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sarcoma

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Posts posted by sarcoma

  1. There's a geolocation where the server asks the client for permission to get GPS coordinates and there's another based on public lists of ip ranges assigned to ISPs. The latter was used, the one Boudica talks about, and it's not hard for anyone to get that info since we share IPs when we connect anywhere. That said it's not right to share with others.

  2. So, it's best not to run clean-workspaces unless you really have to?

    Spidermonkey takes ages to compile and if you get an error it starts over from scratch.

    It's hard to compile on 4 GB RAM, at some point it starts swapping I guess and freezes OS.

  3. @camelator

    You can compile the game like this

    - Download
    0ad
    data

    - Deflate both files in the same directory and change to that directory in the terminal

    - Run

     
    sudo apt-get install build-essential libboost-dev libboost-filesystem-dev   \
        libcurl4-gnutls-dev libenet-dev libgloox-dev libicu-dev    \
        libminiupnpc-dev libnspr4-dev libnvtt-dev libogg-dev libopenal-dev   \
        libpng-dev libsdl2-dev libvorbis-dev libwxgtk3.0-dev libxcursor-dev  \
        libxml2-dev subversion zlib1g-dev
    
    sudo apt-get install libsodium-dev

     

    See https://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu if you get an error

    - Compile (https://trac.wildfiregames.com/wiki/BuildInstructions#Building)

    cd 0ad/build/workspaces
    ./update-workspaces.sh -j3
    cd gcc
    make -j3
    
    cd ../../..

    - Run from that dir

    binaries/system/pyrogenesis

     

     

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