newcivs
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Posts posted by newcivs
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Please don't double post.
ok, i was post on "art forum", but i should post on "general discussion" i mod the post on art forum, and put this here, excuseme
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i'm playin with carthage, but Halmicar and Hannibal barca "heroes" don't have hero aura, i think that we can put an aura
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for example, change the Ptolomeaic art on "ptolomeaid towered elephant" for the carthaginian art "copyin this unit, and modding it"
is possible it? using the svn for mod
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Sometime when i'm playing 0AD "resources deadmatch", Pop Cap, infinite if i build many houses, i sometimes need meke 2 click for select the house and built it
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Hello; I apologize for the delay, I was moving to another city and it made me a little complicated to work but I have two options here which one you like? Niektb what type of format you need Png or. Jpg or Vector?
the best format is vector "for the logo and icons" but the .png is usefl oo for the miniinoncs on the game
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i think the map used as bae for this "chtistmas scenario" must be northern lights "for the cristmas mith of snata claus" put it and we mantain the "style"
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or better.
basic!
Advanced
"only for infantry" for the moment
Elite!
chamions
Same face, but more armor "+3" more health "+10%" more train time "5%"
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i think that we can use the rank system!
basic
advanced
Elite! "Viking-style" and true expensive!
but this faction has a trouble "champions", what champions we put??
with the Gaesaia, we can "mitigate the infantry"
but the calvary ...................
and the last, we use siege armor?? "Rams"
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With that point made, what about in the next part of 0 A.D. with pristine cathedrals being demolished. Christians will be outraged! (there may be a certain amount of sarcasm to the last sentence) Seriously, the temple was destroyed in history. How could having the possibility of destroying a currently nonexistent structure offend Jews that much? One could infer that since you do not include the miraculous deeds of Yahweh during the time of Moses, Joshua, and other Israelites, that would be completely heretical. I understand the concern over frustrating people, but I think that the problem is being taken a bit too seriously.
I have quistions:
* How we implemente "miracles"?
* There is some other religions "mauryans budhism, celts, equivalent to neopaganism" that means give to all factions "miracles"
* that kills the style of 0AD, about that the historical presition?
* if a miracle is "send planes during 15 seconds" "as hedgewars' napalm" all factions needs it "and that kills the historical presition too"
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Please proofread your topics and posts newcivs
Catapults are very strong against all soldiers, they just have a particular weakness to cavalry should they close the ground between.
that means that i can play as https://www.youtube.com/watch?v=NdKUiX61i9g
"with the flaming proyectiles aganist soldiers"
thanks i'm proud
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i try crating an autimatic game"for see the ais, without playing", only see the "AI's game" but, i get a black screen and the simbol of bug, this is the log
0ad -autostart
Cache: 200 (total: 1979) MiB
TIMER| InitVfs: 243.661 ms
Sound: AlcInit success, using OpenAL Soft
TIMER| CONFIG_Init: 45.0204 ms
TIMER| InitScripting: 3.69694 ms
ATTENTION: default value of option force_s3tc_enable overridden by environment.
