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Dunedan

WFG Programming Team
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Dunedan last won the day on January 12

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  1. In that case your VPN probably doesn't (reliably) support tunneling UDP traffic. In case you're using a VPN and encounter any problems, please always try if you can reproduce the problems without the VPN as well, before you report something.
  2. If everybody in a match explicitly agrees to the usage of cheats, I wouldn't consider using them an unfair advantage. From my perspective that'd be fine and similar to a game where the "cheats" setting is enabled. However, I believe that's a pretty rare scenario and not what this thread is about.
  3. It's not. It's actually within the game licenses that anybody can mod the game. You can make a circular reasoning with the tos stating that cheating isn't allowed in ranked games. Actually the Terms of Use are very clear that everything which grants unfair advantages isn't allowed in multiplayer games, no matter if they are rated or not:
  4. The minimum screen resolution we support (although with some limitations) is 1024x768 pixels. With that resolution there is pretty much no empty space left over there. Parts of the panel are also used when spectating a game for selecting the player to spec. Also mind that the game should appeal to new and casual players as well, which might get overwhelmed when there is too much information shown there.
  5. https://gitea.wildfiregames.com/0ad/0ad/issues/4710 would achieve that. Feel free to contribute a patch for that!
  6. My guess is that you're using an unsupported version of ejabberd. The easiest way to get a lobby up and running is to follow the instructions here: https://github.com/0ad/lobby-infrastructure/ Alternatively you can also just skip the installation of "mod_ipstamp". In that case hosting without STUN won't work, but this option is being removed for Alpha 28 anyway.
  7. For me it happens without formations as well.
  8. That's a very good example of the problem (kudos for the idea of making a video out of it. so obvious, but nobody did it so far). Just watch the first 20 seconds, when the blue spearmen are moving prior to engaging in the fight. FPS are ~30, but it looks really choppy.
  9. Get new players to join and let's find out. Our main limitation is https://gitea.wildfiregames.com/0ad/0ad/issues/4203 right now. Without that, there is no real limitation of the number of concurrent players in the lobby, which can't be solved with some additional hardware.
  10. I've created https://gitea.wildfiregames.com/0ad/0ad/issues/7589 to track this issue.
  11. The multiplayer lobby and everything else is back online now.
  12. Yes, the lobby isn't reachable right now. There are also reports that other WFG-hosted services aren't available for certain people. I'll post an update here as soon as I get one.
  13. Turns out, while I have a bit more recent hardware, I'm affected by this problem as well. The whole game stutters visibly and frame rates drop very low the more units exist. I'm using a AMD GPU with Wayland on Linux. It doesn't matter whether I run the game with Wayland or XWayland. It doesn't matter whether I select OpenGL or Vulkan as engine. It doesn't matter whether I enable GPU Skinning or not and the problem continues to exist even on lowest graphics settings. What seems to be common from the reports so far is that a lot of time is spent in "sim update", but I'm not sure if that's significant.
  14. That's not related to the game itself, but to the connection to the lobby.
  15. I just changed some config on the lobby server. While that doesn't fix the actual issue, it might speed up the time it takes to work again for affected players. If a player is affected now and rejoins the lobby after 90 seconds, they should have a working state again. There is a slight chance this has a negative effect on players with flaky connections though, which might get disconnected more often from the lobby. Please report your experiences!
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