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Dakara

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Posts posted by Dakara

  1. -about the website and 0.AD site. Play on SEA in the main languagues (English, Spanish) on simple keywords. like rts, open source, open source game, str, stategy, rome, strategy, history. 
    0AD should be more easyly to be founded. I remember I found it by linux games..but im not using linux so im very lucky. Not a lot of TOP STR GAME have 0AD in their list.. it sad :(

    -Establish a standard presentation of the game that players can copy and paste as a presentation on forum or discord widely used in their country. Or twich in stream of similar games.
    -Also have 1 or 2 officials trailer (it not easy i guess..)

    -interesting aspect attract creators. you may need to take screenshots or videos of the creation of units, buildings to target this audience

    -Make new features for this site https://play0ad.com/ like the top 20 players of lobby in first page. And the top player of tournament official. The number of joueurs connected the last 7 days -> it has to be eye-catching that we feel that the game is alive (if too low dont make this feature)

    Tournament official :

    Spoiler

    I explain : we need found a responsable of official event in game for prepare it.

    His goal: To organize at least one small official 1 vs 1 tournament (1 per month). It is necessary that the tournament is simple rules and that it does not require too much commitment to function over time. A BO3 is too restrictive so play the tounament only in BO1 on a basic map with the balanced map mod.

    It is a tournament tree, if a player is not here, he is eliminated after 10 minutes, he is prohibited from registering for the next edition as a penalty.
    The winner wins a gold crown, the runner-up a silver crown. 

    To avoid making too many matches because it is a simple tournament tree, registrations are closed 3 days before the new edition of the tournament.
    16 registered maximum for the first editions = 4 games maximum for the winner and the finalist so it's ok.

    We can imagine that the players with the highest points in lobby will be prioritized. This can also stimulate parallel 1 vs 1 matches.

    If successful the manager can decide to open the tournament to more players. On right according to the classification of the lobby or to reserve some spots with the winners of tournaments of weaker levels.
    Then in the lobby and on the site there is an official ranking of crown holders over time -> this creates visit activity on the site and arouses interest in participating in the tournament.

     

    • Like 2
  2. I would love to see the functionality of the bell changed. This is not an urgent feature to change. But I think it is possible to give more choice.

    For the woman we can diversify the bell a bit. For example 2 buttons : 1 button for bell for food woman production and second bell for woman wood production. But the issue is what about idle woman???

    Second option : 2 bell, 1 little and 1 big -> the first for the area of civic center and the second for a big area like the P1 zone of CC. for avoid woman run very far for house with the little bell

    After for the troops we can imagine a new button directly on troop. Not in building.  "Training Time" -> units move towards production buildings + fort + cc. 30 second cooldown to avoid boring micro/teleport battles.

    Do not create anything op. If a player chooses to defend themselves by taking a losing fight, that's the game. But it allows you to create a panic button to give a second wind to the defender.

     

    :) 

  3. 19 minutes ago, Darkcity said:

    same reason units used to get stuck in a24 and people used to get furious about it (inclduing slow turn around). If I understand correctly, large gap also create path finding issues especially in formations.

    Few beginners use this feature but you can dodge places likely to block armies. By creating a path with waypoints with shift. Except for the boats which I find very irritating I consider that it is the fault of the player if he blocks his units in a forest or other. All proportion kept.

    This can make it important for lands to stay blocked. For example archers can be happy to stay hidden in a forest. Melee cavalry will have a little more trouble penetrating the forest in large numbers to kill archers because they have a bigger hitbox.

    We are used to it but I don't know if a new player will find it attractive that the units on the move without formation are so close to each other. It is sometimes difficult to know if there are 50 units or 100.

    • Like 1
  4. 5) Change totaly the siege. Remplace by mercenary siege. Sparta can't build siege, only recruit mercenary siege in the arsenal.

    Instead of recruit unit siege one by one. We can only recruit by group of mercenary siege.

    i explain instead of recruit unit siege. We can recrut only group of mercenary siege;

    2 chooses in the building.

    A) 2 ram 1 bolt 4 light sword men (they repear faster X2), 500 metal and 10 population. 45 seconds.

    B)3 Catapulte 6 light sword men (they repear faster X2), 800 metal and 10pop. 60 seconds.

    Also we delete all tech in this building.

     

  5. 3 hours ago, wowgetoffyourcellphone said:

    Sparta was ruled by 2 kings, each of a specific family line. When one king was leading the army to war, the other king stayed home, so that there would always be at least one king in Sparta. The power of the kings was checked by a small council of elder Spartiates called ephors. They had the power to impeach a king for impropriety, cowardice, corruption, or blasphemy, and they exercised this power frequently over the course of their recorded history. And under the ephors was an assembly of Spartiates having reached middle age. 

    Think about the possibility that this civilization could have 2 heroes alive at the same time?

    Somes idea :

    1)Change the tech bonus phase. Phase 2: 30% to 25% expand territory and add a gain of 1 metal every 5 seconds for each ally earned.  Phase 3: +50% to 45% expand territory and gain of 2 metal every 5 seconds for each possessed ally. Sparta acts for the protection of its allies against a tax. Of course for the gameplay we are not going to steal metal from the allies.    -> If it seems too complicated a slow flow of metal in phase 2 and a medium flow in phase 3. This should not be op. light economic support to produce a ram, 2 champion or a small technology every 10 minutes of play.

