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chrstgtr
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Primus Pilus (7/14)
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Military Mess Hall says it trains heroes. It does not. The Spartan Senate doesn't say that it trains heroes.
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Forts haven’t had root for awhile and only did in a24. This was one of the many things that a24 did that was pretty widely disliked and pretty swiftly undone. Root was removed because it created incredibly long (and boring) games since defeating an enemy effectively required a total decimation of their base. This took a long time and was disfavored. (There were other aspects of a24 that contributed to overly long games and this was just one aspect of it) No. It was a change in a27. @real_tabasco_sauce and I both separately raised concerns about it at the time. I think @real_tabasco_sauce ultimately changed cav capture stats to mitigate some of the concern. I think that was a good change and fixed a lot of what would’ve been a problem. I also think it was needed for other reasons. I don’t like the current mechanic and prefer the old version. https://code.wildfiregames.com/rP27142
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You miss the point with this talk. We don’t care how much advantage it gives. We don’t care if we know you’ll be getting this advantage. I, and others, don’t like playing with people who use it. It is our choice. Telling us we have to accept it is no better than us telling you that you can never use in your SP games or games where all players accept its use. Anyways, I’m out on this thread again. I only popped in to clarify what I said a post or two above.
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Go for it. No one cares if the mod exits or is used with other consenting players. But many, many players consider it cheating and do not want to play with users that use it. If a player insists on still using it in those conditions then I don’t know how you don’t consider it cheating. And, that’s really what this whole thread is about—whether users can unilaterally decide that they can use the game with other non-consenting players.
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Which also underscores the need for better viability. No one wants to be falsely accused either
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Note, it’s more than just who hosts the game Also, @Atrik not everyone knows who uses ProGUI. It may be the case for you. But not for other users. I have seen people lie about their use of it, which is culpable behavior. It’s also very dumb because it is very easy to determine by observing a player play
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You’re missing the entire point. The point is to end the delete=capture first then delete meta. What I am describing is something totally different. It is where you purposely capture to gain a benefit. You’re still missing the point. If I am going to fight in an enemy base then it makes sense to capture a temple to heal my units and fight around that temple. Or to capture a tower. Or to capture a barrack to spam nearby troops. Those should be deleted. Strong disagree. It will either be a tech that you always want, which means it is uninteresting. Or a tech you never want, which also means it is uninteresting. It will also be regressive with better players who are able to consistently push not needing the tech. While worse players who are regularly pushed on will need the tech. So the good players have cheap gameplay while the bad players have more expensive gameplay (on top of already being bad).
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Everything doesn't need a tech. I personally find the tech tree to be getting too large and filled with a bunch of uninteresting things. This would be another uninteresting tech. This would make it so you can't capture a building in an enemy building and destroy it (i.e., no temporary tower, barrack, or temple). This means there would basically never be a reason to ever capture a building in enemy territory. This seems like an obvious downgrade. Also, it this an edge case rule that no one will remember, which makes it frustrating.
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No picture for Ptol hero building on structure tree
chrstgtr replied to chrstgtr's topic in Bug reports
Ah. that's new -
We haven't figured out the source and who it is impacting. I thought you had it figured out. But I guess we still need to do our diligence to find source too Base settings and base game is def causing a problem for every 4v4 game that I have seen, including games where we ask players to turn down graphic settings. I
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Ok. Then whatever the problem is. I'm not sure we know what that problem is right now. Can we set that off? But there is certainly way more lag in a27 than previous alphas.
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I know it is too late now, but can we turn this off as default for future alphas/downloads? Every new alpha it seems like there are massive complaints about lag that result from improved art/processes/etc. I haven't played too much this alpha yet. But I am already hearing a massive number of complaints about lag. I tend to agree with those complaints.
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I can basically never play during daytime hours. Have fun! And hope it works!
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Just change it for vs champ cav. The problem with champ spear cav has always been that they're too good of meatshield against units that should be able to counter them. If the rest of the game is balanced (big if) then a hot fix will be to make CS inf spear counter champ spear cav with a better multiplier. I think this is an overstatement. There is widespread agreement that champ spear cav is OP. Much less agreement on whether champ sword cav is OP. I also don't think I've heard any (credible) person say that CS sword cav is OP.