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Dakara

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Posts posted by Dakara

  1. 8 hours ago, Reyhan said:

     

    Proposed changes:

    Any game a player plays is counted. So when someone clicks on the player profile they can see exactly how experienced someone is.

    Ratings change even for team games.

    Remove the 'exit' button. Only leave the resign button in the interface. If the host terminates the game, then the player with the highest score gain rating.

    Hello, I have been playing for a few years and yet I am not so frustrated. Of course there are some games that are not fun but it's the RTS playstyle that wants that. I always have fun.

    The ddos I don't know if 0AD can do anything about it but many orthers videos games are affected.

    1)

    I don't know if you take the measure of what you are offering. Making every game count for rank would be counterproductive, people would play games less for fun. There would therefore be fewer games in progress, this could gradually lead to an empty lobby and therefore a dead game in 2 years. I carricature but you get the idea.

    The scoring system is open to criticism but it is not intended to be infallible, it is just an indicator (up to the players to use it as they want, to trust it or not. It has the merit of creating a small little competitiveness and a ranking sympathetic to the ego of the people).

    Most of the known hosts themselves estimate the level of the players to balance the games. sometimes it's done well sometimes not, it's impossible to do it all the time. I assume that if the gap is not too large all games can be won.

    2)

    Then most of the smurfs accounts do not pose any problem, but if they are done with an aim to piss off or create bad for others it is a shame. For example, I have 4 accounts, 2 of which are shared with my brother and a friend, we have the same level overall and I always announce my average rating when I do a 1 vs 1 so as not to trap the person by stealing his points.

    Why am I doing this? No idea, I find it funny, it's less boring to always have the same nickname, people expect less of your strategies or a bunch of other childish reasons lol. It could be interesting to see the date of creation of the account to avoid old players without rating to be considered as smurfs. When I'm on a different account I feel like I'm in a different vibe too.

    don't ban please :D 

    • Like 2
  2. Hello,

    Some idea for fun :)

    1)I would welcome an idea that from 20 minutes of play, the cost of research is reduced by 1% per minute of play. little chance for later player to be strong in lategame.

    If you want to make the game less repetitive, you will need other ways of playing. Mainly game mods, maps, options to be selected by host. For example more map like danubius / survival / control mid map ffa / one can get ideas on other rts like warcraft 3, age of empire which have a relatively easy to use map editor.

    2)The possibility of two players playing on the same player. It can be fun and give more possibilities of microphones management.

    3) A mod with battles like in "total war game" where we would send large armies to fight.

    4)Sometimes to get bored you can host games with slightly less classic rules. Such as FFA diplomacy with a slightly strange map, a rather large map.

    Besides there are very nice cards with gaia, would it be possible to have these identical cards without gaia to play them without being annoyed please?

    I find that increasing the cost of units over time does not make sense, it is a loss of reference in relation to the available resources.

    • Like 2
  3. 13 minutes ago, Reyhan said:

    There is another solution: make this unit completely unaffordable in most games, like the will to fight tech. We can raise the cost of each champion cavalry to 300 food, 300 wood, 200 stone and 250 metal. If you want to assemble an army of 20 fire cavalry, you would need 5000 metal, 6000 food and wood as well as 4000 stone. Not many people can afford this in a team game without being an useless team mate. 

    At this cost, they can only be trained 1 by 1, which is a lot less deadly. 

    This was already the case in the past, no metal in map and big cost, seeing champions were quite rare.

    not sure this is the right way

     

    6 minutes ago, Reyhan said:

    What is this? 

    Limit on number is also good. I think it's gg when someone had 30 of these. 

    bad idea. limit unit

    • Like 2
  4. Hello,

     

    First i think this unit need to be balanced with the chariot britons. Because it the same unit but iberians champion have more dammage cuz they have fire attack.

    So nerf attack of ibere champ a little for they have the same attack of chariot britons.

    Then we need see if orther champ of other civ have a chance against this unit. 

    The range / mobility advantage combined with the highest damage range in the game with buffs is the kill combo.

    I am sure of the uselessness of the so-called anti cav units against this unit. What to do then?

    2 minutes ago, Fabius said:

    Giving them to someone else wont resolve the core issue that fire cav are inherently broken, one because skirmishers in general are broken, and two because if I understand their fire mechanic right they are stacking their own bonus damage on each attack, to the point they can ignore armour with impunity. Which is why they are killing buildings so easily as well. Third tier blacksmith upgrades didn't help either

    Yes 20% dammage of litlte dammage or big dammage is not the same. 71 attack it insane x) 

  5. Tournaments with cashprize why not but in an alpha version I don't think it's useful.

    I would think more of a rewarding reward, which shows. by that I mean a little trophy or something. A crown or a trophy stuck to the speudo in the lobby.

    Why not even a second ranking " trophy hall" with the name of the people who have won tournaments and the name of the tournament (if the tournament is "accepted" by the staff it can be displayed in this ranking party. "The players will leave their mark on the the story.

  6. The archers are already killed by the melee cavalry. We need to better define the role of the spear cavelry. Give him tools to reach them. Currently they are sometimes ok, sometimes extremely bad. Making an army in late game with a significant amount of cav spear seems like a pretty bad idea, Could anyone try? 

