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newcivs

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Posts posted by newcivs

  1. It's because the SelectionGroupName is set to the same name in the template. So they are grouped on selection.

    You can just remove that line in the marian legionnaire if you don't want it.

    i don't see it

    <?xml version="1.0" encoding="utf-8"?><Entity parent="template_unit_champion_infantry_swordsman">  <Identity>    <Civ>rome</Civ>    <GenericName>Marian Legionaire</GenericName>    <SpecificName>Marian Legionarius</SpecificName>    <History>The Marian Legionnaire.</History>    <Icon>units/rome_champion_legion_marian.png</Icon>	<SelectionGroupName>units/rome_legionnaire_marian</SelectionGroupName>  </Identity>  <Promotion>    <Entity>units/rome_legionnaire_imperial</Entity>    <RequiredXp>150</RequiredXp>  </Promotion>  <UnitMotion>    <WalkSpeed>7.5</WalkSpeed>    <Run>      <Speed>18.0</Speed>    </Run>  </UnitMotion>  <VisualActor>    <Actor>units/romans/champion_unit_3.xml</Actor>  </VisualActor></Entity>
    <?xml version="1.0" encoding="utf-8"?><Entity parent="units/rome_legionnaire_imperial">  <Attack>    <Melee>      <Hack>20.0</Hack>    </Melee>    <Charge>      <Hack>40.0</Hack>    </Charge>  </Attack>  <Health>    <Max>140</Max>  </Health>  <Identity>    <Civ>rome</Civ>	<GenericName>Roman Centurion</GenericName>    <SpecificName>Centurio Legionarius</SpecificName>    <History>A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armor and attack, these professionals are the bulwark of any Imperial Roman army.</History>    <Icon>units/rome_champion_legion_centurio.png</Icon>  </Identity>  <Promotion disable=""/>  <VisualActor>    <Actor>units/romans/imp_rome_champion_1.xml</Actor>  </VisualActor></Entity>
    <?xml version="1.0" encoding="utf-8"?><Entity parent="template_unit_champion_infantry_swordsman">  <Identity>    <Civ>rome</Civ>    <GenericName>Marian Legionaire</GenericName>    <SpecificName>Marian Legionarius</SpecificName>    <History>The Marian Legionnaire.</History>    <Icon>units/rome_champion_legion_marian.png</Icon>	<SelectionGroupName>units/rome_legionnaire_marian</SelectionGroupName>  </Identity>  <Promotion>    <Entity>units/rome_legionnaire_imperial</Entity>    <RequiredXp>150</RequiredXp>  </Promotion>  <UnitMotion>    <WalkSpeed>7.5</WalkSpeed>    <Run>      <Speed>18.0</Speed>    </Run>  </UnitMotion>  <VisualActor>    <Actor>units/romans/champion_unit_3.xml</Actor>  </VisualActor></Entity>
  2. Armor is the defense of a unit. In the case of a human entity, this means his or her clothing, a shield, helmet, and so on. A spear or axe is the weapon (that is, offensive, not defensive) and is unrelated to armor. Assuming you want to adjust a spearman into an axeman, you would have to adjust the Attack properties in the entity's XML file. It is probably easier to let a unit inherit from a generic axeman template instead of the spearman template it is probably now inheriting properties from.

    In the related actor file the right hand prop has to be altered as well to an axe, plus the attack_melee animation has to be adjusted. I would look at an existing axeman unit and copy those values.

    with what software i can edit the .psa animations???*NOTE i am using GNU/Linux

    Rfremix equivalent to Fedora 19

  3. the new kingdom egyptians has other bug and is serious!

    the new kingdom egyptians don't have own calvary, and the new kingdom egyptians love the chariots!, they have the persian stables, no new kingdom egyptian calvary

  4. excuseme for trolling, but

    what happens with the file?????

    i go to page and get ....



    The file you are trying to view (Infantry Demo Release - china.zip) uploaded by WFG-Kimball has been deleted and is no longer available. This may have occured at the uploaders request, or it may have occured because it violated the sites Terms of Service. If this is a mistake and you are the uploader of this file and would like it re-activated, please contact us with the details.

