mapkoc
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Everything posted by mapkoc
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fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
mapkoc replied to ffffffff's topic in Game Modification
WARNING: JavaScript warning: gui/gamesetup_mp/gamesetup_mp.js line 42 reference to undefined property attribs.name -
fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
mapkoc replied to ffffffff's topic in Game Modification
@fgod: I clicked in start mods and got 4 of these: WARNING: JavaScript warning: gui/common/functions_utility.js line 21 Script value conversion check failed: v.isString() || v.isNumber() (got type boolean) -
Those dots are literal, .. means parent dir so parent of build/ws/gcc = root
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Actually user03 and fleur reported that, thanks to them
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@elexis: https://play0ad.com/download/source/ still points to a22 files
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i don't think libsodium is supposed to be in x8664linuxgnu as in the picture
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You can skip compiling tests with make pyrogenesis. My system has /usr/include/sodium.h /usr/include/sodium/core.h ... /usr/lib/libsodium.so /usr/lib/libsodium.so.23 /usr/lib/pkgconfig/libsodium.pc look at the paths
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Did you try to include this path instead? /usr/local/lib/sodium
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How-To download and checkout 0 A.D. SVN on Windows
mapkoc replied to nebkas's topic in General Discussion
Days from the release, you can skip svn and just install rc (700 MB) http://releases.wildfiregames.com/rc/0ad-0.0.23-rc2-alpha-win32.exe -
I think they are more resilient in a23 because elephants and swords have a harder time trying to destroy them.
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Maybe update dependencies https://trac.wildfiregames.com/wiki/BuildInstructions#Fedora and do a make clean before
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@2blea: Maybe it is downloading the rc, which Itms already updated to 23. Can you download the tarballs and build game yourself? (650 MB) 0ad-data-22 (50 MB) 0ad-22 Untar and https://trac.wildfiregames.com/wiki/BuildInstructions#Building By the way, there was a player (maybe blea) in svn lobby and his game caused an error in lobby.js, something about indexing an empty list, I couldn't see his host.
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Tag @Hannibal_Barca
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and the problem with gcc was with gcc 7.3.1+20180312-2 try compiling int main(){} , I got the same errors
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Maybe your svn is not updated, I think they changed those lines to icu::Locale ...
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How is that error 0ad's fault? I already said, change in /usr/include/c++/7.3.1/cstdlib line 75 #include_next <stdlib.h> for #include <stdlib.h> run make again and change next error until it compiles
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The guy in the video is saying that this works sometimes in multiplayer games. Maybe it's worth trying or maybe@Hannibal_Barcacould track sanvalentindem
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I finished watching this and it was awesome. I found a bunch more in wiki https://en.wikipedia.org/wiki/List_of_historical_drama_films#Films_set_in_Classical_Era_(500_BC–600_AD)
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You don't need to compile game to create maps, you can use binaries from https://play0ad.com/download/linux/#a0A.D.providedpackages but if you insist svn up cd build/workspaces/ ./update-workspaces.sh cd gcc make -j3 cd ../../.. binaries/system/pyrogenesis
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can you install this binary in mint? sudo add-apt-repository ppa:wfg/0ad sudo apt-get update sudo apt-get install 0ad
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Thanks, it compiles now, no errors, @s0600204will merge soon
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At revision 21687. unrelated ../../../source/third_party/encryption/pkcs5_pbkdf2.h:26:10: fatal error: sodium.h: No such file or directory
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ok, found it patch -p0 < D1436.diff @elexis: It doesn't work ../../../source/i18n/L10n.h:314:28: error: ‘Locale’ does not name a type; did yo ../../../source/i18n/L10n.cpp:92:28: error: no matching function for call to ‘L10n::ValidateLocale(const icu_61::Locale&) const’ ../../../source/i18n/L10n.h:314:7: note: no known conversion for argument 1 from ‘const icu_61::Locale’ to ‘const int&’ ../../../source/i18n/L10n.cpp:101:72: error: no matching function for call to ‘L10n::ValidateLocale(icu_61::Locale) const’ ../../../source/i18n/L10n.cpp:99:6: note: no known conversion for argument 1 from ‘icu_61::Locale’ to ‘const string& {aka const std::__cxx11::basic_string<cha ../../../source/i18n/L10n.cpp:107:6: error: prototype for ‘bool L10n::ValidateLocale(const icu_61::Locale&) const’ does not match any in class ‘L10n’ bool L10n::ValidateLocale(const icu::Locale& locale) const ../../../source/i18n/L10n.cpp:258:3: error: ‘CheckedArrayByteSink’ was not declared in this scope ../../../source/i18n/L10n.cpp:259:33: error: ‘sink’ was not declared in this scope ../../../source/i18n/L10n.cpp:389:8: error: ‘TimeZone’ does not name a type; did you mean ‘timezone’? ../../../source/i18n/L10n.cpp:392:2: error: ‘Calendar’ was not declared in this scope ../../../source/i18n/L10n.cpp:408:2: error: ‘NumberFormat’ was not declared in this scope ../../../source/i18n/L10n.cpp:545:85: error: ‘DateFormat’ does not name a type; did you mean ‘UDateFormat’? and many more
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Thanks (-_-). From command line: it was like patch somthing < D....patch