    Their rush are ok, more resistant vs arrow and defensive building. is good because they have a shield so it realistic (for rome, macedonians no have shield but differentiating the two units could create too much imbalance for a phase 1 unit so let's leave it that way for now). Their defensive aspect (chasing other riders from a distance is also an asset.

    Domamge :

    I think they don't do enough damage against cavalry ? and you ? same opinion ?

    But come to think of it in what way the spear cav unit should be against other cavalry? They should a priori as strong as the cavaliers against infantry units. It is in any case certain that in 1 against 1 the spear cav unit has a hard time against the other riders while in the current conception the spear cav must win against the others.

    Many ideas can come into play. I don't know if they are good

    1) attack when moving for spear cav.  If you run through an army, the spear cav can attack  one or two attacks without having to stop. intéressant non?

    2)To simulate the effect of a strong charge and stimulate the strategy of combat / withdrawal / combat / withdrawal / etc. Reduce the attack speed of cav spears and significantly increase their damage. This way when they arrive to land their first melee attack they hurt a lot. The sword cavalry will have a more constant dps while the spear cav will play with its mobility to use its attack when leaving and returning in combat.

    3)Modify the armor of all cav types to rebalance them in the metagame. Big balancing work.

    4)Sad idea lol, the spear cavalry and the sword cavalry is the same. Only the appearance changes. We keep the principle of spear cavalry for the champions already present.

    5) Up their range attack. To simulate the length of their lance, and their ability to "bodyblock" thanks to their reach and height on a horse.

    6) Your ideas

     

     

    • Like 1
  7. To come back to Rome, at the military level, they are too classic.

    No civilization uses a combo basic unit sword melee and archers as citizen troops phase 1. It could be interesting. Phase 2 we can train triari (spear rang 3 like skiritais but as spear unit).

    I like the idea that auxiliaries can be trained in captured barracks, but that won't be used often. It's too anecdotal.

    For the sake of balance I think the auxiliaries should be mercenaries, they are not low cost units but experienced combat units. This comes at a significant cost. Auxiliaries do not come to sacrifice their lives at reduced cost. Rome need this units for army (archers, cavalry, special unit).

    If we want a civilization to reduce the cost of mercenaries, I thought of Carthage as a civilization bonus instead of their useless bonus. -20% cost mercenary cost. Thanks to this bonus and to up the cost of mercenaries for example from 80 to 100 metal. The costs remain unchanged for Cartage and allies and at the same time the mercenaries are nerf a little thanks for their cost.

    I don't think all civilizations should have military colonies. It's great that two civilizations have access to it. (4 with Carthage and Bretons on water map).

    What do you think of the redesign of the Roman sword units then?

     

    Britons idendity and idea 

    Civilisation bonus : Atm they have weak building and fast construction. For me it ok, they sould he have the weakeast building of all civilisation.  In a logic of rapid construction for less resistance.

    Bonus de civilisation : 
    Bâtiment plus faible et rapide à construire : Tout à fait d'accord, pour moi ils doivent avoir les bâtiments les plus faibles.

    Team bonus :

    Delete the bonus cost monk/druid of 20% by a new bonus : All monk/druide train are trained by 2 for the same cost.  It like -50% cost for same training time.  

     

    Cout guerrisseurs -20% : Ok comme bonus mais il faudra un truc en plus, par exemple les soigneurs sont produits par 2 pour le cout identique? Qu'en pensez vous ? CELA correspond à -50% de cout de productiin pour un temps identique. The Bretons are on paper less strong than the Gauls. A little up would not be too much.

    New technlogie of civ: Allow the production of mounted druids in the stables.


    Gauls idea :

    For the Gauls, the forge could have two different production lines, in order to be able to research two technologies on the same forge.

     

    Iberes :

    Ally bonus team : Make the bonus ineffective on Allied Skirmishers.

     

    Séleucides 

    New tech : Cavalry archers can attack while moving

     

    Carthage :

    Actual Bonus civilisation :

    commercial talent: too specific, too strong on the maps where it can be used, realistic but too difficult to integrate into the gameplay: -> Delete this bonus

    Rare products: -> Delete  this bonus

    By removing these two techs we could imagine free cartography technology? it will take only 40 sec of research time for a cost of 0. We keep the commercial aspect of the civ by giving a mini buff.

    New bonus civilisation :

    Cartography : Cost 0, only 40 seconds.

    As i said delete the actuel bonus team. New bonus team : -20% cost for mercenary units

    Fortress: -50% construction time. To complete their reputation as builders

    Actual bonus civilisation

    Colonization: Interesting, the market could not be classified as CIVIL building for a roleplay bonus ?

    New tech in dock

    Repair at sea: out of combat, the boats are repaired by the crew automatically at a rate of 1 hp per second.

    Finally to give them an identity if you want to play them without mercenaries and insist on the ability to control elephants. A new 1-pop champion elephant unit. A combat-focused unit that is not intended to be a siege unit. Slightly slower than the cavalry. In the elephant building. 

    So maurya have archer elephant for fight and carthage melee elephant for fight.

    Athens :

    Bonus civilisation : Warship construction time -25% -> construction time of all ships -20%

    An orther champion unit infanterie ? a pikeman unit choose in gymnasium building.

    • Like 3
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