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feneur

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Everything posted by feneur

  1. Always nice to see a fellow Swede around the forums Welcome!
  2. If you know you want to install the game in a non-default directory you should know what the permissions are for said directory, so I don't really see the issue in this case. As long as you install the game using the default options it should install without any issues, anything custom and you should be prepared to take responsibility for what you're doing.
  3. Please see http://trac.wildfiregames.com/wiki/Manual_Terminology#CitizenSoldiers
  4. What do you want to change in terms of camera behaviour? If it's just changing the angle and similar things it can be done in the config files. The player behaviour should be mostly possible to do in JavaScript, it's hard to tell for sure unless you tell us a bit more about what exactly it is that you want to do though
  5. Could you please give us more information? What map does this happen on? If it was a random map, did you set the max population limit in the pre-game setup? Doesn't it increase at all (i.e. in the beginning of the game)? Or does it happen after you have played for a while? What was the starting population limit? What is the population limit listed when it doesn't increase? Also, which version of the game are you using?
  6. Just as an FYI few, if any, of those resources are useful for 0 A.D. development due to their content or licensing. It looks like a good resource for other purposes though
  7. Agree with Jonathan, best of luck, and yeah, ask questions, and if you have time feel free to add the information you gain to the wiki to improve it. It's easier for someone who isn't a long-time contributor to see good ways to describe things for new people wanting to contribute/make content
  8. Will you post about it on G+ as well or do you want me to?
  9. The trouble with things like bitcoin is what can we buy for it? I'm sure it would be relatively easy to set up some way for us to receive bitcoin, but if we can't use it there's not much value in having that option.
  10. Another thing to remember is that with our citizen soldiers we have units who can fight and can be trained from the Civic Centre, so you can always use that for a forward base (still needs to be at a set distance from your enemy's Civic Centre, but still, you can place it away from your own territory ).
  11. Cool And as the rest say, the game has come a long way since then
  12. Well, the only difference in triggers or not is that triggers wouldn't be included in the first "complete" version of the game, so it's not really a big difference in either direction.The main reason why I think we should wait with including triggers is a technical one though. FeXoR has been talking about how nice it would be to do all kinds of things with triggers (search through his posts for a more indepth explanation of what he wants), and while I don't know all the technical details to be able to fully evaluate that idea I'm sure it would both be very valuable and require a lot of code to be rewritten/edited. And while some changes might be important enough to warrant a code rewrite even at this stage of development (the sound code rewrite for example was important as the old code didn't work at all on Macs), I don't think now is a good time to do something that could potentially require rewriting most of the game code. Of course we could implement some quick and basic triggers in much shorter time, but then we'd probably have to redo that when we do a more indepth trigger implementation later, so to me it's better to wait and have it properly implemented when it's first implemented. I might be wrong, but I believe that will mean that we will have a better trigger system sooner than if we'd have a more basic system now and then implement something more indepth later. I guess one of the less important reasons, but still a big influence, is that if we implement triggers we'll want to implement story-based scenarios/campaigns as well, and I think that would add several years overall to the development (in addition to the time it would take to implement the gameplay features, which could mean something like 5-7 years or something in total before we get a full version). And all in all I think having a full version out/working towards a full version is both a big accomplishment (partly nice as a personal accomplishment - to have been part of a finished game rather than a perpetual WIP, and partly nice as a testament to the strength of the community and open source development), and an important step forward (there's less incentive to work on performance if we know we're going to add a lot of new features, having a more clearly defined goal makes it easier to see progress - which in turn can help encourage progress as people are motivated when they see progress, and having a full version out is likely to give the game more credibility - which in turn might have positive effects such as Linux distributions adding 0 A.D. in their main repository, other distribution channels opening up which would mean more publicity for the game, and hopefully attracting skilled contributors who can help improving the game, so I think that might be argument enough to not include something as major as triggers in the first version. A long post, but the main point is: The first "full version" is just the beginning of what 0 A.D. can become (A minor additional argument to leave triggers/story-based scenarios/campaigns to the future is that they can work well with other features which are very much up for consideration to be included then. Like morale for units, supply/attrition, etc etc.)
  13. Just out of curiosity, why do you want to download an older version?
  14. Above the "Profile" on the summary page there is the option to "Edit game details" if you hover over the symbols to the right of the word profile (+ I've made sure you have the necessary permissions )
  15. I personally think it's a matter of what we/the game is trying to do, are we trying to be all kinds of things or are we trying to create a game? And more specifically, what should be the focus of the game? Should it be gameplay/fun or should it be historical accurateness or being able to show everything (both literally and figuratively ), or what? In other words, is showing swastikas/nakedness important enough to risk turning people away from the game? I'm not saying I necessarily think this means that we can't have these specific things in the game, but I am saying that I think we should evaluate whether showing some specific symbol or nudity is important enough. I mean it's one thing that there is violence in the game, it's a game of warfare (and economy of course), but it's not primarily a showcase of ancient symbols, or clothing (or the human body for that matter), in which case including these things would have been an easy choice.
  16. No. And it's probably going to take a while before we have that functionality unless there is a new AI developer as the current one is too busy to do much for about six months or so.
  17. Could you please add some more information about what you were doing when you got this error? Loading up a map? Saving a map? Changing some settings? Trying to defend your civic center? Etc? Also, please post the log files, see http://trac.wildfiregames.com/wiki/GameDataPaths for where to find them.
  18. It should work more or less everywhere. To clarify I meant in the "Program Files" folder, apart from that I think just about any folder should work (though I would most certainly not recommend installing anything into the Windows folder (don't know if this one works, but in either case I don't think it's something to try ) or the top Users folder for example, but in theory I mean).
  19. The first part (first full release) of 0 A.D. will feature the years 500 B.C. to 1 B.C. so the Colosseum is out of the time frame. For the Imperial Romans in part two (1 A.D. to 500 A.D.) it's another thing though
  20. Hmm, are you somehow choosing to install it "as a 64-bit application"? It should most definitely be possible to install on a 64-bit system, I have it installed on one myself. Perhaps you're changing the installation directory from the default though?
  21. As far as I can tell most of that is due to different map settings between the two screen shots, the waviness seems to be set a lot higher in the lower one (though there seems to be something a bit weird with the colors of the waves, so depending on how long ago that screenshot is taken it might have been a bit different. You should see something very much like the lower one if the map settings are similar in either case though ).
  22. It, as well as everything else we do is worked on when we have time as we do this in our free time Don't worry though, the new web site should be done before Christmas
  23. Try deleting just that folder and then updating again, that sometimes can fix things like this.
  24. Take a look through the Hotkeys page in the manual: http://trac.wildfiregames.com/wiki/HotKeys It's all revealed there
  25. I don't think we should ask people to allow reuse of everything they post on the forums though, so we need to be clear about what we're talking about. Maybe you're talking specifically about the Development forum though which would be a lot clearer? (Might still be a bit ambiguous as people might post e.g. reference images which they have no right to give any rights to us etc, but should be clearer than having something for the entire forums or something )
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