TIMER| RunHardwareDetection: 28.1239 ms
TIMER| write_sys_info: 16.5659 ms
TIMER| InitRenderer: 9.11686 ms
TIMER| ps_console: 7.02458 ms
TIMER| ps_lang_hotkeys: 1.36517 ms
TIMER| common/setup.xml: 962.834 us
TIMER| common/styles.xml: 78.357 us
TIMER| common/sprite1.xml: 2.62383 ms
TIMER| common/init.xml: 1.87493 ms
TIMER| common/common_sprites.xml: 3.12862 ms
TIMER| common/common_styles.xml: 406.822 us
TIMER| pregame/sprites.xml: 629.716 us
TIMER| pregame/styles.xml: 66.054 us
TIMER| pregame/mainmenu.xml: 6.73484 ms
TIMER| common/global.xml: 485.203 us
TIMER| common/setup.xml: 878.094 us
TIMER| common/styles.xml: 36.311 us
TIMER| common/sprite1.xml: 2.49423 ms
TIMER| common/common_sprites.xml: 2.9668 ms
TIMER| common/common_styles.xml: 353.804 us
TIMER| splashscreen/styles.xml: 83.99 us
TIMER| splashscreen/sprites.xml: 80.439 us
TIMER| splashscreen/setup.xml: 420.653 us
TIMER| splashscreen/splashscreen.xml: 1.44587 ms
sys_cursor_create: using Xcursor to create 32 x 32 cursor
TIMER| common/setup.xml: 1.41972 ms
TIMER| common/styles.xml: 40.31 us
TIMER| common/sprite1.xml: 2.42009 ms
TIMER| common/common_sprites.xml: 2.90724 ms
TIMER| common/common_styles.xml: 356.966 us
TIMER| msgbox/msgbox.xml: 1.07882 ms
TIMER| shutdown TexMan: 14.861 us
TIMER| shutdown Renderer: 1.02447 ms
TIMER| shutdown SDL: 67.2109 ms
TIMER| shutdown UserReporter: 162.225 us
TIMER| shutdown ScriptingHost: 1.47753 ms
TIMER| shutdown ConfigDB: 0.828 us
AL lib: (WW) FreeContext: (0xa85a7b8) Deleting 64 Source(s)
TIMER| resource modules: 231.643 ms
TIMER TOTALS (9 clients)
-----------------------------------------------------
tc_dds_transform: 31.218 kc (10x)
tc_pool_alloc: 1734.16 kc (138x)
tc_png_decode: 33.3269 Mc (9x)
tc_transform: 78.562 kc (4x)
tc_plain_transform: 33.099 kc (4x)
tc_ShaderGLSLLink: 0 c (0x)
tc_ShaderGLSLCompile: 0 c (0x)
tc_ShaderValidation: 20.0912 Mc (1x)
xml_validation: 1460.1 kc (1x)
-----------------------------------------------------
TIMER| shutdown misc: 427.925 us
[alvin@localhost /]$ 0ad -quickstart -autostart="Oasis 04" -autostart-ai=1:aegis -autostart-ai=2:aegis -autostart-ai=3:aegis -autostart-ai=4:aegiCache: 200 (total: 1979) MiB
TIMER| InitVfs: 160.3 ms
Sound: AlcInit success, using OpenAL Soft
TIMER| CONFIG_Init: 5.113 ms
TIMER| InitScripting: 2.48372 ms
ATTENTION: default value of option force_s3tc_enable overridden by environment.
TIMER| RunHardwareDetection: 20.3734 ms
AL lib: (WW) FreeContext: (0xa22c8c8) Deleting 64 Source(s)
TIMER| InitRenderer: 4.33076 ms
vfs.cpp(105): Function call failed: return value was -110100 (VFS directory not found)
Function call failed: return value was -110100 (VFS directory not found)
Location: vfs.cpp:105 (GetDirectoryEntries)
Call stack:
(0x846af5f) /usr/bin/pyrogenesis() [0x846af5f]
(0x841d57c) /usr/bin/pyrogenesis() [0x841d57c]
(0x841d8c7) /usr/bin/pyrogenesis() [0x841d8c7]
(0x8435bdb) /usr/bin/pyrogenesis() [0x8435bdb]
(0x842e049) /usr/bin/pyrogenesis() [0x842e049]
(0x8121001) /usr/bin/pyrogenesis() [0x8121001]
(0x812359a) /usr/bin/pyrogenesis() [0x812359a]
(0x811aeca) /usr/bin/pyrogenesis() [0x811aeca]
(0x8123e40) /usr/bin/pyrogenesis() [0x8123e40]
(0x80ac3e7) /usr/bin/pyrogenesis() [0x80ac3e7]
(0x42b99a06) /lib/libmozjs185.so.1.0() [0x42b99a06]
(0x42ba37f5) /lib/libmozjs185.so.1.0() [0x42ba37f5]
(0x42ba5667) /lib/libmozjs185.so.1.0() [0x42ba5667]
(0x42ba5c9d) /lib/libmozjs185.so.1.0() [0x42ba5c9d]
(0x42b158a7) /lib/libmozjs185.so.1.0(JS_CallFunctionName+0xd7) [0x42b158a7]
(0x8183922) /usr/bin/pyrogenesis() [0x8183922]
errno = 0 (No error reported here)
OS error = ?
^C©ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit?
