.
I also made adjustments to wrench and cross (both large for 4v4). If wrench included i recommend fixed positions or staggered (12121212) as it can get a bit turtly on 11112222.
If we have a large enough map pool we can also include mechanic to ban 1 map for each team.
https://wildfiregames.com/forum/index.php?/topic/27654-balanced-maps-mod/&do=findComment&comment=396390 -
New dev release, v0.19.0:
- Optimized wrench generation
- Fixes for tg wrench and cross, large for 4v4- Fixed positions variant for wrench and balaland
- Fixed compatibility match check
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Hello folks,
I want to recreate the slopes map from hidden cup on 0ad:I am stuck on making the elevation to sides, which should be pretty simple though, I wondered if someone knows of any map that has a similar feature?
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Its simple: 1t1 1t2, 2t2-2t3
The only possible combinations for whomever wants to play competitively -
I made a version for whomever is interested in playing it. It contains "Balanced Mainland (fixed)" and "Wrench (fixed)" maps
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Hello folks,
As I am working on balanced-maps and after one playtesting of wrench in which it was a bit turtly I decided experimenting with staggered positions, i.e. instead of grouping players by 11112222, grouping them by 121212.
It also occurred to me that this could be solved by fixed positioning, e.g. the position you specify on game setup is the one applied on tg, so if players are 12345678 they will be placed exactly like 12345678.
I would implement that as a separate map (e.g. Balaland (fixed)) since a23 does not have support for custom map flags (might implement for a24).
What do you think on this, would you like it?- 2
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Application open for "Embrace nubness", tier-infinities enlist now
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From the information I got, optimized teammaking so far is: 1t1-1t2-2t3, 2t2-2t3
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I believe acqua's true rating is 2000
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Vinme, stop flooding. Let the guy organize the tournament
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Any issues with 5-tier point system? I think it provides a decent solution
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I'm in!
Applications open to join my team: "Embrace Nubness"
I think tiers might be applicable y, my suggestion:
Tier 1: Feld, Vali, Borg
Tier 2: Stock, Phyzic, chrstgtr, Rauls, fpre, .. (others?)
Tier 3: Boudica, faction02, Edwarf, Christmas, Saidrdz, etc..
Tier 4: Dizaka, andy_beauty, xtreme22, etc...
Tier 5: Woodpecker, ross_bolobon, etc...
And so on...
Tier 1: 5 points, Tier 2: 3 points, Tier 3: 2 points, Tier 4: 1 point, Tier 5: 0 points?
Each team can only have max 10 points. So for example you could have Feld and Vali same team but then have two players from tier 5. Tier determination might be controversial though... (above is just an idea, don't be offended folks)
Interesting team combinations:
1: Boudica, faction02, Stock, Phyzic
2: Feld, Saidrdz, andy_beauty, Dizaka
3: fpre, Edwarf, chrstgtr, Christmas
Seems balanced to me (or maybe i'm nub balancer XD)- 2
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Nice, thanks for the info! If there's anything missing on that patch I can try sending a request to update to the maintainer.
Sign Up Thread 0 AD Team League
in Announcements / News
Posted · Edited by badosu
There are some players without tier that should be in tier 2, there are players in tier 2 that shouldn't be there.
I know for a fact that the other OP team is intentionally not abusing current tier system, but they or some other team could.
I left "eae em".