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sarcoma

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Posts posted by sarcoma

  1. Got errors running mod in svn

    ERROR: JavaScript error: simulation/components/interfaces/Promotion.js line 7
    Error: Registering message type with already-registered name 'ExperienceChanged'

    ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty
    ERROR: RelaxNGValidator: Failed to compile schema

    ERROR: RelaxNGValidator: No grammar loaded
    ERROR: Failed to validate entity template 'structures/brit_civil_centre'

    seg fault

  2. And here everybody thought rushing to phase 2 in oasis was the only way when it actually was a losing strategy. The phasing penalty (500 W, 500 F, time, pop) plus 400 wood for 2 docks plus 300 W, 300 M for 2 ships, meanwhile you could be making a decent army to stop all enemy activity. Thank you borg.

  3. I think scythe's implementation departs too far from true ELO

    https://blog.mackie.io/the-elo-algorithm

    Rn = Ro + K * (S - E)

    n=400

    x = Ra - Rb
    s = n/ln(10)
    exponent = -(x/s)
    E = 1/(1+e^exponent)

    K = (2*n)/20

    vs

      player_volatility = (min(games_played, volatility_constant) / volatility_constant + 0.25) / 1.25
      rating_k_factor = 50.0 * (min(rating, elo_k_factor_constant_rating) / elo_k_factor_constant_rating + 1.0) / 2.0
      volatility = rating_k_factor * player_volatility
      difference = opponent_rating - rating

    return round(max(0, (difference + result * elo_sure_win_difference) / volatility - anti_inflation))

     

    And maybe other systems would be more appropriate, like Glicko or the ones that work for teams too.

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