S
ERROR: File 'simulation/ai/aegi/data.json' does not exist
ERROR: Failed to create AI player: can't find simulation/ai/aegi/data.json
sys_cursor_create: using Xcursor to create 32 x 32 cursor
GAME STARTED, ALL INIT COMPLETE
TIMER| ps_console: 2.49453 ms
TIMER| ps_lang_hotkeys: 1.30794 ms
TIMER| common/setup.xml: 931.931 us
TIMER| common/styles.xml: 67.685 us
TIMER| common/sprite1.xml: 2.56461 ms
TIMER| common/icon_sprites.xml: 120.974 us
TIMER| common/common_sprites.xml: 3.04584 ms
TIMER| common/common_styles.xml: 474.549 us
TIMER| session/sprites.xml: 15.6527 ms
TIMER| session/setup.xml: 292.161 us
TIMER| session/styles.xml: 361.98 us
TIMER| session/session.xml: 115.232 ms
TIMER| common/global.xml: 1.44985 ms
TIMER| shutdown TexMan: 47.855 us
TIMER| shutdown Renderer: 3.4447 ms
TIMER| shutdown SDL: 43.4629 ms
TIMER| shutdown UserReporter: 3.758 us
TIMER| shutdown ScriptingHost: 2.66357 ms
TIMER| shutdown ConfigDB: 1.77 us
TIMER| resource modules: 58.914 ms
TIMER TOTALS (9 clients)
-----------------------------------------------------
tc_dds_transform: 8617.3 kc (339x)
tc_pool_alloc: 27.39 Mc (2616x)
tc_png_decode: 29.2366 Mc (20x)
tc_transform: 14.3859 Mc (114x)
tc_plain_transform: 5539.69 kc (114x)
tc_ShaderGLSLLink: 0 c (0x)
tc_ShaderGLSLCompile: 0 c (0x)
tc_ShaderValidation: 30.7024 Mc (51x)
xml_validation: 83.9189 Mc (118x)
-----------------------------------------------------
TIMER| shutdown misc: 555.015 us -
I think that the catapults must be eficient even aganist infantry and caltary, or citizens bacause launches flamind proyectiles, and or burn the enemy or hot
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i dont know if is goo idea destroy temples from a people who today exist,
i have a simple solution put the singoge as "civ centre", and the salomon temple as wonder,this structures have an aura that protects the strucure during 5 minutes of continue attack, after of the 5 minutes "of surrive" ........ or heal units as a temple for aid to surrive the strucures,
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You should only use mainstream archeological science and researches for all factions (not limited to jews). You shouldn't base the civilization features on a book/work (whatever the book/work is) that is not a scientific or historiographical study (and i don't mean national geographic/history channel/discovery channel documentaries, no offence alpha). You shouldn't use the bible to create the jews, but an historiographic study on the bible instead.
Let me explain, if the bible (a non scientific book) says the jews were "X shaped", you shouldn't just say "the jews will be X shaped" but find an historiographical study of the bible saying "This claim from the bible where it says that jews were X shaped is true" and then say "the jews will be X shaped".
I don't mean that the bible has non-cientific or fake things, just that the bible (even if its content was true), was not written by scientific-post enlightment-historians and therefore should not be considered for the game until a modern day study of it confirms its claims to be true. Imagine it like a filter, we should use the filter of historiography and archeology, if its true or likely to be true what the bible says, there must be studies about it, and we should use the results of those studies and not the bible itself as inspiration.
In fact!!, is a mithology, It has something indeed, but or the facts are exaggerated, or mystified, for which is prohibitive to use it, my must look for archaeological sources
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You Dint think if i use google translator, I don't have mistakes, google translator always have mistakes. For cultural reasons and for differences in what I want to say. Even I don't expect in Spanish someone can understand. Some creative people like me, is hard to express. By the way.
In chess game that are a videogame, You never see,the king fall. I think see a Salomon temple even never see in Flames, even if in History that happens. This faction, is very special, may be new alternatives to gameplay. I prefer to finish as at last. Beyond 0AD part 2.
Other faction is special and controversial, are the Sea People. They evolving to become into philistine people.
Now the temples, can be protected, but maybe with trigger if temple take a some damage, the game is over. The player loses the game. That way, forces to the temple to dont have any damage, even a scratch.
