mysticjim
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Posts posted by mysticjim
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Happy Sunday
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Hey, merry Christmas everyone
At 7pm tonight I've got a premiere of a 1v1 game featuring Borg that was very kindly donated. Alas, I don't think I'll be able to make it for the prem - I shall probably be indulging in a late Christmas dinner!
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This episode was brought to you in conjunction with colds, sore throat and sniffles!
More midweek Madness!
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I love a bit of gratuitous conflict on a Sunday morning0AD 4v4 Insane Body Count!
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Some fantastic midweek action
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New premiere at 12pm GMT today
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To brighten up your Wednesday
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Happy Sunday
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And I'm back with another 1v1
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And we'll be back on with 4v4 action tomorrow morning!
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12 hours ago, Dizaka said:
@mysticjim even called @Dakara as @Dizaka liberally and interchangeably in one of his videos!
Yes, oh for shame You make one mistake (multiple times in a video) and people never let you forget it!
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And we have the conclusion of the Battle of the 0AD Youtubers! Happy Sunday
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Finally finished the second tutorial
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9.30am GMT Premiere
It's part 2 of the 'Battle of the Youtubers'
Remember, you can also watch the game from the perspective of each player, with their own commentary;
Tom 0AD - https://www.youtube.com/c/Tom0ad
&
Alistair Findlay - https://www.youtube.com/c/AlistairFindlay
Happy Sunday!
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Hello y'all. It's going to be a little while. Got a backlog of games to do commentary on and tutorial to finish. But I've pretty much written the whole script.
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Cos there's nothing finer than watching a massive cav rush in the middle of the week!
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And a bit more 4v4 action for you all!
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Two lots of 0AD Newbie Rush fun today - you lucky people!
First game is a Youtube experiment - a 3 way collaboration. Here we have a 1v1 battle between two other 0AD Youtubers, Tom0AD and Alistair Findlay. You can view the game from their own perspectives as they played it on their channels - links in my videos description, but first of all, here is my general overview and match commentary;
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On 02/11/2020 at 12:32 PM, ChronA said:
As of yesterday, I have a mod that adds it. I gave ranged units an ammo counter, initialized in their template, and made it so if they run out of ammo but have a melee weapon defined (or if their target gets within their minimum range) they will switch to melee and charge. The ammo count gets reset if they spend enough time out of combat, allowing you to retreat and rearm.
I'm still debugging some things and the animations transitions are a little wonky sometimes, but it should be ready to share in not too long (few more weekends maybe). Honestly, I'm surprised no one else has ever tried this before. Other than accounting for interrupted attacks it was not hard to code. Took me like two days, and I barely know any Java. This community has weird development priorities IMO.
The first time watching my maniples of Hastati throw their 2 pila and charge with gladius in hand was way more gratifying than adding another civ to the pile...
I was was a bit sceptical going into this thread but @ChronA - I'm really taken with the idea of this mechanic. It might throw out my reliance on Slingers and Celtic factions, but it certainly would add a new dimension and adjust a players thinking into the make up of their forces when building an army.
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Because we all need some midweek 0AD action!
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Nice, thanks again. One last thing - by any chance do you have any interesting replays of DE games - either 1v1 or small multiplayer team games? I'd be intrigued to know if it works as a spectator sport in a similar way to the vanilla game. May even do a commentary over some if they are engaging.
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Thanks @wowgetoffyourcellphone - that's a huge insight
Out of interest, presumably the mod is built purely upon the base code of the game - does that mean it suffers from the same bugs that the vanilla game has, most notably the pathfinding bottleneck problem and the resulting lag with high numbers of units?
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The 4v4's keep getting sent in, and they're always good
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Hopefully will be doing a feature on Delenda Est fairly soon, huge kudos to @wowgetoffyourcellphone and anyone else involved in the making of this epic piece of work.
Have only just installed it and messed around with it yesterday. I knew from the write up on mod.io that is wasn't your average 0AD mod, but I honestly had no idea just how much scope had been added to the game. I was initially thinking I could knock together a short vid about in very quickly, but the deeper I've dug into the changes and added features, the more it's become evident that that wouldn't really do it justice, so it's going to take me a little longer to cover it properly.
I'd love to get a little more insight into the story of how this mod came about, if you get chance, I have some questions about it, if you have a few minutes to indulge me?
_What was the initial thinking and concept behind the project?
_How many people have worked on the development of this mod and who does what?
_How did the creation of the fourth phase come about,
_Whats the biggest difference in the playing experience from vanilla 0AD and Delenda Est? My initial thoughts are that the average game would probably be quite a bit longer and much more tactical
_Are there any features from Delenda Est likely to make their way into Alpha 24?
_What will become of of it when Alpha 24 finally arrives? Will it you be able to adapt it to the new version to keep it alive?
_Finally - flaming pigs? What on Earth? We they really a thing?
Many thanks in advance. Any insight you offer will be terrifically helpful in me framing the narrative of the video.
Congrats and kudos again on this 0AD shaped monster of a mod that you have so skillfully created.
Jim
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0 A.D. on YouTube
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