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Edwarf

Balancing Advisors
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Posts posted by Edwarf

  1. Hello, 

    I just wanted to give my personal balance feedback about A24 before its release.

    rev : 24822

    General balance remark :

    • Elephant Stable are too expensive and too long to build compared to Arsenal :

    Elephant Stable : 200 wood + 200 stone -> 240 seconds

    Arsenal : 300 wood -> 180 seconds

    • Roman, Persian and Kushites siege should be more expensive than standard siege because they are stronger.
    • The number of building buildable should be set on your current pop limit not a constant.

    For exemple :

    Embassy : instead of 3 Embassy buildable max, 1 Embassy +1 every 100 pop cap.

    Towers : instead of 30 Towers max,  1 Tower +1 every 20 pop cap.

    Forts : instead of 10 Forts max, 1 Fort +1 every 50 pop cap

    Same for Kushites Mercenary Camps, Pyramids ...

    • Civilization team bonus should be applied to the civilization itself not only teammates.
    • Spying technologies are too expensive.
    • Theatron is too expensive or need to be stronger, improve current bonus or add one (Resource Trickle for exemple such as  Persian Apadana)
    • Kushites Monutental Architecture too expensive for a bonus/penalty technologie.
    • Baracks garrison experience gain should be only for infantry, The cavalry should gain experience in stable.

    Civilizations particularity :

    Carthaginians :

    • It is an archer civilization but they don't have access to "Archery tradition" such as Mauryans Perians and Kushites.

    Mauryas :

    • Mauryan archer champions : same price as standard archer champions but they are stronger due to the poison.
    • Mauryan pillar (Edict pillar of Ashoka) are too expensive, or should be buildable on ally or neutral territory.
    • Mauryan Hero (Chandragrupta Maurya) has no bonuses and can't train archer anymore, makes it useless.

    Iberians :

    • Iberian cavalry champions : same price has standard cavalry champions but they are stronger due to the fire.

    Romans :

    • Roman Castra (army camp) : deals more damage than a Fort.
    • Roman Castra (army camp) : unit trained are rank 2 on purpose ?

    Ptolemies :

    • Litghthouse too expensive : it is just a big  outpost now. An outpost is the same for 60 wood instead of 200 stone + 200 metal.

    Britons :

    • The number of dogs trainable should be set in function of the population limit or the number of stable, not to a constant (20).
    • Dogs might be a bit expensive or need upgrades.

    Macedonians :

    • Macedonian crossbow currently too weak compared to standard archer champions except if they never miss their target, has linear splash or has armor piercing.

    Crossbow : 40 pierce / 3 seconds

    Archer : 13.5 / 1 second

    (Crossbow can target a 1hp unit wasting 39 pierce damage and also crossbow not very usefull to "hit and run" because the 1st arrow is shot 3 seconds after the order.)

     

    I hope this small feedback can be usefull.

    What do you think about this ? @borg- @Feldfeld @ValihrAnt

    • Like 1
    • Thanks 2
  2. On 06/01/2021 at 6:59 PM, JC (naval supremacist) said:

    gold : 3 players  - top3   - Feld , borgus, Val

    silver : 7 players  - top10  - JC, Fish, Schweinpriest, decger, physic, fpre , bodusa

    bronze : 20 players - top30 - chrstgtr, Boudica, Wendy, Havran, Ricsand, berhudar,  dakeyras, Obry, faction02, ElDragon, eskro,  phoenixdesk, Rorrosaar, SaidRdz, Rauls, roscany, Carthage, xtreme022, Obi, Rollo

    ceramic : 70 players - top100 -       ....

     

    Ceramic Emperior, Darkcity, Camelius, Dakara, Edwarf, nani, superPosition, randomid ... 

    Ceramic op

    • Thanks 1
  3. Badosu, i agree, it could be great to have balanced unknwon maps.

    But i think only Passes is a turtly map. 

    Lowland is a race to the map control and being able to keep it.

    This Isthmus is really wide it is not more turtly than gulf especially with the map variant were there is random shaped land in both sea parts.

    And some poeple loves turtly maps :P.

