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AgamemnonPhlemnon's Achievements
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@Lion.Kanzen Bit over kill, I'd be on the floor after the first punch.
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Video games are for nerds, I don't think you'll fit in around here bud. Sorry
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Empires Apart. ==Freemium==
AgamemnonPhlemnon replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
If anyone is planning on buying the game soon, here's a 10% discount code they sent me that I won't be using: EA-10PD-4684-31819 Only works if you buy it direct from them here: http://www.slitherine.com/products/product.asp?gid=675- 209 replies
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Empires Apart. ==Freemium==
AgamemnonPhlemnon replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Don't know if any of you guys are that interested in this game anymore but I've been playing it a bit and I don't really get it, it's not added anything interesting at all. Would definitely not pay for this unless it was a mobile game.- 209 replies
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Population Limit Terminology
AgamemnonPhlemnon replied to Gallaecio's topic in Game Development & Technical Discussion
Perhaps A could be Available Population and B could be Population Cap? In my experience 'pop cap' is the most commonly used phrase for B, so I think it may as well stay that way. It's not creative but I think it avoids confusion.- 21 replies
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Linne Foirthe, Need Help Improving.
AgamemnonPhlemnon replied to AgamemnonPhlemnon's topic in Scenario Design/Map making
@wowgetoffyourcellphoneThanks, I'll see if I can figure that out. -
Linne Foirthe, Need Help Improving.
AgamemnonPhlemnon replied to AgamemnonPhlemnon's topic in Scenario Design/Map making
Thanks for the advice @niektb I might give that a go soon, although I am hoping to get this map completed before starting anything else as most of my attempts at things like this end up never being completed because I start something else and forget about it... @wowgetoffyourcellphone Do you mean change the entire map to look autumnal? Is there a faster way of replacing large quantities of entities that I am unaware of? -
Linne Foirthe, Need Help Improving.
AgamemnonPhlemnon replied to AgamemnonPhlemnon's topic in Scenario Design/Map making
@Sundiata, helpful screenshots thanks. Although I think it was my laziness that's got in the way of using a more diverse terrain texture palette, I probably should have started with a smaller map to get better at this. It will probably take another few hours to get the all terrain up to the standard in your screenshots but I'll give it a go. -
Linne Foirthe, Need Help Improving.
AgamemnonPhlemnon replied to AgamemnonPhlemnon's topic in Scenario Design/Map making
Thank you @MishFTW, but I have some changes I want to make which I should get to in the next day or two which will make playing the map a little better. I've also noticed it seems to lag more severely than usual but I'm not sure whether that's just that when I was testing it with 7 AIs or the map is too complex. Going to find out soon as I've got some people who are up for testing it multiplayer without AI. -
Linne Foirthe, Need Help Improving.
AgamemnonPhlemnon replied to AgamemnonPhlemnon's topic in Scenario Design/Map making
Thanks for the advice @Sundiata, I'll try to make the shore a little more realistic. Any tips for making textures more realistic? -
QOBlueAppleOQ started following AgamemnonPhlemnon
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This map is my first serious attempt at making a map for 0 A.D. and after spending some time on it I still feel like it is missing something. So I am here looking for some criticism, tips or whatever to try and make it a better looking map/improve gameplay. The map is loosely based of a height map made from the Firth of Fourth (Linne Foirthe in Gaelic) in Scotland: The map is not accurate in any way though and neither is the scenario in which the north of the firth is inhabited by 4 celtic players (2 gaullic 2 briton) and the south is occupied by 3 Romans and one Iberian (will probably change this...). Screen Shots (the AI has already began placing some buildings in some of these shots): Actual map files: FirthandFourthMap.zip Slightly updated version: FirthandFourth2.zip
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Any more up to date manuals for Atlas?
AgamemnonPhlemnon replied to AgamemnonPhlemnon's topic in Scenario Design/Map making
Never mind, figured something out. Thanks for the links. -
Any more up to date manuals for Atlas?
AgamemnonPhlemnon replied to AgamemnonPhlemnon's topic in Scenario Design/Map making
Thought of something already... haha. Is there any guides to making textures blend in more with each other and stuff like that? Before I made an account on these forums I could've swore I saw a topic all about it in this part of the forums but I scrolled through and can't find it again unfortunately. It was quite a while ago so maybe I'm not remembering it right. (Do bridges work?)