    If you would like to view other available files, we suggest you browse the download list.
  5. Check this out: http://www.tollundman.dk/vaaben.asp

    And : http://www.sagnlandet.dk/English.425.0.html

    Its all about ancient Germanic/Norse warfare, hope it helps.

    thanks!!!

    with your sources i have a few ideas:

    1 mod the "celtic units":

    * Gaeroa must be more naked, only getting cloth on advanced rank and protection on elite rank

    * Iaorae = copy&paste

    * Baguada = Cpoy&paste

    * Gaisaredos, more health and more armor, appereance = copy&paste

    2 we must add two units:

    * champion infantry "may be based on gaesaia"

    * an archer unit

    i censhor Epos because on celtic society, Swords and Horeses are symbol of the elite, and in germanic tribes on the 200 BC, 100 AD, was very extreme that, the means the the epos, "a copy&paste of celtic epos unit" has the same rank system, but is the champion calvary!

    3 weak and cheap buildings!!!!

    house, celt hut

    barracks = celt tavern

    fortress = celt barracks

    the rest of structures a copy&paste

    copy&paste means copy the celtic structures, only puttin germanic textures and, go to play
  6. Stop you are talking about this Mod or the official one?

    i gonna explain:

    if i were talking of the oficial mod "0AD itself" i am talking about Ptolomeaic Egypitians, and this faction works good!!!

    i am talkin about egypitans from bronze age mod

  7. Hmm can you post a screenshot of what you mean? I can build all structures for the egyptians.

    civ center: Yes

    Barracks: Yes

    Corral: Yes

    Temple: Yes

    Fortress: Yes

    Farmstead: Yes

    Field: Yes

    but noy the bugs appears:

    * Buildings that i musn't find on egyptians:

    Persian Stables

    Roman Army Camp

    Buildings the i must find on the faction:

    Farmstead

  8. That depends on what changes have been made, if only .dae files, png files, XML files and other art files have been changed since your last update = no need to recompile, if js/json files have been changed = most likely no recompile needed, if .cpp, and .h files = you have to recompile.

    that means:

    resumed:

    files of the "public mod"

    xml, dae, png, js, json = no need to compile

    cpp, h = obligatory compilation

  9. Nice list, but you forgot the campaign before Teutoburg! They even built towns!

    No great battles, because the Germans were less populous, less organized and not unified at all ; no siege because there probably wasn't any town to besiege. No glory to win for the Emperor, except pacification.

    So, just call it a "Campaign to Germania Magna" or "Campaign for the Weser and the Elbe" or :

    Early Occupation of Germania 12 B.C. - 2 B.C.*

    (Drusus, Tiberus, Ahenobarbus)

    * defeat of the Hermunduri, or 3 A.D., before Tiberus' return to Germania.

    This really makes me think we should have at least a Germanic sub-faction for period 1 (one century of intermittent wars).

    Druso_in_Germania_per_Wikipedia.JPG

    For period 2, imo, the major problem is that there are no town to build: only 100-pop villages, or smaller, and war/migrant parties. We ought to be very imaginative to devise the building and the economy! When barbarian kingdoms are established and for lette peoples, i.e. quite late in the period 2, we have... (Gallo-)Roman towns for them to use or reuse, and traditional Germanic farms.

    I really think it is even more a nightmare than as if you would try and implement Haudenosaunee (Iroquois) sedentary peoples : hut, house, farmstead, noble house, forge, shaman's hut, dock?

    no, the had build 2 cities "as far we know"

    * Haltern

    * and other city

    this is my evidence

    http://youtu.be/NdKUiX61i9g

  10. If we really need to see nudity* and more blood, someone is bound to make an unofficial "Rated M" mod. I'm assuming the game itself is going to be released with a E Rating in mind.

    *While I don't necessarily believe that nudity for historical accuracy's sake is particularly offensive, I can understand that some people may have some misgivings about nudity in general, and it seems more acceptable to censor nudity in this situation than to allow it in order to allow more people to enjoy the game.

    are you saying as "blood and gore" mod for Rome Total War??????

    a fork that puts the "polemics" with the adjectives:

    * nodity

    * better blood?

    better battles?

    with the true polemics but with the arange "M"

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