But I'm worrying with antisemites, try to insult the Jews with the game. Even I want to prevent that. May be Amish or other can say a suggest, for me. Is difficult all I know, was reading the bible, I was Baptist in the past. All I know about Jews is by Christians Zionists. But is obviously the same.
i think that lost the temple should don't be suicide for faction, but converts the faction "unplayable" weak, expensive and unarmored units, expensive and weak structures, or at leat put as wonder as this wonder is obligatory for victory "mantain the style but avoiding polemics"
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Why a mod about a future faction?
i explain you!, beacsuse i always try to make my civ, "i only moddes changing the entries of structures or units"
<EntryTypes data"tokens">
and this is my first civ "only a copy&pasta" of celtic units but .... is buggy, "the AI don't regonizes as i want"
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the "Diplomacy" must be respected for all factions, example i play carthaginians "me" vs spartans, i put spartans as ally, and sparta can't attack me as i can't attack sparta
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I'm guessing you are playing Alpha14 release... This is fixed in SVN version and will be in the Alpha15 release in December.
All asian elephants will have brand new animations as well as archers for this particular elephant you're talking about.
To be specific, it will have 1 archer on the back with basic rank, two with advanced and three in elite.
Here's a preview:
i suggest, Carthage used radnger, elephants, mayebe not towered, nut wes ranged, i thinks that we can put units as this for add this support
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I'm guessing you are playing Alpha14 release... This is fixed in SVN version and will be in the Alpha15 release in December.
All asian elephants will have brand new animations as well as archers for this particular elephant you're talking about.
To be specific, it will have 1 archer on the back with basic rank, two with advanced and three in elite.
Here's a preview:
i need ask you, if the same happens with:
* Carthage Elephants "towered, or at least ranged, and war elephant"
* Persian elephant "easter egg"
* Ptolomeaic and Seleucid Elephants?
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How i can make visible a hidden faction, as Celts or Hellenes?
without destroy the game, y try, but destroy the game, all desapear, and i need udo the "mod" ;(
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I released a mod "ALPHA" and with many things to reapire, but is a beta mod for a future germanic faction
https://dl.dropboxusercontent.com/u/101275290/tribusgermanasmod.zip
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You need to edit the unit template, and add the building to the builder entities (like you see the athen gymnasion and other buildings here: http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_b.xml )
are you saying this code?
<Entities datatype="tokens">
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy
structures/cart_embassy_iberian
structures/cart_embassy_italiote
structures/{civ}_wonder
</Entities>
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In the chariot unit names, I meant "Egyptian" and "Canaanite" in the sense of the Achaemenid Persians having "Babylonian" scythed chariots: "Babylonian" as in the manufacturing, style, and/or usage origin, not as in the personnel makeup. Sorry if the names are a bit misleading; I wanted a concise way to differentiate the two kinds of chariots.
I like Thorfinn's idea from earlier this year:
Except I would introduce the mobile Tabernacle in town phase. The player would have the option of either building the Tabernacle in town phase and upgrading to the Temple in city phase, or else holding off until city phase to build the Temple, at which point the Tabernacle would become unavailable.
t
In the chariot unit names, I meant "Egyptian" and "Canaanite" in the sense of the Achaemenid Persians having "Babylonian" scythed chariots: "Babylonian" as in the manufacturing, style, and/or usage origin, not as in the personnel makeup. Sorry if the names are a bit misleading; I wanted a concise way to differentiate the two kinds of chariots.
I like Thorfinn's idea from earlier this year:
Except I would introduce the mobile Tabernacle in town phase. The player would have the option of either building the Tabernacle in town phase and upgrading to the Temple in city phase, or else holding off until city phase to build the Temple, at which point the Tabernacle would become unavailable.
i have a quiestion?
on the tabernacle i can train healers??
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the hebrews and the celts "gauls, britons and germanics" have a strong myth that the "god(s)" aid in the battle, and i think that this facions should hace a bonus with the healers, +2 armor is good
and the judean slingers was of the most powerful slingers on the mediterranean!!, i think that the hebrew facion must hace a slinger bonus!, as to the balearic slingers, was powerful!
Several questions
in Game Modification
Posted
For example, change the art of "ptolomeaic towered elephant" for the carthaginian art "copyign this unit, and modding it"
is possible it? using the svn for mod