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Everything posted by feneur
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Now it should be possible to know how to start Atlas on Linux, please tell me if it could be written in another way to be easier understood etc.
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If that's where the game is installed yeah, it will probably not be in the exact same location on every computer/system, but yeah, I'll add something like that
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Please see http://trac.wildfiregames.com/wiki/Atlas_User%2527s_Guide for the Scenario Editor User's Guide.
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Please welcome Goblor!
feneur replied to MattSherman's topic in Introductions & Off-Topic Discussion
Welcome to the team Goblor! Looking forward to working with you -
Welcome to the team Tyler! Looking forward to hearing what you'll create
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We haven't been getting many more new developers if you think about people actually joining the team, I think the number of new people joining is roughly the same. I think Open Sourcing was a good way to get more people involved though, participating in a big project like this takes a lot of time and can be a big commitment, but if you can do relatively small things like submitting a bug report, packaging the game for some Linux distribution or translating a web page, that makes it easier for people to contribute. And that makes more people involved in the development process, even if they aren't "officially part of the team" or actually writing code or so. So, in other words, even though I'd been happier if we'd have gotten more actual developers thanks to opening up the source code I'm really happy for the new ways of contributing it's opened up for people.
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Interview with WorksWithU & German-language coverage
feneur replied to Jeru's topic in Announcements / News
Oh, I've only been the Project Leader since October... 2008 =) But I don't think we made any big announcement about it or something, and I don't expect you to keep checking our sigs every now and then, so it's not like I can't understand how you missed it -
There have been some suggestions as to what civilizations will be in part two, but nothing is decided, and probably won't be for another couple of years. After all, the team is likely to be very different then, so if nothing else it should be up to the people on the team at that point to make the final decision about what they want to do with part two.
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What's stopping you? All you need is an idea and some time, and some motivation to keep you going is of course a positive thing as well
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Ah, true. Good.
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Please see http://www.wildfiregames.com/0ad/page.php?p=12831 for more info on how to get involved in this project. Due to the complexity of a project like this (0 A.D. is a standalone game btw, not a mod) it's really recommended that you have some earlier experience though.
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I personally believe there could be more problems with having animals spawn every now and then. I mean all users have the chance to find the animals. And in any case I doubt that all the animals will run in the same direction = it will take so much time/units to get all to one place that it wouldn't be worth it. In other words, I think there are areas which will take some time to get balanced, but I don't think this is one of them
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Will there be some kind of RMS map like AoM's RMS?
feneur replied to rjs23's topic in General Discussion
Hmm, no you'll not need to build the game yourself to use the new simulation system. You just have to use the command -sim2 when running the game. -
Welcome to the forums! I'm sure the programmers will have lots of tips for where to start. Hope you'll enjoy being a part of the community
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That's the idea
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Composing Background Music
feneur replied to remaxim's topic in Game Development & Technical Discussion
It's possible to do by changing the member group from Community Users to Community Members I've made the change for remaxim now if you want to send a PM Matt (or if you want to send a PM remaxim ). -
As you might notice the article that mentions Unconventional weapons is one of our History articles and not an article on the game itself. Thus I don't see any reason to mention it in the FAQ.
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I can't say I understand all of that, but from what I understand I have to agree with you Philip. No wonder there are buggy programs when these kinds of attitudes are so common
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Hmm, I'm not even sure we still use PMD since we've started to use COLLADA, I'm not too sure about all the technical things though, so perhaps I'm wrong. If we're still using it I think it's only internal to Pyrogenesis and automatically exported once the game loads the file. I hope someone else has got more info on it though, and I'm sure there are places in the documentation that could use some updating in either case. EDIT: Doh, Philip answered before I did :) And he said things more eloquently and all as well Not too surprising though as he's the one with the technical knowledge.
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Redesigning the simulation system
feneur replied to Ykkrosh's topic in Game Development & Technical Discussion
You've been making great progress these last couple of weeks (and before as well, it's just more visible/easy to understand now ). Keep it up, and hopefully we'll get more people on board to help you (you're a great inspiration, so it would be surprising if other programmers wouldn't be motivated ) -
Will there be some kind of RMS map like AoM's RMS?
feneur replied to rjs23's topic in General Discussion
The game supports some basic random map scripting already. I don't have any experience with AoMs RMS scripting so I can't say anything about any possible differences/similarities, but with some ideas we plan to implement I believe it will be better. -
Nice Good luck with both your present project and the future one
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Sounds great And while I don't have a lot of experience as to the exact options I believe there are ways to make money/protect your content even if you use a GPL licensed engine for your game. If nothing else there are examples of companies making the game free, but selling special content (commercial games for that matter, and not using a GPL engine). Not saying you have to choose Pyrogenesis, but just want to make sure you get a better idea of your options if you do.
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Composing Background Music
feneur replied to remaxim's topic in Game Development & Technical Discussion
I'm sorry you didn't get a proper answer. The only reason I can think of that might have lead me to not respond would be that you'd seemed like someone who was making a commercial offer, but I doubt that so I can only say I'm sorry. Generally I'd say that one or two tracks is not enough as we'd like to have a greater consistency between tracks which is hard if too many people are involved. On the other hand one more track is one track closer to having all finished, so it would be stupid of us to say no if your offer is good enough. What I mean by that is, do you think you'd be prepared/able to create something that is similar in style to the music that already exists for the game? (Some of which might be found on http://www.wildfiregames.com/0ad/page.php?p=1495 ) -
But you do have the other files in the \0ad\logs folder? What operating system are you using? Have you run the game? I mean it's not created otherwise. (Just trying to remove the easy causes before Jan or Philip has time to answer )
