Jump to content

feneur

Administrators
  • Posts

    9.592
  • Joined

  • Last visited

  • Days Won

    102

Everything posted by feneur

  1. Does this happen with all civs/on all maps? Is it one of your units or an AIs? (I assume it's one of yours, but it's better to look stupid asking unnecessary questions than to avoid helping when a simple question can change things ) Also, have you checked e.g. "when it happens"? E.g. does it do it in the middle of gathering, just after it has finished gathering and tries to go back, etc. It does seem like it might be a unit that's just been at a drop site, then come back, found that there were too many gatherers and thus it couldn't get to the trees, tried to find some other tree nearby (behind the houses), and then there had opened up a spot in the first place. But I doubt that's what happened, again I just want to get the stupid questions out of the way
  2. Sounds like it's time to get it in SVN so we can have it tested before the release
  3. There is a chat room: http://webchat.quake...g/?channels=0ad For a more advanced system I'd say it's probably better to wait until later, and for now do something simpler It doesn't have to be perfect, it's not like we're going to determine who's absolutely the best 0 A.D. player ever
  4. Ooh, that would indeed be a nice way to do things. I would suggest we do it in the City Phase though, so you still need to build houses etc earlier to keep producing more units, but to get a way to free up some pop space in the late game
  5. Apparently someone has changed it since you wrote that, now it's definitely set as allowed (One do need to use the "More Reply Options" though, which might not be apparent to everyone)
  6. Healers can not, and will not, convert enemy units.
  7. Ok, done (Btw, is there a reason you don't have "Enjoy the choice " as part of your signature rather than adding it manually to each post? )
  8. In 0 A.D. there are two aspects to the units strength: individual stats and overall bonuses. The individual units strengths may vary from civ to civ, but the unit bonuses (shown when you hover your mouse over their icons when you create them for example) are the same between all civs. So a unit of one kind is always better against a unit of another kind, but the same kind of unit from another civ might be slightly more or less effective against it.
  9. As has been said elsewhere in the forums ( http://www.wildfiregames.com/forum/index.php?showtopic=16389 ) it's mostly a temporary effect until we have proper corral behaviour implemented. Also, the gather rate for the sheep is greater and because of that they should be a great way to gather food quickly in the beginning of the game (Especially since you then should have time to create new sheep etc, later in the game when you have more units to keep track of etc it's definitely easier to rely on farms/trade for your resource gathering )
  10. That's more or less just for fun So not much significance at all, just a way to tell if your opponents have done any hunting(/or later used corrals) or if they've only gathered from berry bushes/trees/farms and other vegetarian food sources
  11. That's just http://trac.wildfiregames.com/wiki/XML.Actor but in forum form instead. Note that it's outdated, so http://svn.wildfiregames.com/entity-docs/ and in your case probably more specifically http://svn.wildfiregames.com/entity-docs/#component.VisualActor should be more relevant It might be a bit outdated as well, but if so it's more of "missing information" kind, the page you linked to might actually contain inaccurate information.
  12. The bonus is not implemented yet, and iirc it's only meant to be for the gathering rate. Would be fine with me if it applied to the construction rate as well though.
  13. And how will there be interest if no one is thinking it's important enough to create a ticket? And the point is not so much that there isn't any interest but rather that compared to the amount of work it would take it's not as interesting as other things.
  14. Sounds good to me. I didn't remember the sim_log, that should be more than enough for now
  15. Currently there is no progress on it as Philip who was working on it (and more specifically spent time on it while he was looking for a real world job) is busy with getting settled in at his new job. Hopefully he will have time to finish the work on it once things settle down for him, but that might be a while yet.
  16. Is there anything that prevents the scaffolding from being put outside the buildings footprint? I mean there's the risk that units will walk through it unless we give buildings-under-construction a different obstruction size than finished buildings (which probably would look better if it's not too much extra work), but as long as it doesn't make things harder to implement that sounds like the nicer thing to do.
  17. Sounds like a good idea. Maybe wait until Beta before we make them so serious that we have awards for them (even if they're only forum badges) though, there's no way we can be sure no one is cheating etc, so better just do them for fun for now I think it's a good idea to set down some basic rules about the tournament already though. I assume you mean that players will play 1vs1 against each other, but will it be the kind of tournament where only the winner of each match moves forward in the tournament, or should it be some other kind? I would suggest some other kind of tournament, but it's hard to make rules which are both fair and will not take forever to complete (i.e. have everyone play 1vs1 against everyone and then the one with the most won matches wins etc, might be feasible now though unless we get a ton of players). Also, since the game is still prone to crashes every now and then, what should happen then? Should the game be replayed? Should the one who had the best score win? Etc. (Someone could potentially try and crash the game if they are about to lose. There aren't many ways to deliberately crash the game that I'm aware of, so maybe that can't be much of an issue, but still. I do think one can pretty reliably get the game to crash if you alt-tab back and forth a couple of times in a multiplayer game. How should it be determined who won the game? Should they be recorded (hard to get everyone to do that)? Should a third player be present to observe (hard to have people be available often enough to check that)? Should a savegame be sent in (assuming that a savegame can be saved after a game is won/reasonably close to winning)? Or should we for now just hope that people are honest and will report their victories/losses appropriately?
  18. Are you saying you don't agree that the Mayans existed at the same time as the Roman Empire, or that you don't agree (that they didn't) and that they in fact did exist at the same time? If you mean the later of the two, a period (or even a comma) after "I don't agree" would help a lot as what you are saying can mean two opposite things depending on whether there is a period/comma or not. Either way, 0 A.D. part one will feature the years 500 B.C.-1 B.C. so they should if anything be in part two which will cover 1 A.D.-500 A.D.
  19. Alt+tabbing out and into the game works in general at least, there might be some Mac specific issues that makes it not work though. The switching from fullscreen to windowed while running doesn't work as dvangennip said, but it should be possible to set the game to windowed via the config file per the instructions in: http://trac.wildfiregames.com/wiki/Manual_Settings
  20. There is a command for how to do that automatically, see the readme.txt in the binaries/system folder. Just use the autostart command and add the the commands for the name of the map you want to run on + the AIs you want to use
  21. Also, there are a fair amount of companies (game and other) who have their employees sign contracts which say either that the company owns the right to what they do in their free time (that's relevant to their job of course, I doubt many software companies have interest in clay pots or miniature figurines or something), or that they cannot be a part of/work on certain kinds of projects. So, companies are not very likely to be a good opportunity.
  22. That was a fix for an issue with walls being possible to build on top of each other, so not a fix for this issue I'm afraid.
×
×
  • Create New...