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Everything posted by sphyrth
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Age of Empires definitive edition [remaster]
sphyrth replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
An Empires Apart's dev says a similar concern I did, ("same thing, different textures") Whether it's true or not, I was also thinking on the other point he was making: Microsoft just trying to cash in more money. And if I would try to go deeper in what's really going on in their minds: AoE DE is a threat to Empires Apart, which I think is the real concern. -
Yes. I noticed it myself since I watch the replays of my test games. I'm assuming that the AI tries to play with Vanilla Mechanics and doesn't care what mod you put in.
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The early rusher gets the worm.
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An ending to a big game... And the moment when the Master of ROFLness might have created a meme out of the "Ti Esti" phrase (Look at the comments).
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Suggetion : "big patches also" instead of "big file only"
sphyrth replied to SkyOne578's topic in Help & Feedback
Out of curiosity, is it difficult to create a (Windows-only) patch between Alphas instead of between SVN revisions? -
Someone would comment that you should switch to Developer's Mode, which I don't know how to do. But I guess this is another call to have a "Build Your Empire" game mode or something. No fighting any enemies, just casually build away.
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Age of Empires definitive edition [remaster]
sphyrth replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
"New and Improved Gameplay" That's good. For a minute there, I thought they were just going to put 3D skins and call it a "new game". -
It can mean several things. One being that you cheated your way to get up the ranks.
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Terra Magna Infrastructure / Kushites Mod Integration
sphyrth replied to balduin's topic in Rise of the East
You guys have a way of making me misread my own work. Now, that's going to stay in my head for quite some time. I'll take the Chicken Legs any time over my suggestion now. -
I guess Random Maps are a big hurdle to DE.
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Terra Magna Infrastructure / Kushites Mod Integration
sphyrth replied to balduin's topic in Rise of the East
lol @stanislas69. What a way to turn my crap art skills into something better. @Palaxin too. As a bit of warning, though, I tried not to make it too much like the logos of "Toyota", "Mercedes-Benz"... and even the Peace Symbol. -
Go ahead. I was half-joking when I suggested "Wololo" anyway. After seeing the +1s, I'm casting my vote on that as well.
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Terra Magna Infrastructure / Kushites Mod Integration
sphyrth replied to balduin's topic in Rise of the East
I like the first one. If it tries to be faithful to the 0 A.D. logo, then it might work too. But if I were to make my own, broken version, I say ditch the chicken legs and make the M look more like two Mountains. -
Romans don't have women. Citizens are male. Such lazy farmers. (Good imbalance) Immovable Catapults make Citizen Soldiers more useful. I like it.
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Immediately nabbed the Move Order Visual. lol But the switching feature got me excited. Can't wait for those Roman Soldiers to throw their pila. (And the debate whether it should be 1, 2, or unlimited before that).
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Should I recommend Alpha 21, or just make him(/her?) wait for Alpha 22?
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Newbie questions (suggestions for the manual)
sphyrth replied to IkkeTM's topic in Gameplay Discussion
That's pretty much the rule-of-thumb. Just have a decent mix and engage wisely. -
I've heard of AoK players proclaiming that Trebuchets are OP because they outrange fortresses, which I also find a bit strange because it looked natural to me: history, reality, and even gameplay.
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Although originally planned, I failed to talk about the generic Greek, and Theban Emblem in the source due to time constraints.
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What I'm getting from those threads is that the counter-system was removed as: An experimental removal of feature. A way to solve imbalances. I don't know about the first reason. It's still subject for a debate that I won't be bothered much because of DE. But I'm witnessing a better way of solving things now: Removing Overpoweredness rather than Removing Imbalances.
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Since I wasn't here before Alpha 16, why were they removed in the first place?
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Newbie questions (suggestions for the manual)
sphyrth replied to IkkeTM's topic in Gameplay Discussion
Welcome to the forums! Garrisoning Towers Vanilla: The number of military units affect the number of arrows... not the quality. Women do not affect it. DE: I think only ranged military units affect the towers. Also numbers and not quality. Spartan Upgrade Vanilla: Ranking up (as mentioned) is affected by fighting. Upgrading through the Mess Hall affects all Spartan Hoplites. No need to enter the Barracks to get those upgrades. DE: Pretty much the same, but you can upgrade only 2 Spartan Hoplites and turn them into stronger champions. Counter System Vanilla: Only the Spearmen have this hard-counter system (x3 Cavalry). DE: It's pretty much everywhere. The straightforwardness is all you need. -
Advantages constantly shifting from one side to another.
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It's a side-effect. While I agree that Sword Cavs should be the raiding party of choice, Lancers can pierce through armor if there was a momentum mechanic or something - a mechanic that might be carried over naval units.
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Nice spot, wow. I didn't actually consider the non-battling promotion.