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Everything posted by Kimball
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Not necessarily. The race to the big island here isn't as much about the naval journey as it is who can get their village to a point where they can voyage to the larger island and setup shop there.
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Absolutely, quite often. Usually for long journeys across the desert (for example, its use in the Gobi Desert along the silk road was instrumental to keeping trade consistent), and India actually used camels in battle. See here: http://en.wikipedia.org/wiki/Battle_of_Rajasthan
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Who is the coolest-looking hero so far in the game?
Kimball replied to Mythos_Ruler's topic in General Discussion
I was mostly kidding. I did vote for "real" heroes too. -
Persian and Carthaginian traders are both camels. As for "battle camels", you are correct.
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Who is the coolest-looking hero so far in the game?
Kimball replied to Mythos_Ruler's topic in General Discussion
Liu Bang -
Also, remember that right now we're working to implement features and art. We intend to work on balancing and optimizing performance once we reach a beta version.
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r10904 fixed that issue, thanks. Back to this one: In file included from /opt/local/include/boost/unordered/detail/equivalent.hpp:16, from /opt/local/include/boost/unordered/unordered_map.hpp:18, from /opt/local/include/boost/unordered_map.hpp:16, from ../../../source/simulation2/Simulation2.h:28, from ../../../source/graphics/tests/../../../source/graphics/tests/test_LOSTexture.h:22, from ../../../source/graphics/tests/test_LOSTexture.cpp:14: /opt/local/include/boost/unordered/detail/extract_key.hpp:54:5: warning: "BOOST_UNORDERED_USE_RV_REF" is not defined make[1]: *** [obj/test_Release/test_LOSTexture.o] Error 1 make: *** [test] Error 2
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Seeking a Coordinator for the Credits Screen
Kimball replied to Jeru's topic in Announcements / News
If I'm on the credits list at all, don't put me as an active department head. That doesn't make sense. I just help keep the forum clean every once in a while. -
Alright, I did a fresh checkout of everything and tried building the game. I'm not sure if this error is different than the one I got previously, but here's what I've got: In file included from ../../../source/ps/CConsole.cpp:37: ../../../source/ps/Hotkey.h:41: error: ‘SDL_USEREVENT’ was not declared in this scope ../../../source/ps/Hotkey.h:42: error: ‘SDL_USEREVENT’ was not declared in this scope ../../../source/ps/CConsole.cpp: In member function ‘void CConsole::InsertChar(int, wchar_t)’: ../../../source/ps/CConsole.cpp:322: error: ‘SDLK_RETURN’ was not declared in this scope ../../../source/ps/CConsole.cpp:329: error: ‘SDLK_TAB’ was not declared in this scope ../../../source/ps/CConsole.cpp:333: error: ‘SDLK_BACKSPACE’ was not declared in this scope ../../../source/ps/CConsole.cpp:348: error: ‘SDLK_DELETE’ was not declared in this scope ../../../source/ps/CConsole.cpp:358: error: ‘SDLK_RCTRL’ was not declared in this scope ../../../source/ps/CConsole.cpp:358: error: ‘SDLK_LCTRL’ was not declared in this scope ../../../source/ps/CConsole.cpp:376: error: ‘SDLK_HOME’ was not declared in this scope ../../../source/ps/CConsole.cpp:377: error: ‘SDLK_RCTRL’ was not declared in this scope ../../../source/ps/CConsole.cpp:377: error: ‘SDLK_LCTRL’ was not declared in this scope ../../../source/ps/CConsole.cpp:390: error: ‘SDLK_END’ was not declared in this scope ../../../source/ps/CConsole.cpp:391: error: ‘SDLK_RCTRL’ was not declared in this scope ../../../source/ps/CConsole.cpp:391: error: ‘SDLK_LCTRL’ was not declared in this scope ../../../source/ps/CConsole.cpp:401: error: ‘SDLK_LEFT’ was not declared in this scope ../../../source/ps/CConsole.cpp:405: error: ‘SDLK_RIGHT’ was not declared in this scope ../../../source/ps/CConsole.cpp:410: error: ‘SDLK_UP’ was not declared in this scope ../../../source/ps/CConsole.cpp:419: error: ‘SDLK_DOWN’ was not declared in this scope ../../../source/ps/CConsole.cpp:438: error: ‘SDLK_PAGEUP’ was not declared in this scope ../../../source/ps/CConsole.cpp:446: error: ‘SDLK_PAGEDOWN’ was not declared in this scope ../../../source/ps/CConsole.cpp: At global scope: ../../../source/ps/CConsole.cpp:628: error: ‘SDL_keysym’ was not declared in this scope ../../../source/ps/CConsole.cpp:629: error: expected ‘,’ or ‘;’ before ‘{’ token ../../../source/ps/CConsole.cpp:628: warning: ‘isUnprintableChar’ defined but not used /opt/local/include/boost/system/error_code.hpp:214: warning: ‘boost::system::posix_category’ defined but not used /opt/local/include/boost/system/error_code.hpp:215: warning: ‘boost::system::errno_ecat’ defined but not used /opt/local/include/boost/system/error_code.hpp:216: warning: ‘boost::system::native_ecat’ defined but not used make[1]: *** [obj/engine_Release/CConsole.o] Error 1 make: *** [engine] Error 2 Didn't really make it that far before I got this: http://pastebin.com/hJVC5JCa
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We certainly don't do anything like that. In fact, we've reduced the number of units we had originally intended to include by combining the crossbowman and the chu ko nu into different rank states of the infantry archer. What other types of buildings would you have in mind? Personally, I'm under the impression that our building set is fairly comprehensive in function.
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Wow, that totally backfired. Apparently I need to be less subtle about my sarcasm. We're not adding factions to part one. /discussion
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The turkey is in the oven. I repeat: the turkey. is in. the oven.
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I've always used a darker red when I use the logo. It just looks less... fluorescent.
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These are great! Thanks a ton, and you can potentially look forward to seeing some of your influence in game.
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I have an AI file of this somewhere, but graphics tend to get passed around quite a bit, so there's never any consistency when it comes to the quality of our logos. For example the logo here has no artifacts because I used the vector file and then saved to a PNG, but the same can't be said for most instances on our website (notice how every 0 A.D. logo is slightly different). I'll pass this along to Brian for when he gets a chance to deal with this; not a top priority though.
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It's not propped yet, but that one won't have a sail, so generally speaking, yes.
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Yeah, 6 factions is plenty. Any more than that and the game would be overwhelming.
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I don't think the Chinese would fit well in this game.
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Grabbing some texture photos for us would be awesome! CGTextures has a good guide for that: http://www.cgtextures.com/content.php?action=tutorial&name=shootingtextures
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Looks like you wish you had a Mac. (kidding, kind of)