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Dunedan last won the day on December 24 2025
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Good catch @yeager! I created a PR to fix that, however we'll have to see if it'll make it into r28: https://gitea.wildfiregames.com/0ad/0ad/pulls/8668
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Shouldn't the sorting also depend on the selected formation?
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Seems like source/tools/i18n/update_templates.py contains a bug which includes leading and trailing line breaks and tabs when extracting strings from XML files. While a fix should be straight-forward, as we're in string freeze we want to pull the fix into main only and have a separate r28-only workaround for including line breaks and tabs when looking for translated strings from XML files.
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Seems like it's broken for all languages, so something going wrong during the extraction of the translations seems likely.
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What all of you seem to forget is that the instructions to compile a23 are quite different from the instructions to compile recent versions of 0ad and that the versions of some libraries a23 depends on aren't available on modern Linux distributions. In my opinion that makes compiling a23 on a modern Linux distribution quite complicated.
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There have been some changes to the lobby for r28, which could receive wider testing before we release, so it'd be great if some of you could test multiplayer games using the lobby with the release candidate. What I'm interested in are answers to the following questions: Does connecting to the lobby work as usual? (verify that lobby.tls and lobby.verify_certificate aren't set in your user.cfg or that they're both set to true (which is the default for r28) Are there any changes in your ability to host games, compared to a27.1?
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While translating I noticed a historical inaccuracy. Somewhere r28 contains the following sentence as part of a string: According to Wikipedia that battle happened 338 BC: https://en.wikipedia.org/wiki/Battle_of_Chaeronea_(338_BC)
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The upcoming release 28 includes a complete overhaul of the text rendering. You might want to try out its current release candidate to check if that further improves the situation (don't forget to disable the mod before doing so).
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The Italian translation should be fixed now, so starting with the next nightly build and release candidate translations for Italian should show up properly again.
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We've figured out in the meantime that this is caused by vandalism of the Italian translation and we're working on fixing that.
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In addition to what @Stan` said, there isn't even a way to translate strings for (American) English in Transifex, as that's the language we use for the source strings, so they don't need translating and therefore can't be translated there.
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What about other languages than those two? What's the language you use for your operating system?
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Yes, it should. Using a VPN would be another option. Also check out the FAQ entry regarding this topic https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#what-shall-i-do-when-joining-multiplayer-matches-fails-with-an-error-message In that case you just require a public IP address from somebody else (Cloudflare in your example). Some kind of public endpoint at which a host is available at will always be necessary. In future we might improve the situation by also supporting IPv6, but that brings its own set of challenges. See https://gitea.wildfiregames.com/0ad/0ad/issues/4301 for details. You can join games where servers are hosted on public IPs without NAT being involved. That's true for Minecraft, Wuthering Waves, as well as 0ad hosts who do proper port forwarding.
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The current version of Debian, Debian 13 (Trixie) includes 0ad 0.27.0. There is also 0ad 0.27.1 available in trixie-backports. If you run an older version of Debian you either need to upgrade Debian or install 0ad from another distro-independent source, like Snap, Flatpak or AppImage, as detailed on https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingTheUnixRelease.
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That doesn't warrant ignoring the instructions how to report violations: Violations have to be reported privately to one of the lobby moderators. So please do that in future. To quote comments I made earlier in this thread:
