Sebastián Gómez
Community Members-
Posts
145 -
Joined
-
Last visited
Everything posted by Sebastián Gómez
-
Oh, I forgot to mention that I had to include that wallset_stone to temporarily fix the errors. It is not intended to be there since I don't want my soldiers to build walls. However, once you delete it, the errors shows up again. The next thing I know is that Spartan unit templates has this line "-structures/{civ}_wallset_stone" which indicates they can't build walls. This seems to be part of the conflict. Regarding those line, how the hell did they get there? Do you how to avoid doing that in brackets?
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
I've attached my template_unit_infantry.xml file. Regarding the ones mentioned in the error, I haven't touched them. I'm not even using them. My achaean units are using Athenian actors. acha_infantry_spearman_b.xml template_unit_infantry.xml
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
I didn't mess with any Spartan template. Just removed most of the structures from builder node in template_unit_infantry.xml as shown in my previous picture.
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
I've successfully managed to 1) Make some structures buildable outside territory limits 2) Remove territory influence from all building 2) Remove resource gathering capabilities from soldiers 3) Reduce the number of structures soldiers can build: After achieving this last one I came across with 3 errors related to the game not being able to remove stone walls from the structures Spartans can build. Why's that? Only god knows. And hopefully some of you too. I've attached the error log file so maybe someone can take a look. Error Log.txt
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
@Nescio That's very clear. Thanks.
- 118 replies
-
- 1
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
Maybe I hadn't understood the nature of skirmish maps, to be honest.
- 118 replies
-
- 1
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
That's very clear. I must say however that I find 0ad map system not very intuitive. I'd prefer to have all these skirmish and random maps in just one category, allowing the user to choose size, number of players and all common features for whatever map they choose. This again is just my opinion, and probably not everyone's. I'll try to revisit this topic in the future to see if there's something I can do in my mod.
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
I could fix the error by using this lines: So what I could understand is that skirmish maps will always give you 2 melee units and 2 ranged ones by default, is it correct? I'll probably try to better understand all this thing about skirmish templates in the future. For now, I think I'm moving forward. Thank you guys for all the assistance provided today.
- 118 replies
-
- 1
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
Could you elaborate on this please? I'm afraid I'm not getting it. How does this SkirmishReplacements node work? Why does the game try to load this javelinist unit despite I didn't set it as a starting unit in my civ file? How can I control the number of starting units for skirmish maps? What's the purpose of life? Hope you can help me with some of these questions when you have some time
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
Sure! I didn't do it at first cause I thought you'd rather use the github repository. acha.json
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
No, it doesn't. I don't want javelinists for now. I went to SVN main folder D:\Installers\0AD\SVN then right click and selected SVN update. Erros about javelinist unit still appear,
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
I haven't managed to understand how SkirmishReplacements node in civ files works. Could someone give me a hand? I'm trying to set my starting units as follows for both random and skirmish maps: - 1 cavalryman - 4 spearman - 4 workers Error log file attached Error log.txt
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
I'm only using SVN.
- 118 replies
-
- 1
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
Changing this line to <material>player_trans.xml</material> seems to fix the problem. Is this line correct I just want to use the color texture for now? By the way, I re-upload the error log file. Thank you so much Stan.
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
hi @Stan`. I was wondering if you could take a look at this problem I'm having when trying to import a simple box into the game from 3ds max. The game crashes and shows an error dialog box every time I try to load the actor using the scenario editor. My 3ds max version is 2020. My workflow for creating this mesh was: 1) Create a box (10x20x5 approx) 2) Convert the box to editable poly 3) UV Unwrap 4) Convert to editable poly again 5) Enter Face mode (4), select all faces and re-scale to 2% of the size 6) Reset X-Form and collapse all 7) Select and export selected to Autodesk Collada (dae) using default settings. I know you were a 3ds Max user so maybe you could help me figure it out. Error log file is attached. I also started a GitHub repository where you could check the files. It on the "new-civ_achaeans" branch. Error Log.txt
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
Fixing Quitting in Games
Sebastián Gómez replied to Thorfinn the Shallow Minded's topic in General Discussion
I'd say it's pretty simple to fix: You quit or get a crash/disconnection, you lose the points. After all, it's just a game. -
@Nescio I'll start creating a public repository as you suggested. Regarding the version of the game, I was using A23 for testing but the files I was using for building my mod were from A24. I suppose that could bring some incompatibility issues at some point. So I decided to start from scratch using just A24. I'll be back as soon as I have everything set up again.
- 118 replies
-
- 1
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
That's exactly what I've been trying to do since yesterday without success. I've tried with template_unit.xml and template_unit_infantry.xml. I just get a bunch of errors
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
Hey guys, here I have another question: How can I remove all gathering capabilities from military units? I would like to delete the citizen-soldier concept from my mod so soldiers can only fight and build some structures.
- 118 replies
-
- 2
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
I'm not sure I got this exact part. Could you elaborate on this please? By deleting the node or by changing it to <TerritoryInfluence disable=""/> ? You said "Entities (e.g. structures) don't really need a <TerritoryInfluence> node". However, looking at rome_army_camp.xml I can see that's exactly what they did. They just added a <TerritoryInfluence disable=""/> line.
- 118 replies
-
- 1
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
Hey guys. Here I have a couple of questions: 1) How can I set up some structures so they can only be build OUTSIDE the initial territory limits? Edit: I tried adding a "BuildRestrictions" parameter to the simulation templates of these structures and set it no "neutral". Apparently it works. Should this be enough? 2) How can I prevent territory limits from being expanded every time a new structure is build? Edit: At least for houses, I tried modifying "template_structure_civic_house_big.xml" in "simulation\templates" as follow: Apparently it works too. Should changing this parameter be enough?
- 118 replies
-
- 1
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
español SVN Tortoise guía [Spanish]
Sebastián Gómez replied to Lion.Kanzen's topic in Game Modification
Lion, muy bueno el post. Solo me quedó una pequeña duda con respecto a esto parte: Según entiendo esto sería como instalar Delenda para A24 en la carpeta de 0ad A23, cierto? Esto no causaría algún tipo de conflicto por ser versiones diferentes? Tal vez debido a nuevas características del A24 no eran posibles en el A23? -
oh! I forgot those instructions were already available. Thank you guys.
-
Would you tell me how to do that?
-
@Stan` Nice. How can I start experimenting with it? Just putting this new minimap files in my mod folder?