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Everything posted by feneur
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Some really nice screenshots there regardless of what you say about them The Celt dock is obsolete, will be a new one in the next Alpha which should be out very soon unless something unexpected happens. For converting files, see: http://www.wildfiregames.com/forum/index.php?showtopic=13290
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Thank you for your bug report, one of the programmers should reply soon.
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Well, it's not entirely realistic to be able to control humans in detail either, so... I don't think that's a problem, at least not with a dog, a cat would be something else entirely To be more serious: As this is a game we're creating and not a simulation I think it's perfectly fine to simplify things if they make the game more fun. Also, as long as they do as you tell them to dogs can do what you tell them to even if they're not close to a human being, perhaps even more often than a human would do what you tell them to. So to some extent one could ask why we can control humans in the first place, and why they're not ending up in a bar or running away instead of working and fighting tirelessly
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The meeting is at 16:30 GMT, in the #0ad channel on irc.quakenet.org.After some discussion with Andrew it turns out that the current time (16:30 GMT) might be a bit too early. For him 12PM PST (8PM GMT) would be a good time, if that's too late one solution would be to start the meeting at 7PM GMT, that way it wouldn't be too late for those of us who live in Europe but not so early that Andrew would miss everything.
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Can you please provide more details? Is it always a black square? (Both in the menu and in-game?) Do you have the latest drivers for your graphics card installed? Did you install the Alpha 1 Argonaut version or build the game yourself?
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The next release version should be available for Ubuntu 10.10, and the development snapshot PPA already provides a 10.10 version, so if you want to try that out. Though as it is a development snapshot the warning about 0 A.D. being an application in-development applies even more of course. Things should work, but a release version should be more stable. That said, feel free to try it out and please report any crashes.
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Ok, not sure why anyone would like to play a game like this on a 10 inch screen, but it's sure nice to know it may work if someone wants to (And sure, it's probably nicer to play it on a netbook than not at all )
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First, to keep the forums clean, please don't "bump" something that's not even one day old yet. Second, a netbook is probably not going to be able to run the game in any case, but the idea of the game being able to set the settings to something that will work on your machine, though probably when you first run the game rather than when you click a button, is good. We might also provide different settings profiles (i.e. you can choose from for example high performance, high quality, etc like in most games).
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We are working on a new design for the G/UI, but feel free to post your own sketches, even if it's not something we end up using it might still give us good ideas on how to improve it
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Sounds good indeed, and yeah having the resource amount as a bar like the was a good idea Ah, I actually think that looks quite a bit like the animations used for that same purpose in EE2, it was a while since I played it though so I could be wrong
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Some good points here I still think there might be some value in being able to see the health bars of units on hover as well, but I can see that it can be a problem, so it's fine to let them go for units. Bigger health bars for buildings And I really think, hmm I can't remember the word right now, but the "loyalty" of the building, should show as well, would be really helpful when you're trying to take over a building and you have to judge whether the process is fast enough or you'd better get those units out of there for the moment (Since it's not implemented yet it's not too important for now, but I thought I should mention it for the future )
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Sometimes a question is not answered because the answer is unknown. That said, we're investigating it and hopefully it should be available on Ubuntu 10.10.
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One needs to post ten posts before one gets access to the PM function, but I guess we could change it to five, I mean we seem to catch spam and ban people before someone has posted ten posts. So yeah, I'll change to five and we can change again if it proves to be a problem in the future
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Hello Brian! Welcome to the Wildfire Games forums. Looking forward to seeing your contributions start to come in Here's some info on how/where to start: http://trac.wildfiregames.com/wiki/GettingStartedProgrammers
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Ah, that's actually a feature, believe it or not See http://trac.wildfiregames.com/ticket/543 It might be re-enabled for cinematic scenarios/custom screenshots though
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"Die gewünschte Seite konnte nicht gefunden werden"
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Yes, and I think that it's possible already. I don't know exactly how to do it, probably requires having individual IP addresses for the computers in the network, but I do know that we intend to make it easier in the future
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Amish told me (it was late in India, so he didn't have time to write up a reply here) there were some issues getting the animation into the game, and while he's investigating them further he asked me to tell you to wait before doing any more animations. To avoid you having to redo things it's probably best.
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Some info here: http://trac.wildfiregames.com/wiki/ArtDesi...ument#Animation though that doesn't answer all your questions I'm afraid. I hope Michael or Amish will be able to fill you in on the rest
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It worked for me I'll upload the files to the server instead... I'll update this post/comment with the links... EDIT: So, these links should work better: http://wildfiregames.com/users/art/amish/Lioness.zip http://wildfiregames.com/users/art/amish/Lionlow.zip
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Ah, the trouble of using the forum software for the website (We're in the process of changing that, so things like this shouldn't happen in the future) This link should work better: http://www.wildfiregames.com/forum/index.p...pe=post&id=2626 EDIT: And this of course: http://www.wildfiregames.com/forum/index.p...pe=post&id=2627
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To make things more organized around here, and to make both general developer discussions and bugs easier to find I've created a Bug reports forum, please post any future bug reports there.
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If you get an angle you don't want, just press the H key on your keyboard and the view is reset. Planned, or not necessarily to raise the terrain, but to make it even automatically
