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mysticjim

0 A.D. Community Liaison
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Posts posted by mysticjim

  1. Two lots of 0AD Newbie Rush fun today - you lucky people!

    First game is a Youtube experiment - a 3 way collaboration. Here we have a 1v1 battle between two other 0AD Youtubers, Tom0AD and Alistair Findlay. You can view the game from their own perspectives as they played it on their channels - links in my videos description, but first of all, here is my general overview and match commentary;

     

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  2. On 02/11/2020 at 12:32 PM, ChronA said:

    As of yesterday, I have a mod that adds it. I gave ranged units an ammo counter, initialized in their template, and made it so if they run out of ammo but have a melee weapon defined (or if their target gets within their minimum range) they will switch to melee and charge. The ammo count gets reset if they spend enough time out of combat, allowing you to retreat and rearm.

    I'm still debugging some things and the animations transitions are a little wonky sometimes, but it should be ready to share in not too long (few more weekends maybe). Honestly, I'm surprised no one else has ever tried this before. Other than accounting for interrupted attacks it was not hard to code. Took me like two days, and I barely know any Java. This community has weird development priorities IMO.

    The first time watching my maniples of Hastati throw their 2 pila and charge with gladius in hand was way more gratifying than adding another civ to the pile...^_^

    I was was a bit sceptical going into this thread but @ChronA - I'm really taken with the idea of this mechanic. It might throw out my reliance on Slingers and Celtic factions, but it certainly would add a new dimension and adjust a players thinking into the make up of their forces when building an army. 

  3. Hopefully will be doing a feature on Delenda Est fairly soon, huge kudos to @wowgetoffyourcellphone and anyone else involved in the making of this epic piece of work.

    Have only just installed it and messed around with it yesterday. I knew from the write up on mod.io that is wasn't your average 0AD mod, but I honestly had no idea just how much scope had been added to the game. I was initially thinking I could knock together a short vid about in very quickly, but the deeper I've dug into the changes and added features, the more it's become evident that that wouldn't really do it justice, so it's going to take me a little longer to cover it properly. 

    I'd love to get a little more insight into the story of how this mod came about, if you get chance, I have some questions about it, if you have a few minutes to indulge me? 

    _What was the initial thinking and concept behind the project?

    _How many people have worked on the development of this mod and who does what? 

    _How did the creation of the fourth phase come about, 

    _Whats the biggest difference in the playing experience from vanilla 0AD and Delenda Est? My initial thoughts are that the average game would probably be quite a bit longer and much more tactical

    _Are there any features from Delenda Est likely to make their way into Alpha 24? 

    _What will become of of it when Alpha 24 finally arrives? Will it you be able to adapt it to the new version to keep it alive?

    _Finally - flaming pigs? What on Earth? We they really a thing? 

    Many thanks in advance. Any insight you offer will be terrifically helpful in me framing the narrative of the video. 

    Congrats and kudos again on this 0AD shaped monster of a mod that you have so skillfully created. :) 

    Jim

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