    The best would be to chose the desired map pool to fit everybody.

  4. "Unknown"

    The map "Unknown" is a random map that countain 9 "Land" maps and 4 "Naval" maps.
    When this map is played, one of these map is picked randomly and generated.

    Some of these maps are not part of the list of random maps and can't be purposly choosed to be played.
    So i tryed to make a map pack where each map can be played independently.

    Map list :

    Land :
    "Continent" :
        Game description : Disk shaped mainland with water on the edge.
        More info : Map close to the random map called "Continent", slight difference the map can be shaped as a peninsula.

    unknown_continent.png.e7694f8f543c424b9de604a2e06dda30.png


    "Isthmus" :
        Game description : Huge central river, connecting the riversides with a narrow piece of land.
        More info : Map close to "Corinthian Isthmus", main difference is a wider land path and a wider river.
        Map variant : Dot shaped island or random shaped land can be added to the river part of the map.

    unknown_isthmus.png.b3bfb62cfbb50a67a8e3034ffc471545.png


    "CentralRiverLand" :
        Game description : A very small central river.
        More info : Map close to the random map called "River", slight differences there is no middle lake and the shallow water path are randomly placed (such as "Lorraine Plain").

    unknown_central_river.png.34f47934ab5b8975d2aac2a2326e363a.png


    "EdgeSeas" :
        Game description : Align players on a land strip with seas bordering on one or both sides that can hold islands.
        More info : Map close to the random maps called "Hyrcanian Shores" or "Kerala" or "Northen Lights", main difference is the sea border can be on both side.
        Map variant : Dot shaped island or random shaped land can be added to the sea part of the map.

    unknown_edge_seas.png.643636294c8f0db1c8175333c735c28e.png


    "Gulf" : 
        Game description : Land shaped like a concrescent moon around a central lake.
        More info : Map simlar to the random map called "Gulf of Bothnia"

    unknown_gulf.png.885b757a72f757831210b79fc8d20cf6.png


    "Lakes" :
        Game description : Mainland style with some small random lakes.
        More info : Map close to "Alpine Lakes" but without mountain or "Mainland" with randomly placed lakes.

    unknown_lakes.png.ba7485a3cbfc4df91c0d580f2642d07a.png


    "Passes" :
        Game description : A large hill leaving players only a small passage to each of the the two neighboring players.
        More info : No similar map exist in the game yet.
        Map variant : A lake can be generated in the middle of the map.

    unknown_passes.png.37dce9f5cb39fb48520ce744b7e78496.png


    "Lowlands" :
        Game description : Land enclosed by a hill that leaves small areas for civic centers and large central place.
        More info : No similar map exist in the game yet.

    unknown_lowlands.png.7fb5f1b561070ea41f4584e04f314704.png


    "Mainland" :
        Game description : No water, no hills.
        More info : Map simlar to the random map called "Mainland"

     

     

    Naval :
    "CentralSea" :
        Game description : Creates a huge central river.
        More info : Map close to the random map called "River" with a wider river and no shallow watter path.(such as "Aegean Sea")
        Map variant : Dot shaped island or random shaped land can be added to the river part of the map.

    unknown_central_sea.png.7b19c1592855446807cbbf7b897415a0.png


    "CentralRiverNaval" :
        Game description : A very small central river.
        More info : Map close to the random map called "Lorraine Plain" but with no shallow watter path.

    unknown_central_river.png.34f47934ab5b8975d2aac2a2326e363a.png


    "Archipelago" :
        Game description : Chain of islands or many disconnected islands.
        More info : Map close to the random map called "Islands"

    unknown_archipelago.png.baad00751e08f6dc33b3b3adbd374a5b.png


    "RiversAndLake" :
        Game description : Creates a river between each player ("pizza slices") and possibly a circular lake in the middle.
        More info : No similar map exist in the game yet.

    unknown_rivers_and_lake.png.a38e432b9eb7c7a21f9d97c93f7b2bb5.png

     

     

    I don't know who made the map "unknown" or the previews of each map but thanks !
     

    unknownMaps.zip

    • Thanks 1
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