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Emacz

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Everything posted by Emacz

  1. cause now it is saying: expected ',' or ']' after array element at line 17 column 12 which would be "entity": { between the " and : and adding a space there doesnt work. JSON.parse: unexpected character at line 17 column 13 of the JSON data when i try this: requirements": { "all": [ "entity",: { "class": "Village", "number": 25 }, "entity",: { "class": "Town", "number": 2 } ] }, <p class="warning">WARNING: Unknown requirement operator: 0</p> when i try this: "requirements": { "all": [ "entity", { "class": "Village", "number": 25 }, "entity", { "class": "Town", "number": 2 } ] },
  2. I ready it, but again it still so new to me. I took a look and wasnt sure. I spent like 6 hours working on 2-3 templates doing them over and over trying to figure out what was wrong. Im so inefficient at this.
  3. looks like i still mananged to mess it up <p class="error">ERROR: JavaScript error: globalscripts/ModificationTemplates.js line 15 JSON.parse: expected ',' or ']' after array element at line 16 column 12 of the JSON data ModificationTemplates@globalscripts/ModificationTemplates.js:15:33 LoadModificationTemplates@globalscripts/ModificationTemplates.js:44:31 @simulation/helpers/ModificationTemplates.js:2:1 launchGame@gamesettings/GameSettings.js:160:11 launchGame@gui/gamesetup/Controllers/GameSettingsController.js:288:18 onPress@gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:51:52</p> <p class="error">ERROR: Failed to parse 'simulation/data/technologies/phase_city_spart.json'</p> <p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 215 allTechs[key] is undefined TechnologyManager.prototype.Init@simulation/components/TechnologyManager.js:215:7 PlayerManager.prototype.AddPlayer@simulation/components/PlayerManager.js:18:21 LoadPlayerSettings@simulation/helpers/Player.js:44:21</p> <p class="error">ERROR: JavaScript error: globalscripts/ModificationTemplates.js line 15 JSON.parse: expected ',' or ']' after array element at line 16 column 12 of the JSON data
  4. Thanks!! One day i will understand all of this. I hope
  5. }, "requirements": { "all"[ "entity": { "class": "Village", "number": 25 }, { "class": "Town", "number": 2 }] },
  6. }, "requirements": { "entity": [{ "class": "Village", "number": 25 }, { "class": "Town", "number": 2 }] }, does the "all" replace entity? im still pretty nub at this, so i would almost need to see an exact replica and copy paste.
  7. When i go to Wildfire Games i get this: 500 Internal Server Error Gitea Version: 1.23.1
  8. so this didnt create any erros, but as soon as i was p2, p3 was elligible.... phase_city_spart.json
  9. }, "requirements": { "entity": [{ "class": "Village", "number": 25 }, { "class": "Town", "number": 2 }] }, i did this with no errors, but it went right to p3 after p2
  10. wouldn't u need another comma after the last } before "requirementsTooltip": ? Ill tyr both! thanks
  11. Does anyone know if its possible to have p3 cost X village buildings + y town buildings? Below failed }, "requirements": { "entity": { "class": "Village", "number": 25, "class": "Town", "number": 2 } }, "require
  12. Ok so probably an issue with lobby, maybe just for windows or for all players.... Maybe they fixing some of the issues already going on with a27?
  13. Anyone else having an issue logging into multiplayer lobby? 6:46pm EST. Been going on last 30 minutes or so, have had to play single player
  14. Wont ban them on historical That is if I can figure out how to bring everything over to a27!
  15. Thanks, was having this discussion on the historical discord server, and we all agree on running/acceleration. and regular movement is just walking. Making it realistic or at least the ratio between the two though start to create problems. Since running only happens in those two situations, it doesnt make sense that a horse would cover the same distance across the map only a little faster than human. You would almost need to add in stamina or something that might make it way too complex, so now just trying to find the right balance where cav mobility isnt too op, especially for civs with limited, weak cav.
  16. Can someone explain to me a little more how these three movements work? I feel like most of the time units always walk, its only when you try and gather them to formation do they run. Am i missing something? My understanding is the average human walks 3 MPH while horses only walk 4 mph. It running where they have the big advantage most horses can run an average of 30mph, while Usain bolt can get up to 27.3 MPH, its only for a couple seconds Just something Im thinking about for the historical patch.
  17. ahaha oopps im blinde a27 was wishful thinking
  18. i get connection to server rejected A27?!?
  19. I kinda of agree. Pretty sure i suggested somewhere a ranking system similar to Starcraft 2. But I agree it will be harder with a small player pool.
  20. historical mod, i dont think geratrix is there yet its mostly only played by small group of known players.. I have more thoughts on this topic in general and will add later if i remember.
  21. Yeah i actually like this more, but im not srue how to implement it. Palisades have resistance, but not "extra" for cavalry.
  22. Arnt you the one who said that too many aura's slow down the game though? But yes, quick simple fix! Thanks
  23. Im still somewhat new to the modding, but wondering if palisade could do 1 damage every3-5 seconds with same change as spear cav, then apply a huge bonus against cav, so if cav get too close to the palisades they get seriously injured, but infantry (since they take up less space and are a little more maneuverable would only take a very small amount of dmg and could destroy the palisades. It's something I would like to maybe play around with in the historical patch if people have ideas on how it could be implemented and work as intended
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