    My idea is that by adding buffs to civilization we find some nerf to add as well without falling into a wikipedia of bonuses and maluses.

    2)Every barack built give 2 free spermen. 


    3)If the changes by BORG are not accepted it will be necessary to think of buffing Sparta by the appearance of a long range unit (mercenary archer), if change of borg accepted it is necessary to keep the weakness of not having a long range unit distance.

     

    4)The heroe AGIS 3 don't have bonus. IT SAD. Give him a bonus but what the bonus?

    Some idea of bonus for AGIS 3. Select one.

    When AGIS 3 is in garnison, all champions are train instant in this building. 

    AGIS 3 is cavalery now and he give bonus speed aura in medium range at cavalery ally by 3 points.

    Agis 3 stop the production of ennemy building in a medium area around him. 

    Agis 3 can put a flag on map ( max 1 flag in map.) he build it instant, this flag give 5 hp to all unit of the player in medium area.

    Agis 3 stop all the healing in the area around him.  Agis 3 is melee so it not op op, ennemy should put off combat Agis 3 if he want use healer. interesting combat mechanic, you have to adjust the range of the penalty aura.

     

  6. 2 hours ago, king reza the great said:

    hi.

    idk how to talk to devs although vali described a noob way...

    so i decided to post something here about game balancing. hope devs read it and take it on account.

    1-  still mercs are not balanced in a26 then we have to ban them from our games again... when we talk about merc balancing we mean the resources that they need. to limit mercs only with metal is not good even if u change 80 to 90, because its still easy to abuse them in early game. mercs should be wood food included/ like 50 wood 50 food 50 metal for merc cavs.

    2- civs like iber, brit need a fort to make a hero while some civs like ptol and sele easily can make hero from civ and its too imba. all civs must have a special building for making heros.

    3- put merc cavs of sele and ptol in estables.

    4- sword cham of maced is very unuseful and almost nobody buy it as a antiram. because it needs unlucking that takes time. instead of that sword cham give a merc sword man to maced.

    1- For me, we need to absoluty change the concept of mercenaries. 

    • They can't recolt, i'm totaly agree for this point.
    • About the cost i want have big cost like 100 for infantery and 150 for cavalery. 
    • All mercenary is rank 2
    • recruitment is instant, the units are not formed, we pay for their service.
    • Limit the number of mercenary by 50 for each player (sound good or not?)
    • One tech for recruit mercenary rank 3 in phase 3 in castle or CC.  Like 500 FOOD and 500 METAL cost tech.
    • I would also appreciate that the initial mines be less loaded in resources (5000-> 2000) so that the eco is more relocated and risky, but that's another subject but it can nerve the mercenaries a little.

     

    2- It it true that it is frustating and make good advatnage. But i think we see that like a bonus of civ (only 2 civ have this advantage so it ok), maybe we need more balance all champions. Some seem too weak or situational. Take care to don't starndardizes all civilisations.

    3- I think nop, if you look point 2. Ptol and Sélucid have good bonus with production heroe in CC. So it make a malus effect to balance the advantage of the point 2.

    4 - Noboby forces the infantry to serve only as anti ram. i find the current situation satisfied. No easily accessible sword infantery that'is ok. It is charming to know that the Macedonians have this weakness.

     

    • Like 5
    • Confused 1
  7. On 09/06/2022 at 12:20 AM, borg- said:

    I can agree that it can be op on p1, but it's not enough to stay in the imagination, things need to be tested. That's how it works and will continue to work. If that's the case I'll remove the idea of ax p1 with no problem, but I totally refuse to put a spade knight in its place. We need to evolve, not run backwards. We have a unit with great potential, let's work on it instead of regressing.

    Yeah u right test it the best idea. I don't think a people spam this unit in P1 can win because no military tech in P1 for example

    Can be good but not op , lets start 

  8. Quote

    - Persian women have a bow to defend themselves rather than the conventional dagger.

    Nice idea ! 

    Quote

    - Archers are more accurate than other archers and advance in rank faster

    Nice idea, Provided archers are not buffed in a later update. 

    Quote

    - Decreases the attack of citizen spearmen considerably, but increases their shield pierce.

    It mean spearman will be better against shield unit ? I'm agree. 

    Quote

    - All Persian cavalry are available in the CC, except champions.

    - All Persian cavalry, except champions, can be trained in phase 1.

    I'm favorable 

    Quote

    - Create new garden models. That can generate a small amount of food per second

    When buildind is built, it a passive income of food? Great idea but i ferar persians will be op combine with the current population bonus? Maybe delete the bonus population for persians?

    Quote

    - Remove conscription and current unique training technology, add a new technology where it can be turned on and off. When activated, all units cost an amount of gold but can be trained much faster.

    I also agree to remove superfluous tech for the Persians knowing that they can play cavalry earlier with the previous changes. For the idea of gold for much faster unit i don't have opinion. Why not create a category of slave fighter in market? like dogs of britons is limited amount of unit like 40? cost only metal and train very fast, a little weak unit (less strong than citizen unit); We can imagine 4 units of slaves ; 1 unit with mass, 1 unit with little bow (attack fast and middle range like slingers), 1 spearman (with normal stat compare to sperman persians, better for kill ram) 1 scout skirmish cavalery no armor and medium attack .

     

    Just for say,

    Perses have already better ram, immortel unit, large choices of cavalery. Also persians have tech for builidng is more HP.

    Maybe we have to change bonus team. 

    Maybe we can add the tech disparo is instant when click 

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