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Dunedan

WFG Programming Team
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Dunedan last won the day on August 17

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  1. Please do reports privately to me or one of the moderators.
  2. Every host is free to mute/kick/ban participants of his games as he likes (with the exception of doing so in rated games to gain an advantage).
  3. It's a team of moderators prosecuting violations of the Terms of Use. It's not just me. Everybody is treated by the same standards, however moderators are just humans and might miss violations. If you feel some behavior should've been punished, please report that privately to a moderator. You posted Hindi text containing profanity. Just because it's not English doesn't mean it won't be prosecuted.
  4. Please ping me in the lobby whenever somebody does have this problem.
  5. By the way: The best chance to get bugs fixed is to make the developers aware of them. I might be wrong, but as far as I know that hasn't happened before today. Since when is this problem happening on a regular basis? Why wouldn't you get your rating after joining the lobby? Is there a common pattern for players affected by this? Locaction, network conditions, operating systems, active mods, ...?
  6. There is 6 year old a ticket for that: https://gitea.wildfiregames.com/0ad/0ad/issues/5320
  7. Please mind that this mod violates the Terms of Use for the multiplayer lobby: https://gitea.wildfiregames.com/0ad/0ad/raw/branch/main/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Use.txt
  8. That won't help. As 0ad got removed for a while from Debian/testing, it isn't available in (K)Ubuntu 24.04: https://packages.ubuntu.com/search?keywords=0ad Probably the best solution is to install 0ad as a Snap or Flatpak package: https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingTheUnixRelease#ubuntu
  9. No, @Atrik is just making up numbers. Wait until you learn about other mods, like "autociv" for example. I believe it'd be very beneficial for mods to focus on a single area of improvement, instead of putting everything the author can think of into a single mod. This way it would be much easier for players to get exactly what they want and publishing the mods on mod.io would be easier and less controversial as well.
  10. How would you ensure the names of the mods shown would be legit? It wouldn't prevent cheats, but would make them less trivial if you need to recompile the game to make them work, instead of dropping a bit of JavaScript in a directory. Please report players cheating by using mods or other means. Without reports there is little we can do.
  11. That's what https://gitea.wildfiregames.com/0ad/0ad/issues/7166 would solve. In my opinion cheating is degrading the user experience way more than giving hosts the option to disable unsigned mods. We're not talking about a single mod here. Such a change would prevent all unreviewed and unsigned mods to be used, if the host of a game decides so. There are for examples instructions on the internet to create mods just meant for blatant cheating. The first post in this thread proves the opposite. You can only enforce something you know about and the use of certain mods is not known to other players.
  12. I created an issue to add an option to only allow signed mods: https://gitea.wildfiregames.com/0ad/0ad/issues/7166
  13. It isn't? Undisplayed mods wouldn't work that way either, unless the player uses a recompiled version of 0ad, which is a much higher hurdle than just installing a mod. So you're arguing that preventing some cheats is pointless, because there are still others? In my opinion the best way to have an even playing field is to contribute useful features directly to 0ad. That way all players have access to them. Also splitting "harmless" features and features which might be considered cheating into separate mods would also solve this issue.
  14. One idea I got to make it harder to cheat is to limit the mods available for multiplayer games to signed mods. This way all mods would be verified not to give unfair advantages, as they are reviewed before being published on mod.io. This still wouldn't prevent cheating, but would require recompiling 0ad to do so. I'm not sure though how testing new mods which with multiple players would work with this.
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