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Sebastián Gómez

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Everything posted by Sebastián Gómez

  1. Hi @stanislas69. Can I ask your help. I recently created a new building model for @borg- but when he imports it into the game, it looks black, with no textures. There most be something I'm missing during the export process since this is my first time creating props for games. The model was created in 3ds Max. It's properly unwrapped and was assign an ART material (ART Renderer comes with 3ds Max). Diffuse texture is a PNG image made in Photoshop. Export was done by selecting the model, hitting "Export selected" and choosing DAE with default settings. What do you thing I'm missing? I'd really appreciate your help.
  2. Never heard about that. Where can I read about the project?
  3. I think it's too much for me. I'm very good at creating graphical content and 3d assets but don't know anything about coding (Don't even know what a sprite is). Nothing much I can do by my self. Thanks anyway.
  4. @stanislas69 Would you please help identify the graphic files corresponding to the unit/building menu and mini-map so I can start working on the new designs?
  5. @Hannibal_Barca Hi. Would you please explain what you mean by "unprocessed replay file"? You mean not a .RAR?
  6. @user1 Here's another quitter. After a really long match he/she just quit. His/her username is Micky. Quitter_named_Micky.rar
  7. I'm from Colombia. My first language is Spanish. I'm a trance music lover who have a soft spot for bass. Thus my nickname: Basshunter
  8. Thanks for the welcome. I've already downloaded the latest development version. What would be the next step?
  9. I'd be more than willing to help with the creation of the graphical content in case you like the idea. So please let me know what you think.
  10. This topic is for suggesting the creation of custom in-game menus that better suit each civilization, as well as improved unit/building thumbnails and mini-map. I've created two examples of this:
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