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Feldfeld

Balancing Advisors
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Posts posted by Feldfeld

  1. 1 hour ago, go2die said:

    It is not complicated at all... Even now all data like gathered resources, killed units, buildings are stored in DB and with those data you can do really good magic. so from long-term perspective it has some value which is much better then nothing

    There was this try : 

     

  2. I think that it is the mean elevation bonus over all directions. Towers (and other ranged units or buildings) can have a range bonus if they stand higher than their targets. For units the number displayed is the range bonus in the direction they are looking at, for buildings it is a mean range bonus over all directions. The height of the tower is considered in that calculation i assume.

    Edit : note that it makes the range ring (aura) only approximately correct when elevation changes in the surroundings of the tower

  3. 4 hours ago, badosu said:

    I'll take a look at the source and work on the weekend to figure out how to make changes in separate commits.

    Does the development team accept patches in.. well patch format? Since I use git I would be more comfortable just using my workflow and sending each patch separately.

    Some should be pretty straightforward to be included in separate patches/commits, e.g.: loom 100% health, archer buff, slinger nerf, ele buff, etc...

    This is not straightforward because the reason the mod has to be broken in several patches is to organize them functionally in order to indepedently discuss them/ test their behaviour, meaning that a functionnality like the counter system will be spread over several files, but also that a template file can be affected by multiple functionnalities (patches), eg borg's counter system and base stats harmonization.

    Edit : ah thought you were speaking about borg's mod, in Valihrant's case it's different since most of the changes in files are indeed independant from each other making the process much easier

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