Trinketos
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Everything posted by Trinketos
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Mesoamerican Fauna and Flora
Trinketos replied to wowgetoffyourcellphone's topic in Rise of the East
I'm going to put this around here and slowly get out of here Manta Birostris.7z -
Project: migrate A23 mods to A24 and A25.
Trinketos replied to Yekaterina's topic in Game Modification
My mod is ready for alpha 25. -
Windows 11 codename : Sun Valley
Trinketos replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I like Blender 3D -
i rebuild the mod and i get this: Assertion failed: "ok" Location: archivebuilder.cpp:164 (CArchiveBuilder::Build) Call stack: CArchiveBuilder::Build (archivebuilder.cpp:164) this = 0x00F0F8B0 -> m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 92 ('\'), 240, 1, 0, 0, 2, 8, 2 } m_NumBaseMods = 1 (0x00000001) this = (unavailable) archive = 0x00F0FA2C -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 30606, 3, 0, 64084, 240, 8688, 30406 } archive = 0x00F0FA2C (see above) compress = true writer = (shared_ptr<IArchiveWriter>) colladaManager = m = 0x018006E8 -> dll = m_Name = 0x012BC184 -> "Collada" m_Handle = 0x60C70000 m_LoadErrorLogMethod = Error set_logger = 0x60C73AA0 -> (set_logger) set_skeleton_definitions = 0x60C73AD0 -> (set_skeleton_definitions) convert_dae_to_pmd = 0x60C73A30 -> (convert_dae_to_pmd) convert_dae_to_psa = 0x60C73A50 -> (convert_dae_to_psa) m_VFS = (shared_ptr<IVFS>) m_skeletonHashInvalidated = true m_skeletonHashes = (unsupported vector<u64 >) m_VFS = (shared_ptr<IVFS>) textureManager = m = 0x07804478 -> m_VFS = (shared_ptr<IVFS>) m_CacheLoader = m_VFS = (shared_ptr<IVFS>) m_FileExtension = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) m_DisableGL = true m_TextureConverter = m_VFS = (shared_ptr<IVFS>) m_HighQuality = true m_WorkerThread = (thread) m_WorkerMutex = (mutex) m_WorkerCV = (condition_variable) m_RequestQueue = (unsupported deque<shared_ptr<CTextureConverter::ConversionRequest> >) m_ResultQueue = (unsupported deque<shared_ptr<CTextureConverter::ConversionResult> >) m_Shutdown = false m_DefaultHandle = 0 (0x0000000000000000) m_ErrorTexture = m_Handle = 0 (0x0000000000000000) m_Texture = (shared_ptr<CTexture>) m_WhiteTexture = m_Handle = 0 (0x0000000000000000) m_Texture = (shared_ptr<CTexture>) m_TransparentTexture = m_Handle = 0 (0x0000000000000000) m_Texture = (shared_ptr<CTexture>) m_TextureCache = (unsupported unordered_set<shared_ptr<CTexture>,TPhash,TPequal_to >) m_HotloadFiles = (unsupported unordered_map<Path,set<weak_ptr<CTexture>,owner_less<weak_ptr<CTexture> > >,hash<Path>,equal_to<Path> >) m_SettingsFiles = (unsupported unordered_map<Path,shared_ptr<CTextureConverter::SettingsFile>,hash<Path>,equal_to<Path> >) xero = m_Pointer = 0x0C586018 -> "B" m_ElementNameCount = 10 (0x0000000A) m_AttributeNameCount = 6 (0x00000006) m_ElementPointer = 0x0C586B5A -> [8] { 6, 0, 0, 0, 97 ('a'), 99 ('c'), 116 ('t'), 111 ('o') } m_AttributePointer = 0x0C586BCB -> [8] { 8, 0, 0, 0, 118 ('v'), 101 ('e'), 114 ('r'), 115 ('s') } m_Data = m_Buffer = (shared_ptr<unsigned char>) m_Size = 3089 (0x00000C11) noDeflate = (unavailable - internal error) <begin>$L0 = (unavailable) <end>$L0 = 0x07870408 -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 0, 0, 0, 0, 0, 0, 0, 0 } realPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') ret = (unavailable - internal error) ok = (unavailable - internal error) cachedRealPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) cachedPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) ok = (unavailable - internal error) cachedPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) type = (unavailable - internal error) cachedRealPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) ok = (unavailable) cachedRealPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') cachedPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') RunGameOrAtlas (main.cpp:635) argc = 5 (0x00000005) argv = 0x01CA0008 -> 0x01CA0038 -> "C:\0ad\binaries\system\pyrogenesis.exe" isNonVisualReplay = false flags = (unavailable - internal error) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_ArgsWithoutName = (unsupported vector<CStr8 >) isNonVisual = false isUsingRLInterface = false scriptEngine = (Singleton<ScriptEngine>) m_Contexts = (unsupported list<JSContext const * >) res = (unavailable - internal error) isVisualReplay = (unavailable - internal error) modsToInstall = (unsupported vector<Path >) replayFile = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') <begin>$L0 = 0x00000000 <end>$L0 = 0x00000000 modPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) replay = m_Stream = (unavailable - internal error) builder = m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_NumBaseMods = 1 (0x00000001) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') mods = (unsupported vector<CStr8 >) i = (unavailable) i = 1 (0x00000001) installedMods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) installer = m_VFS = (shared_ptr<IVFS>) m_ModsDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_CacheDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_InstalledMods = (unsupported vector<CStr8 >) <end>$L1 = (unavailable - internal error) <begin>$L1 = (unavailable - internal error) g_Profiler2 = m_Initialised = (unavailable - internal error) m_FrameNumber = (unavailable - internal error) m_MgContext = (unavailable - internal error) m_GPU = (unavailable - internal error) m_Mutex = (mutex) m_Threads = (unsupported vector<unique_ptr<CProfiler2::ThreadStorage,default_delete<CProfiler2::ThreadStorage> > >) g_Shutdown = (unavailable - internal error) SDL_main (main.cpp:743) argc = 5 (0x00000005) argv = 0x01CA0008 (see above) main_getcmdline (sdl_windows_main.c:74) argvw = (unavailable) argc = (unavailable) __scrt_common_main_seh (exe_common.inl:288) has_cctor = false main_result = (unavailable - internal error) tls_init_callback = (unavailable - internal error) is_nested = false tls_dtor_callback = (unavailable - internal error) main_result = 0 (0x00000000) __scrt_current_native_startup_state = (unavailable - internal error) CallStartupWithinTryBlock (wseh.cpp:365) ret = (unavailable) ret = 0 (0x00000000) RtlGetAppContainerNamedObjectPath (:0) RtlGetAppContainerNamedObjectPath (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set)
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Dosen't work
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Does anyone know why the archive builder creates a 1mb pyromod? i use this command: pyrogenesis.exe -mod=pre-colonial-mod -archivebuild="binaries\data\mods\pre-colonial-mod" -archivebuild-output="pre-colonial-mod.pyromod" -archivebuild-compress I already solved it, but the game does not recognize the mod (btw i moved the mod that is not in a zip file from the mod folder, if you ask xd) I attach the mod, and yes this is a pre-realse xd(if 0ad recognize this zip file) pre-colonial-mod.zip
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suggestions for Next Alphas (A26-30)
Trinketos replied to Lion.Kanzen's topic in Gameplay Discussion
I like to see some tingh similar to native settlements in 0 ad. A risk map or risk type game. Flora brush in Atlas. -
Mesoamerican Fauna and Flora
Trinketos replied to wowgetoffyourcellphone's topic in Rise of the East
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Mesoamerican Fauna and Flora
Trinketos replied to wowgetoffyourcellphone's topic in Rise of the East
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Mesoamerican Fauna and Flora
Trinketos replied to wowgetoffyourcellphone's topic in Rise of the East
Creo que para el guajolote ocelado se puede reutilizar el pavo normal que hice hace rato. -
[Task] Development - Mesoamerican biome
Trinketos replied to Lion.Kanzen's topic in Rise of the East
In pre-colonial mod are some animals. -
Me and @Lopess almost close to finishing the first version of this mod xd (after 15,000 years!)
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is the git version, is this one: https://github.com/0ad/0ad/commit/af8871a6d8e55f716fda70892fd631bf1a270047
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If I select any unit or structure of any type the game crashes, with the typical error box. I disambled all mods, also i delete the cashe and i get the same error. crashlog.dmp crashlog.txt interestinglog.html mainlog.html
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Its splatmaps?
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Proposal, Mayan City States [preclassic and classic]
Trinketos replied to Lion.Kanzen's topic in Rise of the East
Creo que hay una animación en mi mod hecha por @Lopess. -
Proposal, Mayan City States [preclassic and classic]
Trinketos replied to Lion.Kanzen's topic in Rise of the East
I am not so good xd -
si sabia.