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Emacz

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Everything posted by Emacz

  1. They train soldiers, but again most soldiers, at least citizen soldiers wouldn't live in the barracks I don't think? But its not completely out of the question. Would be curious to what people think, and maybe it would be unique to a couple more "agressive" civs.
  2. What is different about this mod is a question often asked. I am going to try and answer that question and give a more in dept description of the mod. For starters, we collected as much historical data as we could (and still continue to collect and tweak) and redid the ranges, rate of fire and spreads for all land units. (We have yet to really touch naval units.) We used a complex formula thanks to @Thalatta to come up with "game" friendly numbers. For example, in real life the avg effective range for a javelin was 20-40m (we settled on 30, same as base game) However, Longbow archers (Maury and kush a little less) had an effective range of 110-160m! and some lead bullet slingers had an effective range of 120-220m! And of course, there is siege... well if we just used the avg effective ranges some units would hit targets on the other side of the map which yeah, that wouldn't be great or realistic! So the formula helped us curve those numbers a little but keep them within a range we felt was game friendly. We then tried to find as much information on repeat time, or rate of fire. Unfortunately for some weapons in particular like javelins there isn't really sources that document how often they could be thrown, so some of this is speculation based of sources that tried to recreate the mechanics and designs of the weapons being used. Once we had our ranges and rate of fire we were able to settle on some "dmg" ranges well as "spreads" we felt were reasonable. So the whole "attack" system has been redone. here is our thinking process charted out. here is a chart of base "cs" units I'll leave it at that for now. If you found this helpful, please let me know and I can work on it for other aspects of the changes we made. And again if you are interested in this time period and want to contribute in any form, we would be glad to have you join us!
  3. OK thanks, will keep an eye on it and see what other people think. Keep in mind civilians gather metal faster than soldiers, so sticking a few on metal will definitely help.
  4. Thanks to @stevenlauthere is now some footage of me getting my @#$% kicked by him Classical Warfare AEA youtube channel!
  5. Or you could just join are games and tell me guess I need to maybe update. Or I maybe need to pay closer attention.
  6. If they are "equal" would they cancel out? I realize there is a structure regeneration rate as well... Say you take the base numbers: Structure regeneration rate 5 (garrison 1.0) I assume that means the building regenerates its capture points 5 every 1 second? If a champ has capture attack of 5, and building regen is 5 and no one garrisons then that building can never be capture? If building is 5, and you garrison 1 (+6/1 second?) then 2 champs trying to capture the building would keep losing 4 points per second? Still think some buildings may be a little too easy to capture, trying to figure out how to maybe tweak them. Also building loot, that only happens if you attack the building and destroy it? Not if you capture correct?
  7. Should have been @Thorfinn the Shallow Minded not the dinosaur But they are welcome to help too!
  8. @wowgetoffyourcellphone has also been a big help and great source of expertise when it comes to modding!
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